Overview
Every so often, a game emerges from the crowded independent scene that doesn’t just borrow from its influences but re-engineers them into something with its own distinct, metallic soul. TiGames’ F.I.S.T.: Forged In Shadow Torch is one such title. At a glance, it’s another entry in the sprawling Metroidvania genre, a category so saturated that new entrants risk feeling immediately derivative. Yet, F.I.S.T. largely sidesteps this pitfall by committing wholeheartedly to its unique vision: a “dieselpunk” world populated by anthropomorphic animals, where a gruff rabbit war veteran named Rayton straps on a colossal mechanical fist to fight an occupying legion of robots.
The premise sounds like a Saturday morning cartoon that got lost in a steel mill, and in many ways, that’s the point. The game is set in Torch City, a sprawling, interconnected urban landscape groaning under the oppression of the robotic Machine Legion. The city’s design is the star, telling its story through decayed factories, propaganda posters, and occupied streets, all built with Unreal Engine 4. It blends gritty, oil-stained industrial decay with flourishes of oriental architecture, creating a place that feels both alien and lived-in. It acts as a character in its own right, full of hidden pathways, environmental puzzles, and lore that flesh out the central conflict. TiGames has crafted a world that feels vast and oppressive, making the fight for liberation feel earned and meaningful.
Key features
- Trifecta of Pain: The core of the combat system is a set of three distinct, switchable weapons. Players start with the eponymous Fist, a heavy-hitting brawler built for stunning enemies and executing powerful combos. Later, the Drill arrives, designed to break shields and unlock new traversal options, like gliding. Finally, the Whip offers long-range attacks and a grappling hook function, crucial for both combat positioning and navigating Torch City’s verticality.
- Interconnected Dieselpunk World: Torch City is a classic Metroidvania map, sprawling across more than a dozen unique and visually distinct areas. From the neon-soaked downtown to the grimy sewers and ancient temples, the world connects with intent, encouraging exploration and rewarding players who backtrack with new abilities to unlock previously inaccessible secrets.
- Arcade-Style Combat: The fighting mechanics are fast, fluid, and surprisingly deep. The ability to switch weapons on the fly allows for extended and creative combos. The system is built on a foundation of juggles, special moves, and executions designed to feel deeply satisfying to master, evoking the feeling of a classic 2D fighting game.
Analysis
The Gameplay Loop
F.I.S.T. doesn’t reinvent the Metroidvania formula; it polishes it. The loop is familiar: explore, hit a wall, fight a boss to get a new weapon or ability, and use that new tool to smash through that wall and others like it. What makes it compelling is the implementation. The three-weapon system is the engine of this loop, and it’s smartly designed. The Fist’s uppercut doubles as a key for breaking certain floors. The Drill’s propeller function allows gliding across wide gaps. The Whip also works as a grappling hook.
This integration of combat and traversal tools is where F.I.S.T. succeeds. It avoids the common pitfall of having one set of tools for fighting and another for exploring. Here, they are one and the same. That creates a cohesive design where mastering a weapon in combat directly translates to a deeper understanding of how to navigate the world. The pacing is relentless, constantly dangling a new power-up or a tantalizingly out-of-reach secret to pull players forward through the campaign.
Combat and Controls
The combat is, without a doubt, the game’s strongest asset. It’s demanding but fair, with a high skill ceiling. Enemies, from basic robotic hounds to massive bosses, have clear attack patterns that must be learned and countered. Simply mashing buttons leads to a swift death. The game demands engagement with its systems — learning which weapon is best for a shielded foe, when to parry, and how to use the special meter for powerful EX moves.
When it clicks, a combat encounter feels like a violent ballet. Launch an enemy with the Fist, juggle them in the air with the Drill, then slam them back down to the ground, switching between weapons in a single, fluid sequence. The design calls for responsive, precise controls — a non-negotiable for a game that requires this level of execution. It finds a sweet spot between the deliberate pacing of a Hollow Knight and the combo-heavy frenzy of a Guacamelee!.
Visuals & performance
Visually, F.I.S.T. is a knockout. The dieselpunk aesthetic is realized with incredible detail. Every environment is packed with intricate machinery, glowing neon signs, and signs of a world that was once thriving. The character designs are equally strong, managing to make a cast of talking animals feel grounded and expressive. Rayton, in particular, is animated with believable weight, his giant metal fist conveying both power and burden.
This visual fidelity, however, comes at a cost. A game of this graphical ambition is inherently demanding, and the Nintendo Switch is a far lighter machine than a capable gaming PC. The Switch port is a compromised experience by design: a title built around precision and timing leaves little headroom for the frame rate dips and long load times that weaker hardware invites. These technical hitches are more than a minor annoyance; they disrupt the flow of a game that relies heavily on precision and timing.
Platform nuances
The difference between platforms is stark. On Steam, F.I.S.T. is an easy recommendation. The combat can shine as intended, and the detailed world can be appreciated in high resolution. This is the definitive version of the game.
On the Nintendo Switch, the recommendation comes with a heavy asterisk. The convenience of portability is weighed down by the hardware’s limitations. For a Metroidvania, where backtracking through areas is common, load times between zones become a significant drag. For an action game, an unstable frame rate can be fatal. It’s playable, but it feels like watching a masterpiece through a dirty window.
Final verdict
F.I.S.T.: Forged In Shadow Torch is a strong entry into the modern Metroidvania canon. It’s a game made with a clear passion for the genre, a sharp eye for artistic detail, and a deep understanding of what makes action-platforming feel good. The combat is excellent, the world is a pleasure to explore, and the core gameplay loop is genuinely compelling. On PC, we recommend it readily to genre fans. However, the technical compromises of the Nintendo Switch version are significant, and they matter for a game built on precision. TiGames has forged a title with the heart of a lion and the fist of a titan; just make sure the hardware can handle the weight.
Reviewed by the Rankeno Strategy & Sim Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review