Psychonauts 2

A Masterclass in Mending Minds

by Double Fine Productions

Action gameSteam$59.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Psychonauts 2 is an Action game for Steam. It scores 9.6 out of 10 — Outstanding.

9.6Outstanding#9 of 758 Action games

How it scored How we score

  • Design10.0
  • Innovation9.0
  • Value10.0
  • Utility9.0

In one line

Double Fine delivers a sequel that is a profound, hilarious, and mechanically sharp adventure that sets a new benchmark for narrative platformers.

Released Aug 24, 2021

The verdict

What we liked

  • An exceptionally well-written and heartfelt story.
  • Incredibly creative and visually inventive level design.
  • Tight, responsive platforming and traversal mechanics.
  • Sensitive and nuanced exploration of mental health.

What could be better

  • Combat, while improved, can feel basic and chaotic.
  • Some collectibles can be frustratingly well-hidden.
  • The large number of powers can be slightly unwieldy to switch between in late-game.

Is it for you?

Best for

  • Fans of classic 3D platformers like Banjo-Kazooie or Super Mario 64.
  • Players who prioritize masterful storytelling and character development.
  • Anyone looking for a game that is genuinely funny, unique, and full of heart.

More reviewed in Action

Overview

Sixteen years is an eternity in game development. It’s long enough for a cult classic to fade into obscurity, its promises of a sequel becoming a running joke among a dwindling fanbase. Yet, against all odds, Double Fine Productions has resurrected Psychonauts, not as a hollow cash-in on nostalgia, but as a vibrant, deeply intelligent, and emotionally resonant masterpiece. Psychonauts 2 picks up directly after the events of its 2005 predecessor and the 2017 VR bridge-game, Rhombus of Ruin. Players once again inhabit the mind of Razputin Aquato, a newly minted agent of the psychic spy organization, the Psychonauts. What begins as a mission to uncover a mole within the agency spirals into a complex journey through the fractured psyches of its founding members, exploring themes of regret, anxiety, and addiction with a deftness rarely seen in the medium.

This is a game born from a crowdfunding campaign, a reflection of the passion of its community, and later brought to fruition under the financial security of Xbox Game Studios. That journey from fan-driven dream to blockbuster reality shows in the final product. It retains the quirky, slightly-off-kilter charm that defined the original while benefiting from a level of polish and scale that was previously out of reach. In a market saturated with grim-dark shooters and sprawling open-worlds demanding hundreds of hours, Psychonauts 2 stands apart. It is a focused, linear, narrative-driven experience that respects the player’s time while delivering a story with more heart and ingenuity than most of its contemporaries combined. It’s a game about empathy, packaged as a surrealist 3D platformer, and it succeeds on almost every conceivable level. It’s the rare sequel that not only lives up to the hype but retroactively makes its predecessor even more essential.

Key features

  • Mental World Exploration: The game’s core loop involves diving into the subconscious minds of other characters. Each mind is a bespoke, fully realized world, representing the individual’s personality, traumas, and mental state. These levels work as interactive metaphors, from a psychedelic music festival to a nightmarish dental hospital.
  • Expansive Psychic Arsenal: Raz wields a variety of psychic powers that are used for both combat and traversal. Classics like Telekinesis and Pyrokinesis return, but new abilities like Mental Connection, which lets Raz zip between thoughts, and Projection, which creates a paper-thin double, fundamentally deepen the puzzle-platforming.
  • A Story of Empathy: Beyond the colorful visuals and witty dialogue lies a profound narrative about mental health. The game treats its characters’ struggles not as boss-fight gimmicks but as fundamental parts of their being, with Raz’s mission being to help them heal, not just defeat their “demons.”

Analysis

Psychonauts 2 is a triumphant fusion of narrative and mechanics. Where other games might separate their story from the act of playing, Double Fine has woven them together inextricably. The game’s central conceit—diving into the minds of others—is the perfect vehicle for its message. Each level tells its story through the environment itself, a visual and interactive exploration of a character’s inner turmoil. One early level, set in the mind of a paranoid, anxiety-ridden teacher, transforms a hospital into a terrifying, germ-infested casino where risk is everywhere. Later, players help a former agent process his sensory overload in a world made of vibrant, overwhelming colors, sounds, and textures. These characters’ struggles are made tangible in the level design, and the gameplay is about navigating and rectifying them.

