The Escapists 2

The Devil is in the Details

by Team17

Simulation gameiOSSteamAndroidSwitch$19.99

Reviewed by the Rankeno Strategy & Sim DeskUpdated Oct 2026

The Escapists 2 is a Simulation game for iOS, Steam, Android and Nintendo Switch. It's a solid pick for patient strategists, with flaws that matter but rarely ruin the fun. It scores 7.7 out of 10 — Good.

7.7Good#110 of 197 Indie games

How it scored How we score

  • Design8.0
  • Innovation7.0
  • Value8.0
  • Utility7.0

In one line

A clever and often hilarious sandbox of systemic prison-life simulation, The Escapists 2 rewards careful planning and chaotic improvisation in equal measure, especially with friends.

Released Aug 21, 2017

The verdict

It’s a solid pick for patient strategists, with flaws that matter but rarely ruin the fun.

What we liked

  • Deep, systemic sandbox gameplay
  • Strong multiplayer design
  • High replayability with multiple escape routes per prison
  • Charming pixel art style

What could be better

  • The mandatory daily routine can feel repetitive to some
  • Tutorials are better but can still leave new players feeling lost
  • A single mistake or shakedown can lead to frustrating setbacks
  • Inventory management with a controller can be clumsy

Is it for you?

Best for

  • Strategy and puzzle fans who enjoy methodical planning and systemic problem-solving.
  • Groups of friends looking for a chaotic and rewarding cooperative experience.
  • Players who create their own fun and enjoy emergent storytelling in sandbox environments.

More reviewed in Indie

Overview

Developed by Team17, The Escapists 2 doesn’t just iterate on its predecessor’s cult-classic formula; it rebuilds it, resulting in a far more robust, accessible, and replayable strategy game. It is a strong example of systemic design, presenting players not with a linear path to freedom, but a complex, clockwork world of rules, routines, and personalities to be bent and broken. The premise is simple: you are an inmate, and you want out. The execution is anything but. Each of the game’s uniquely themed prisons—from the sun-drenched Center Perks 2.0 to the futuristic U.S.S. Anomaly—is a tightly wound ecosystem. Guards patrol on strict schedules, fellow inmates offer quests and contraband for a price, and daily routines like roll call, mealtimes, and mandatory job shifts provide the cover for your clandestine activities.

The game’s core appeal lies in this enforced duality. By day, you are a model prisoner, lifting weights to build strength, working in the laundry to earn cash, and dutifully lining up for inspection. By night (or in stolen moments in a ventilation shaft), you are a master criminal, crafting shivs from combs, digging tunnels with plastic spoons, and scouting for security camera blind spots. The Escapists 2 carves a unique niche in the market by focusing on the slow burn of a perfectly executed plan rather than the instant gratification of an action title. It appeals directly to the tinkerer, the strategist who derives satisfaction from observing a system, identifying its weaknesses, and methodically dismantling it from the inside. It’s a game of patience, observation, and calculated risks, where a single misstep can unravel days of careful preparation, creating emergent stories of failure and eventual triumph.

Key features

  • Deep Sandbox Strategy: The game is a true sandbox where freedom is earned, not given. Players must learn the intricate clockwork of each prison—guard patrol routes, inmate schedules, contraband detector locations—and exploit it. Success hinges on balancing the public-facing duties of a prisoner with the secret, methodical work of an escape artist.
  • Cooperative Multiplayer: A drop-in, drop-out multiplayer mode for up to four players transforms the experience. Coordinating with friends to stage distractions, pool resources for complex crafting recipes, or execute multi-part escapes adds a layer of chaotic, cooperative fun that is often the source of the game’s most memorable moments.
  • Robust Crafting and Customization: From basic tools like shovels to elaborate contraptions like makeshift grappling hooks and guard uniform disguises, the crafting system is the engine of your escape. Hundreds of item combinations encourage experimentation, while character customization lets you tailor your inmate’s appearance for a more personal touch.

Analysis

The Escapists 2 is, above all, a game about information and its application. The early stages in any new prison are a reconnaissance mission. You are a student of routine, an ethnographer of inmate society, and a cartographer of institutional architecture. The game effectively simulates the feeling of being “on the inside” by forcing you to operate within its rigid temporal structure. Missing roll call draws unwanted attention; skipping your job gets you fired (and cuts off a vital source of income or unique contraband). This routine, which some reviews have criticized as a “grind,” is not a bug but the central feature. It provides the camouflage for your real work.

