Overview
Supergiant Games, the studio behind the critically acclaimed Bastion and the hauntingly beautiful Transistor, once again pushes genre boundaries with Pyre, released July 25, 2017 for $19.99 on Steam. This party-based RPG is a journey through a vibrant, melancholic purgatory known as the Downside. Players assume the role of the Reader, a silent protagonist tasked with guiding a diverse band of exiles toward freedom through ancient, ritualistic competitions called Rites.
Pyre defies easy categorization. It is at once a visual novel of considerable depth, a tactical sports game, and a character drama unfolding against a backdrop of striking artistry. Supergiant’s commitment to narrative consequence is paramount here; the game famously asserts that players never truly “lose progress.” Instead, every defeat in a Rite simply reroutes the story, leading to different character arcs, unique revelations, and altered destinies for the exiles in the party. This narrative elasticity imbues each match with genuine stakes, not just for victory points, but for the very soul of the party. The game’s market positioning is less about occupying a specific niche and more about carving out its own unique space, appealing to those who crave innovation in storytelling paired with a distinct gameplay loop. It’s a game for players who value emotional resonance and world-building over predictable power fantasies, inviting them into a grand, beautifully tragic ritual where freedom is never guaranteed, and banishment is a perpetual shadow.
Key features
- Rite Combat System: A dynamic, three-on-three “magical basketball” battle system where characters vie to extinguish an opposing pyre using a celestial orb, demanding precise positioning, timing, and strategic ability usage.
- Branching Narrative & Persistent Consequences: Every victory and defeat in the Rites has immediate and lasting narrative implications, shaping character destinies and altering the story’s direction without traditional “game over” states.
- Deeply Immersive World & Presentation: A rich, hand-drawn art style, an award-winning orchestral soundtrack, and a cast of memorable, voiced characters create a distinctive atmospheric experience within the mystical Downside.
Analysis
Pyre is built on an intricate weave of interactive storytelling and strategic action. The centerpiece is the Rite combat system, frequently, if somewhat reductively, described as “magical basketball.” That analogy, however, belies the strategic depth inherent in these three-on-three contests. Each character possesses unique abilities, movement speeds, and aura sizes, critical factors when attempting to douse an opponent’s pyre or defend your own. The tactical interplay between banishment, swift passes, and well-timed ability activations makes these matches chess games played at speed rather than reflex tests, where understanding your team’s composition and the opponent’s weaknesses is paramount.
The strength of Pyre, however, isn’t solely in its combat mechanics but in its audacious narrative structure. Supergiant Games boldly declared that “you never truly lose progress,” a statement that initially sounds like a concession but reveals itself as a fundamental pillar of the design. A defeat in a Rite does not reset progress or force a tedious retry; instead, it triggers a different narrative branch. A character fought desperately to free might remain banished, altering the available pool of allies and the unfolding story threads. This constant, meaningful consequence ensures that every match, win or lose, propels the story forward, creating a deeply personal and often agonizing journey where “success” is less about perfect play and more about living with the outcomes of your struggles. This design cultivates a genuine attachment to the exiles, as their fates rest in the player’s hands, yet often just out of reach.
The visual novel elements are tightly integrated, offering vast amounts of lore, character dialogue, and difficult moral choices. The narrative shifts between Rites, punctuated by campfire conversations and cryptic messages from the stars, deepen the bonds between the Reader and their companions. These moments are where Pyre truly shines, leveraging its compelling world-building to deliver emotional gut-punches and moments of genuine warmth.
Even so, brilliance has its rough edges. The fundamental gameplay loop of the Rites, while initially innovative and exhilarating, is designed in a way that can feel repetitive over a long campaign. While new characters introduce varied abilities and strategies, the core objective remains constant. This potential for combat fatigue is arguably Pyre‘s most significant criticism, particularly for those expecting a more traditional RPG progression system. Yet this is where the game’s narrative ambition becomes its shield. The continuous flow of story, the ever-present weight of character destinies, and the constant drip-feed of lore largely offset any combat monotony. It transforms the Rites from mere battles into pivotal narrative events, each one a turning point rather than a grind. The balancing act between the kinetic Rites and the contemplative narrative is a tightrope walk, and Supergiant, for the most part, maintains an impressive equilibrium.
Gameplay Loop
The gameplay loop oscillates between navigating the Downside in a celestial caravan, engaging in deep narrative interactions, and participating in the high-stakes Rites. This ebb and flow keeps the experience fresh, ensuring that intense action is always followed by reflective storytelling. The customization of the party, selecting three exiles from a growing roster, adds another layer of strategic depth, forcing players to consider synergy and individual strengths.
Visuals & performance
Visually, Pyre is a standout. Supergiant’s signature hand-drawn art style is at its best here. Every character, every environment, and every animated sequence pulses with a vibrant, otherworldly energy. The Downside is a character unto itself, rendered with intricate detail and a striking color palette that shifts with the narrative’s mood. The UI design is elegant and unobtrusive, allowing the visuals to take center stage without sacrificing clarity during the fast-paced Rites. As a 2D game of this scope, it is also light on hardware demands.
Complementing the visuals is an absolutely stunning soundtrack by Darren Korb, a hallmark of Supergiant’s productions. The music in Pyre is an integral part of the narrative, swelling with triumph, mourning with defeat, and providing a powerful emotional anchor throughout the journey. Its atmospheric composition blends folk, rock, and orchestral elements into a soundscape utterly unique to the Downside.
Platform nuances
On Steam, Pyre is well suited to both keyboard and mouse input, with precise cursor control for orb movement and ability targeting, and gamepad support for a more relaxed, console-like feel. For the local two-player Versus Mode, controllers are almost certainly the preferred input method, enhancing the couch co-op experience. The visual fidelity and artistic detail shine on higher-resolution monitors, and the modest technical demands make it accessible without requiring cutting-edge hardware. The Steam integration is standard, with achievements reflecting the game’s unique narrative choices, often rewarding exploration of its branching paths rather than just brute force victory.
Final verdict
Pyre is a distinctive, confident work that strides away from conventional RPG tropes to forge its own path. Supergiant Games doesn’t just tell a story; they invite players to live its consequences, to embrace the beauty in both triumph and banishment. While the core ritualistic combat might occasionally flirt with familiarity, the strength of its narrative, its unforgettable characters, and its striking presentation make Pyre a vital, affecting experience — one we recommend wholeheartedly, reservations and all. It’s a game that asks players to reconsider what “winning” truly means, and in doing so, delivers a powerful and enduring message.
Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review