Things 3
productivity
2/4/2026

Things 3

byCultured Code GmbH & Co. KG
8.8
The Verdict
"Things 3 is not a to-do list. It is a system, a philosophy, and a statement. It makes a deliberate trade-off: it sacrifices the infinite flexibility and platform ubiquity of its rivals for a focused, serene, and profoundly effective user experience. The lack of a web or Android version is not an oversight; it's a declaration of intent. This focus allows for a level of polish and system integration that is simply unmatched. While the rigid structure might not suit everyone, for the user it's designed for—the individual seeking to bring order to their personal chaos within the Apple ecosystem—it is practically perfect. It respects your attention, delights your senses, and, most importantly, helps you get the right things done."

Key Features

The Workflow: The core structure is a simple but powerful hierarchy. Fleeting ideas land in the Inbox. Actionable items are moved to projects or areas. The magic happens in the Today and This Evening views, which automatically populate with scheduled and deadline-driven tasks, forcing a daily moment of intention.
Project Organization: Beyond simple lists, Things 3 allows for structuring complex goals. Projects contain tasks, which can be organized under non-completable Headings. For granular detail, tasks themselves can contain Checklists, ensuring no step is missed.
Deep System Integration: Things 3 works naturally with iOS. Tasks can be created from any app using the Share Sheet, Siri can capture to-dos via voice, and a rich set of home screen Widgets provides an at-a-glance view of your day without even opening the app.

The Good

Unparalleled minimalist design and UI
A focused workflow that encourages daily intention
One-time purchase model offers fantastic long-term value
Flawless, fast, and satisfying native performance

The Bad

Exists only within the Apple ecosystem (no Web, Windows, or Android)
Rigid structure is ill-suited for non-project, ongoing work
Lacks modern power-user features like natural language input
Expensive initial buy-in, with separate purchases for iPhone/Watch and Mac

In-Depth Review

Bottom Line: Things 3 is a masterclass in opinionated design, offering unparalleled clarity and focus for those willing to submit to its rigid, beautiful, and Apple-exclusive workflow.

The soul of Things 3 is its prescriptive nature. It is an opinionated piece of software, and its opinions on how to be productive are ruthlessly enforced through its design. The primary workflow is a gentle but firm push through the classic "Get Things Done" (GTD) methodology: capture, clarify, organize, reflect, and engage. Your journey with any task begins in the Inbox, a digital purgatory for thoughts, reminders, and links forwarded from other apps. The first act of your day is often triaging this inbox, a process that forces you to decide if an item is trash, a reference, or an action.

The Tyranny of 'Today'

The app's most powerful and defining feature is the Today list. This is not merely a list of tasks due today; it is a curated agenda that you build. Things 3 will automatically add items with a deadline of today, but its real power lies in the manual selection of tasks you intend to work on. This simple act of planning creates a finite, achievable list, transforming an overwhelming "everything" list into a manageable daily docket. It's a psychological masterstroke. The friction of adding yet another item to an already full Today list is often enough to force a realistic assessment of one's time and energy. It's a built-in defense against the over-ambitious planning that dooms so many productivity systems. The one area where this feels dated is the input itself. There is no smart parsing of dates or natural language input; you are clicking and tapping through date pickers like a digital bureaucrat.

Form Follows Function

The organizational structure is clear and effective for its purpose. Areas serve as broad categories for your life (e.g., "Work," "Personal," "Finances"), and within them, Projects represent goals with a defined end-state. The ability to add structure with non-actionable Headings inside a project is a surprisingly potent tool for breaking down a complex initiative into phases. This is where Things 3 shines: planning a vacation, outlining a report, or managing a multi-stage creative endeavor.

Where it falters is in the murkier, non-project work that defines modern life. It has no elegant solution for "areas of ongoing responsibility." A tag-based system exists, but it feels secondary to the core hierarchical model. If your work is less about discrete projects and more about continuous streams of tasks related to a role, the system can feel constricting. You are forced to either use tags as a workaround or create "fake" projects that never truly end, cluttering your view.

Editorial Disclaimer

The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.