The Art of the Escape

The gameplay loop is a delicate, multi-layered ballet of risk and reward. It begins with a goal—perhaps a single-player escape that requires chipping through a wall, or a multiplayer plan to disable a generator and slip over the electric fence. From there, you work backward. To break the wall, you need a pickaxe. To craft a pickaxe, you need a crowbar, a tool handle, and some duct tape. The crowbar might be found in a desk in the guards’ quarters, the tool handle can be bought from an inmate, and the duct tape can be crafted or looted.

Each step is a mini-puzzle fraught with peril. How do you get into the guards’ quarters? You might need to steal a key, which means identifying a guard who carries it, creating a “putty” mold of it, and then crafting a counterfeit. This requires several other components, a high enough Intellect stat (raised by reading books), and a place to hide the highly illegal contraband. This cascading chain of dependencies forms the game’s strategic core. Your inventory is small, contraband detectors are everywhere, and a surprise cell shakedown can set you back to square one. This tension is what makes a successful escape feel like a genuinely earned achievement.

When the Plan Falls Apart

Just as important as the plan is the improvisation. The Escapists 2 is at its best when things go wrong. A guard stumbles upon your tunnel. A hard-won key is confiscated. Your co-op partner accidentally starts a prison-wide brawl. In these moments, the game shifts from a methodical puzzler to a frantic scramble. You might have to quickly flush your contraband down a toilet, create a diversion by overloading a generator, or simply fight your way back to your cell before lockdown. This emergent narrative, born from the collision of the player’s intent with the game’s systemic rules, is where the best stories are found. The co-op mode amplifies this to a hilarious degree, turning a well-oiled machine into a four-person comedy of errors.

Visuals & performance

The game employs a clean, charming 16-bit-inspired pixel art aesthetic. While simplistic, the visual style is effective, conveying character and information with clarity. The distinct visual themes of each prison keep the experience fresh. The UI is functional, clearly displaying schedules, health, and suspicion levels, though managing crafting recipes and inventory is built around menus that can feel slightly cumbersome with a controller compared to a mouse. As a 2D game of modest visual complexity, it is light on hardware by design, and there is little in the art or systems that would strain even modest devices.

Platform nuances

  • Steam (PC): Arguably the definitive way to play. Mouse and keyboard controls make inventory management and precise actions (like quickly selecting and using an item) significantly easier and more intuitive than a controller.
  • Nintendo Switch: The portability is a major asset, a natural fit for the game’s session-based structure. However, the controller-based UI can be less precise, and busy multiplayer scenes put more on screen at once than the interface comfortably handles.
  • iOS/Android: The touch interface is thoughtfully implemented, with virtual joysticks and tap-to-interact commands. It makes the game accessible on the go, though the screen’s smaller real estate can make spotting details and managing complex inventories a bit more challenging.

Final verdict

The Escapists 2 is a distinctive strategy game that delivers on its central promise: the fantasy of pulling off a complex, high-stakes prison break. It demands patience and punishes carelessness, and watching a carefully crafted plan come together is deeply satisfying. The learning curve can be steep and the routine occasionally borders on tedious, but these are the very systems that make success feel earned. With a multiplayer mode that turns the clever puzzler into a hilarious social sandbox, The Escapists 2 earns a recommendation—for the right audience. It’s a solid, sometimes brilliant game whose flaws are real but forgivable, and strategists with patience will get the most out of it.

Reviewed by the Rankeno Strategy & Sim Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
26,568

Quick facts

Developer
Team17
Released
Aug 21, 2017
Price
$19.99
Genres
Indie, Simulation, Strategy
Age rating
9+
Store rating
4.7 ★ · 10,253 ratings
Metacritic
75
Website
team17.com

Questions about The Escapists 2

Is The Escapists 2 worth it?

The Escapists 2 is a distinctive strategy game that delivers on its central promise: the fantasy of pulling off a complex, high-stakes prison break. Our editors scored The Escapists 2 7.7 out of 10, which puts it in our Good band.

Why does The Escapists 2 score 7.7 out of 10?

With a score of 7.7 out of 10, The Escapists 2 lands in our Good band. Design is its strongest category at 8.0 out of 10. Innovation is the weakest at 7.0.

What do our editors like most about The Escapists 2?

Deep, systemic sandbox gameplay. Strong multiplayer design.

What do our editors say is The Escapists 2's biggest weakness?

The mandatory daily routine can feel repetitive to some. Tutorials are better but can still leave new players feeling lost.

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