Overview
Among today’s many genre mashups, Sundered: Eldritch Edition carves its own, uniquely unsettling niche. Developed by Thunder Lotus, the studio behind the equally distinctive Jotun, Sundered plunges players into a hand-drawn abyss where the relentless combat of an action-platformer collides head-on with the evolving landscapes of a roguelite, all steeped in the oppressive dread of H.P. Lovecraft’s mythos. The game’s core mechanics are woven directly into its terrifying narrative, presenting protagonist Eshe with a harrowing moral dilemma: resist the encroaching corruption or embrace its forbidden power.
From its initial reveal, Sundered positioned itself not just as another Metroidvania, but as a test of player resolve. Its market placement is a calculated risk, aiming for an audience that appreciates the careful level design and exploratory rewards typical of the Metroidvania blueprint, yet also craves the unpredictable, high-stakes attrition that defines the roguelite experience. The “Eldritch Edition” sweetens this already potent brew with the addition of local co-op, expanding its reach from solitary cosmic dread to shared, frantic survival. Thunder Lotus has demonstrated a clear understanding of its target demographic: players who value artistic integrity, punishing difficulty, and a narrative that genuinely influences gameplay outcomes. This is not a casual stroll through a fantastical world; it is a desperate fight for survival, for sanity, and ultimately, for the very essence of Eshe’s soul, rendered in a style that is as captivating as it is disturbing. The proposition is simple: endure, adapt, or succumb.
Key features
- Chaotic Hand-Drawn Combat: Engage in fluid, high-stakes action-platforming against hordes of eldritch abominations, brought to life with detailed hand-drawn animation.
- Roguelite Procedural Generation: Navigate a dynamic, shifting world where room layouts and enemy placements evolve with each death, ensuring no two runs are identical.
- Corruption Choices: Confront a profound narrative choice: resist the allure of corrupted relics for purer abilities or embrace their power, gaining significant buffs at a cost to Eshe’s humanity. These decisions directly impact the game’s multiple endings.
- Vast Progression System: Utilize a sprawling skill tree, hundreds of upgrades, and diverse character builds to tailor Eshe to a preferred playstyle, adapting to the game’s escalating difficulty.
- Local Co-op (Eldritch Edition): Share the terror and challenge with up to three friends, adding a cooperative layer to the otherwise solitary fight against cosmic horrors.
Analysis
Sundered presents a fascinating, if sometimes frustrating, case study in genre convergence. It is a Metroidvania, offering the satisfying drip-feed of new traversal abilities that unlock previously inaccessible areas. Eshe’s movement set expands steadily, transforming her from a vulnerable wanderer into a kinetic engine of destruction, capable of double-jumping, wall-sliding, and dashing through enemy lines. This core loop—explore, gain power, unlock more exploration—is compelling. However, the roguelite overlay aggressively disrupts this traditional rhythm. Instead of fixed, curated challenges, entire sections of the map shift and repopulate with each demise, introducing an element of unpredictable chaos that can feel exhilarating or deeply aggravating, depending on one’s tolerance for randomness.
The combat itself is relentless. Players are frequently swarmed by overwhelming numbers of enemies, necessitating a constant, agile dance of evasion and precise strikes. The design of these encounters is built for visceral feedback; Eshe’s attacks are animated with weight, and the enemy animations convey a strong sense of dread. Yet, this high-octane action is frequently punctuated by brutal difficulty spikes, especially in later areas, which can feel less like a fair challenge and more like an arbitrary wall. This is where the game’s core “resist or embrace” mechanic truly comes into its own. The corrupted relics offer powerful, often game-altering abilities, but at a narrative and aesthetic cost. Embracing them visually distorts Eshe, subtly changing her appearance and implicitly questioning the player’s morality. This choice, echoing the cosmic horror theme of losing oneself to unimaginable power, is more than cosmetic; it’s a genuine driver of player agency that influences both combat effectiveness and the eventual narrative conclusion, leading to multiple endings that reward repeated playthroughs.
