They Are Billions
game
2/3/2026

They Are Billions

byNumantian Games
8.8
The Verdict
"They Are Billions is not for everyone. It is a demanding, often infuriating game that requires patience, foresight, and a high tolerance for failure. But for those who click with its brutal logic, it is one of the most rewarding and strategically rich titles in recent memory. Numantian Games set out with a singular vision—to create an RTS defined by overwhelming odds—and they executed it with breathtaking confidence. It’s a brilliant, uncompromising, and essential entry in the strategy canon."

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Key Features

Massive Horde Engine: The game's custom engine allows for tens of thousands of infected on screen, transforming the enemy from a collection of units into a single, terrifying environmental hazard.
Pause-and-Plan Strategy: At any moment, you can pause the game to issue orders, plan construction, and survey your defenses. This shifts the focus from reflexes to deliberate, thoughtful strategy.
Survival vs. Campaign: The game offers two core modes: a sprawling campaign ("The New Empire") with a tech tree and hero missions, and the original, endlessly replayable survival mode on randomized maps.

The Good

Uniquely challenging and rewarding strategic depth.
The massive horde technology is a genuine game-changer.
Addictive, "just one more try" gameplay loop.
Excellent steampunk art style and solid performance.

The Bad

The difficulty can be punishingly brutal and frustrating.
Campaign mode is uneven and less compelling than survival.
A single mistake can invalidate an hours-long session.
Hero missions in the campaign feel out of place.

In-Depth Review

Bottom Line: An unflinching, brilliantly-executed RTS that weaponizes anxiety. They Are Billions isn't just a game about zombies; it's a masterclass in designing for strategic collapse.

They Are Billions is less a power fantasy and more a disaster simulator. Your primary emotional state while playing isn't empowerment, but a low-grade, persistent anxiety. Every decision is freighted with consequence, and the game’s notorious difficulty is not a bug, but its most defining feature.

The Anatomy of Defeat

The gameplay loop is a tightrope walk over a canyon of failure. You start with a command center and a handful of units. Your first minutes are a frantic scramble to secure resources—wood, stone, iron, and food—while simultaneously pushing back the fog of war. The map is peppered with dormant zombies, and disturbing a group too early can trigger a chain reaction that brings a premature end to your colony.

The true tension comes from the "hordes." At set intervals, a massive wave of infected attacks from a random direction. The game gives you a countdown, but the feeling of dread is palpable. Your early defenses, a few wooden walls and a smattering of archers, feel laughably inadequate against the coming storm. This forces a constant, agonizing calculation: do you expand your economic base, or do you harden your perimeter? Invest in research for better units, or churn out more cheap defenders? Every choice is a trade-off, and a wrong one made an hour ago can be the single point of failure that brings your entire enterprise crashing down. There is no recovery from a major breach. Once the first zombie gets past your walls and infects a residential building, the infection spreads exponentially from within. It’s a brilliant, soul-crushing mechanic.

A Tale of Two Games

The inclusion of "The New Empire" campaign was clearly a response to player demand for a more structured experience, but it’s a curiously uneven affair. The campaign missions attempt to add variety—clearing out all zombies, protecting a specific landmark, or reaching a certain population—but they often feel like constrained versions of the more dynamic survival mode. Some hero-centric missions, where you control a single unit in an assault, feel particularly disconnected from the core base-building appeal.

It is the original survival mode where the game’s vision is most purely realized. Here, on a vast, randomly generated map, the narrative is entirely your own. The slow, methodical expansion, the thrill of discovering a rich vein of iron just in time, the panic of realizing you left a one-tile gap in your northern wall—this is where They Are Billions shines. It’s a purer, more honest expression of the game's core conceit, and for many, it remains the definitive way to play.

Editorial Disclaimer

The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.