GRIS

A Masterclass in Visual Storytelling

by Nomada Studio

Adventure gameiOSSteamAndroidSwitch$14.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

GRIS is an Adventure game for iOS, Steam, Android and Nintendo Switch. It trades mechanical challenge for a profound, wordless emotional journey, and the result is a genuinely accomplished work of interactive art. It scores 8.3 out of 10 — Great.

8.3Great#175 of 597 Adventure games

How it scored How we score

  • Design9.5
  • Innovation7.5
  • Value7.5
  • Utility8.5

In one line

GRIS is less a game and more a moving, interactive watercolor painting.

Released Dec 13, 2018

The verdict

It trades mechanical challenge for a profound, wordless emotional journey, and the result is a genuinely accomplished work of interactive art.

What we liked

  • A breathtaking art style and score.
  • A skillfully told, wordless emotional narrative.
  • Accessible, stress-free gameplay focused on discovery.

What could be better

  • Gameplay is too simple for those seeking a mechanical challenge.
  • The experience is short, which may deter players focused on value-for-time.
  • The abstract narrative may feel too ambiguous for some.

Is it for you?

Best for

  • Players who appreciate games as an art form and enjoy narrative-driven indie titles like Journey or Inside.
  • Anyone looking for a calm, meditative, and emotionally resonant experience rather than a skill-based challenge.
  • Mobile gamers seeking a premium, complete, and ad-free adventure.

More reviewed in Adventure

Overview

In an industry saturated with high-stakes combat and punishing mechanics, a game like GRIS feels like a quiet, defiant statement. Developed by the Barcelona-based Nomada Studio and published by Devolver Digital in December 2018, this 2D platformer deliberately sidesteps convention. It strips away failure states, combat, and even dialogue, focusing instead on a singular, powerful goal: to immerse the player in a carefully crafted atmosphere of sorrow and eventual hope. You guide the titular character, Gris, through a desolate, colorless landscape that mirrors her internal state. Her journey to reclaim her voice becomes a quest to restore color, life, and sound to her world.

This is not a game for the adrenaline-addicted. It positions itself squarely in the “art game” niche, a contemporary of titles like Journey or Florence, where the primary reward is not victory but catharsis. GRIS is an exercise in restraint. Every puzzle, every new ability, and every environmental transformation is designed to serve the central, wordless narrative. The game understands that a lush, evolving visual and auditory experience can communicate more than pages of text. By presenting a challenge-free, contemplative space, it invites a different kind of engagement—one based on reflection and interpretation rather than skill. It’s a bold design choice that could have resulted in a shallow, passive experience. Instead, Nomada Studio has delivered a focused, poignant work that proves the interactive medium’s capacity for deep emotional resonance.

Key features

  • Wordless Emotional Narrative: The story of grief and recovery is told entirely through visuals, color, and music. As Gris navigates the world, her emotional progress is mirrored by the environment itself transforming from a barren, monochrome landscape into a vibrant, living world.
  • Atmospheric Platforming: Traversal is the core mechanic. Movement is designed to be fluid and expressive, with light puzzles built around using new abilities—like turning into a heavy block to resist wind or learning to swim—to open up new paths for exploration.
  • Living Watercolor Aesthetic: The game’s defining feature is its hand-drawn art style. Every frame looks like a concept art painting, with a score by Berlinist designed to ebb and flow with the on-screen action to create a powerful audiovisual experience.

Analysis

GRIS operates on a simple, yet profound, premise: what if a platformer’s goal was not to test your reflexes, but to guide you through an emotional state? The gameplay loop is one of gentle discovery. You run, you jump, and you gradually unlock new abilities that re-contextualize the world around you. A red hue floods the landscape, bringing with it gusting winds, and you gain the ability to become a solid block, anchoring yourself against the storm. Later, a deep blue introduces water, and swimming opens the world with ethereal grace.

This mechanical progression is inextricably linked to the narrative. Each ability reads less like a power-up and more like a step toward emotional resilience. The consequence-free structure, where death is not a mechanic, is critical to this design. It removes the friction and frustration that define so many platformers, keeping the pacing smooth and contemplative. The game doesn’t want to punish you; it wants you to keep moving forward. Puzzles are rarely complex, acting as brief meditative pauses rather than genuine roadblocks. They exist to make you engage with the environment and appreciate the cleverness of the world design, not to stump you.

The result is an experience that feels more like a piece of interactive poetry than a traditional video game. The ambiguity of the narrative is its greatest strength. While clearly a metaphor for processing grief and depression, its lack of explicit text allows for a deeply personal interpretation. The emotional arc is carried entirely by the visuals and the soundtrack. The moment color first bleeds back into the world is designed as a powerful and earned emotional beat, and the “show, don’t tell” principle is executed with real confidence.

Visuals & performance

GRIS is a visually striking game, full stop. Its aesthetic is the core of the entire experience. The hand-drawn, watercolor look is executed with a level of polish that is remarkable. The animation is fluid and expressive, turning every jump and transformation into a small piece of art. The camera work is confident, pulling back to reveal awe-inspiring structures and pushing in to capture intimate moments.

The use of color as a narrative device is inspired. The initial monochrome palette captures the feeling of a world drained of life and hope. The gradual reintroduction of reds, greens, and blues feels like a genuine act of creation, and the final, fully-colored world is a triumphant visual feast. This is all backed by a dynamic and moving score from Berlinist, synchronized with the gameplay, swelling and receding to amplify the emotional weight of each scene. A 2D game of this scope is light on hardware, and the design prioritizes artistic cohesion over raw technical complexity.

Platform nuances

GRIS is available on iOS, Android, Steam, and Nintendo platforms, and each offers a slightly different texture to the experience.

  • On iOS and Android, the touch controls are well suited to the game’s gentle demands, and the self-contained, session-based structure makes it a strong premium mobile title at $2.99. It feels like a pocket-sized piece of art, ideal for a quiet commute with headphones.
  • On Steam, a controller is the ideal input. The analog sticks offer a nuanced level of control over Gris’s graceful movements that a keyboard can’t quite match.
  • The Nintendo Switch is arguably the game’s natural habitat. The vibrant OLED screen makes the colors pop beautifully in handheld mode, while docked play on a large television lets the grand, sweeping vistas be fully appreciated.

Final verdict

GRIS is a striking achievement. It’s a confident and carefully executed work that demonstrates a deep understanding of how to weave art, music, and interaction into a singular, cohesive emotional journey. Nomada Studio has crafted a game that isn’t meant to be conquered, but to be felt. It’s a short, quiet, and beautiful experience that will linger in your thoughts long after the credits roll—a strong reminder of the artistic potential of the medium, and one we recommend with the caveat that players seeking mechanical depth should temper their expectations.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
84,266

Quick facts

Developer
Nomada Studio
Publisher
Devolver Digital
Released
Dec 13, 2018
Price
$14.99
Genres
Adventure, Indie
Age rating
4+
Store rating
4.5 ★ · 763 ratings
Metacritic
84

Questions about GRIS

Is GRIS worth it?

GRIS is a striking achievement. Our editors scored GRIS 8.3 out of 10, which puts it in our Great band.

Why does GRIS score 8.3 out of 10?

With a score of 8.3 out of 10, GRIS lands in our Great band. Design is its strongest category at 9.5 out of 10. Innovation is the weakest at 7.5.

What do our editors like most about GRIS?

A breathtaking art style and score. A skillfully told, wordless emotional narrative.

What do our editors say is GRIS's biggest weakness?

Gameplay is too simple for those seeking a mechanical challenge. The experience is short, which may deter players focused on value-for-time.

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