Character progression through the vast skill tree provides a much-needed sense of persistent advancement, mitigating some of the sting of roguelite resets. Each currency collection, each enemy felled, contributes to an ever-growing pool of upgrades, allowing players to incrementally strengthen Eshe in areas like health, damage, or defense. This system, coupled with the myriad of potential builds, ensures that even after numerous deaths, the player always feels they’re building towards something, a critical design choice that prevents the roguelite elements from becoming wholly demoralizing. The integration of local co-op in the Eldritch Edition is a double-edged sword. While it amplifies the chaotic fun, allowing up to four players to cleave through eldritch hordes, it also risks diluting the Metroidvania’s inherent solitude and the personal horror of Eshe’s struggle. The game’s design, particularly the camera’s behavior and the sheer density of enemies, is built for a single player and can become overwhelming with multiple players, occasionally devolving into visual noise rather than tactical cooperation.
Gameplay Loop
The fundamental loop of Sundered involves venturing into procedurally generated zones, clearing enemy swarms, finding permanent Metroidvania-style upgrades, and eventually confronting massive boss creatures. Death, an inevitable occurrence, sends Eshe back to the hub area, but with all collected shards and unlocked abilities intact, ready to pour into the extensive skill tree. This balance between temporary setbacks and permanent progression is the lynchpin of its design, encouraging a “one more run” mentality despite its often punishing difficulty.
Interface
The user interface is generally clean and functional, prioritizing on-screen action over cluttered HUD elements. The skill tree, while sprawling, is intuitive to navigate, clearly displaying the benefits of each upgrade. However, the game occasionally falters in communicating the nuances of its corruption system. The exact implications of “resisting” versus “embracing” can feel opaque at first, requiring some experimentation or external research to fully grasp the long-term consequences beyond immediate stat boosts. For a game so deeply invested in player choice, clearer feedback on the narrative and mechanical ramifications would have been beneficial.
Visuals & performance
Sundered‘s most immediate and lasting impression is its art direction. The hand-drawn aesthetic is striking, reminiscent of an animated graphic novel brought to life. Character designs, from Eshe’s flowing movements to the grotesque, writhing forms of the eldritch enemies, are crafted with evident care. The environments, too, are strong work in atmosphere, blending decaying ruins with otherworldly, pulsating cosmic horrors. This visual artistry amplifies the game’s oppressive tone and sense of isolation. Animations are fluid, conveying weight and impact during combat, while the dynamic lighting casts dramatic shadows, enhancing the overall mood. As a 2D game of this scope, it is light on hardware by design, though its most enemy-dense encounters are exactly the kind of scenes most likely to strain weaker systems, particularly in co-op.
Platform nuances
On Steam, Sundered benefits from the precision of mouse and keyboard for ranged attacks, though a controller remains a perfectly viable and often preferred option for its fluid movement and platforming. The expansive skill tree and inventory management are well suited to a PC interface. The experience is largely uncompromised, with resolution options emphasizing the game’s gorgeous visuals.
The Nintendo Switch version, while a commendable port, makes some concessions. The core experience remains intact, but the hand-held mode can suffer from the visual chaos, making it harder to track Eshe amidst the throngs of enemies on a smaller screen. The vibrant hand-drawn art still shines, but the detailed environments and character models are naturally less crisp on the smaller display. The ability to take such a compelling Metroidvania on the go is a powerful draw, and the prospect of instant local co-op with detached Joy-Cons adds significant value, transforming the solitary dread into a shared, frantic scramble. The Switch’s controller options, whether Joy-Cons or a Pro Controller, are well suited to the action-platforming.
Final verdict
Sundered: Eldritch Edition is a game that commits fully to its vision, for better and for worse. Its punishing difficulty and procedural elements will undoubtedly alienate some, but for those willing to contend with its chaotic demands, it offers a richly atmospheric and mechanically substantial experience. Thunder Lotus has crafted a world that is as beautiful as it is brutal, compelling players to make choices that resonate beyond mere statistical buffs. It is a bold, if occasionally uneven, foray into genre hybridization—solid, distinctive, and recommended for the right audience only.
Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review