The Platforming and Power Loop

This is a 3D platformer from a bygone era, modernized. The controls are built to be tight and responsive. Raz’s jump is floaty but precise, and his suite of psychic powers makes traversal a joy. The design works because powers double as keys to unlocking the environment. The new Mental Connection ability is the standout, allowing players to grapple between “idea” nodes. In one moment, it connects disparate thoughts to solve a puzzle for a character; in the next, it chains connections together in a rapid, fluid sequence to cross a massive chasm. It’s inspired design.

The game slowly reintroduces Raz’s abilities, avoiding the overwhelming front-loading of many sequels. This pacing allows each power to have its moment to shine in dedicated puzzles and platforming challenges. The upgrade system, fueled by collectibles scattered through the worlds, encourages thorough exploration and rewards players with meaningful enhancements to their psychic toolkit.

Combat’s Imperfect Polish

If there’s one area where Psychonauts 2 feels merely good instead of great, it’s the combat. The enemy designs are fantastic—Regrets that weigh Raz down, Doubts that stick to him, and frenetic Panic Attacks that zip around the battlefield. The system works. Players lock on, use powers to exploit weaknesses, and dodge away from attacks. It’s functional and occasionally satisfying.

However, it lacks the depth and fluidity of the platforming. Encounters can devolve into chaotic scrambles, especially when the camera struggles to keep all the action in frame. While some enemies require specific power usage, creating small combat puzzles, many can be dispatched with the same few reliable attacks. It feels like a system designed to support the narrative and exploration, rather than a primary pillar of the experience. It’s an improvement over the original’s clunky combat, but it doesn’t quite reach the genre’s modern heights. This is a minor complaint in a sea of overwhelming praise, but it’s a noticeable friction point.

Visuals & performance

The art direction is simply phenomenal. It’s a surrealist trip, blending the aesthetic of 1960s psychedelia with the cartoonish charm of a Tim Burton film. Each mental world is visually distinct and unforgettable. The sheer creativity on display, from a world made entirely of books to a cooking show hosted by hand-puppets, is staggering. The character designs are equally brilliant, exuding personality before a single line of dialogue is spoken. On a technical level, a stylized 2D-to-3D game of this scope is light on hardware demands, and the Steam version ships with the polish expected of a major Xbox Game Studios release. It’s a visually stunning experience from start to finish.

Platform nuances

On PC via Steam, Psychonauts 2 is built with a controller in mind, which feels like its intended input method. The analog sticks provide the necessary precision for the 3D platforming, and the shoulder buttons and triggers map naturally to Raz’s array of powers. Mouse and keyboard controls are fully supported, but the game’s fluid traversal and combat combos are clearly designed around a gamepad. The PC release offers robust graphical options to tailor performance to a wide range of hardware.

Final verdict

Psychonauts 2 is an important game. It’s a powerful argument that games can tackle complex, serious themes like mental health without sacrificing fun or humor. Double Fine has crafted an experience that is bursting with creativity, polished to a mirror shine, and written with a wit and warmth that is utterly captivating. It’s a psychedelic journey into the human condition that is hilarious, heartbreaking, and ultimately, hopeful. This sequel nearly perfects its formula, and we rate it as an absolute must-play.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
12,424

Quick facts

Developer
Double Fine Productions
Publisher
Xbox Game Studios
Released
Aug 24, 2021
Platform
Steam
Price
$59.99
Genres
Action, Adventure
Metacritic
89

Questions about Psychonauts 2

Is Psychonauts 2 worth it?

Psychonauts 2 is an important game. Our editors scored Psychonauts 2 9.6 out of 10, which puts it in our Outstanding band.

Why does Psychonauts 2 score 9.6 out of 10?

With a score of 9.6 out of 10, Psychonauts 2 lands in our Outstanding band. Design is its strongest category at 10.0 out of 10. Innovation is the weakest at 9.0.

What do our editors like most about Psychonauts 2?

An exceptionally well-written and heartfelt story. Incredibly creative and visually inventive level design.

What do our editors say is Psychonauts 2's biggest weakness?

Combat, while improved, can feel basic and chaotic. Some collectibles can be frustratingly well-hidden.

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