We Were Here Together

The Intricate Art of Antarctic Espionage

by Total Mayhem Games

Action gameSteamSwitchFree

Reviewed by the Rankeno Action DeskUpdated Oct 2026

We Were Here Together is an Action game for Steam and Nintendo Switch. It scores 7.4 out of 10 — Good.

7.4Good#521 of 758 Action games

How it scored How we score

  • Design7.5
  • Innovation8.0
  • Value7.0
  • Utility7.0

In one line

We Were Here Together builds genuinely clever cooperative puzzle design around precise communication and shared problem-solving, though its ambition comes with pacing stumbles and design choices that will not suit every duo.

Released Feb 3, 2017

The verdict

What we liked

  • Distinctive cooperative puzzle design
  • Clever asynchronous mechanics
  • Immersive, atmospheric setting
  • Rewarding sense of shared accomplishment

What could be better

  • Reliant on excellent player communication
  • Reported technical bugs
  • Some puzzles less engaging or clear
  • Pacing can occasionally drag

Is it for you?

Best for

  • Duos seeking deep, communication-driven cooperative experiences
  • Players who enjoy intricate logic puzzles and escape rooms
  • Friends or partners with established rapport and patience

More reviewed in Action

Overview

In a gaming landscape saturated with competitive online experiences, Total Mayhem Games continues its commitment to genuine player collaboration with We Were Here Together. The third installment in the “We Were Here” series, this title once again places players in the chilling, isolated environs of Castle Rock, Antarctica. Far from a mere rehash, Together refines the franchise’s signature asynchronous puzzle mechanics, tasking two Antarctic explorers with navigating treacherous secrets and solving intricate escape room-style conundrums. This is not a game for the lone wolf; it is a carefully constructed exercise in shared cognition, where success is tied to keen observation and articulate communication, channeled through the iconic crackle of in-game walkie-talkies.

The market positioning of We Were Here Together is clear: it caters to a niche yet devoted audience craving intelligent, unadulterated cooperative play. Unlike many titles that append a “co-op mode” as an afterthought, Together‘s design philosophy is predicated on dual perspectives and interdependent action. Each player receives only half the necessary information to solve a puzzle, necessitating constant dialogue and cross-referencing. This structural elegance makes it less a typical adventure game and more of a digital team-building exercise, demanding a specific kind of player synergy that is rewarding and, at times, deliberately frustrating. The game’s narrative, while serving primarily as a framework for its puzzles, provides just enough atmospheric dread to contextualize the rescue mission, pulling players deeper into its haunted, frozen world.

Key features

  • Asynchronous Puzzle Design: Each player possesses unique information and interactions, rendering independent progress impossible and demanding constant, detailed communication.
  • Integrated Voice Communication: The in-game walkie-talkie system is a core mechanic that simulates the tension and necessary brevity of real-world radio communication.
  • Intricate Escape Room Mechanics: Puzzles range from environmental observation to logical deduction, often requiring players to manipulate separate sections of complex contraptions simultaneously.
  • Atmospheric Storytelling: A rescue mission within the haunted confines of Castle Rock provides a compelling, if subtle, narrative hook that enhances the sense of urgency and mystery.

Analysis

The core loop of We Were Here Together is built on collaborative engagement. Players are dropped into separate, yet interconnected, areas of Castle Rock. What one sees, the other cannot, and vice versa. This spatial and informational divide forces a continuous stream of descriptive language and active listening. Consider a sequence where one player sees a panel of abstract symbols and the other sees a device that requires inputting a sequence of colors; the only way forward is for the first player to accurately describe the symbols, and the second to infer their corresponding colors from a shared contextual clue. Solving these puzzles means translating abstract concepts, synthesizing disparate data, and iteratively testing hypotheses.

Total Mayhem Games understands the unique friction this design creates. The walkie-talkie, for instance, imposes a Push-to-Talk paradigm, mimicking real-world radio chatter where only one person can speak at a time. This deliberate technical limitation amplifies the strategic depth of communication, forcing players to be concise and prioritize information. The design holds real potential for exhilaration when a complex solution clicks into place, born purely from verbal exchange and shared understanding. This kind of synchronous problem-solving is a rare commodity in modern gaming, and Together is built squarely around it.

However, the game’s ambitious design is not without its caveats. Bug reports and mixed sentiment in the game’s community suggest technical issues that can disrupt the critical flow of information or even halt puzzle progression, leading to frustration and breaking the immersive spell. Furthermore, the inherent difficulty curve of requiring constant, precise communication means that the quality of the experience is heavily reliant on the players’ ability to articulate and listen. While this is the game’s fundamental premise, some puzzle designs appear less intuitive or engaging than others, occasionally dipping into a territory of trial-and-error that feels less like clever deduction and more like brute-force guessing, especially in comparison to the series’ earlier, tighter iterations. This can be particularly true when environmental cues are too subtle or the logical leaps required are excessively abstract, causing undue communicative friction rather than productive challenge. The pacing, too, occasionally falters; some sequences stretch longer than necessary, dampening the sense of forward momentum.

The Communication Conundrum

The design choice to split information and demand constant vocal exchange is both the game’s greatest strength and its most significant barrier to entry. For duos with excellent rapport and a natural inclination for cooperative problem-solving, it can be deeply satisfying. For others, particularly those who struggle with clear verbalization or patience, it can devolve into exasperation. The game makes no apologies for this; its identity is firmly rooted in this communicative dependency, and players must accept this premise wholeheartedly to extract maximum enjoyment. The challenge lies as much in the performance of effective teamwork itself as in the puzzles.

Visuals & performance

Visually, We Were Here Together maintains the series’ characteristic aesthetic: a bleak, foreboding Arctic outpost interwoven with fantastical, almost Steampunk-esque, contraptions. The environments are sufficiently detailed to convey a sense of history and mystery, with strong use of lighting and shadow to build atmosphere. The art direction balances utilitarian design with an eerie, otherworldly charm, selling the illusion of a haunted, long-abandoned research station. Character models are functional, though not groundbreaking, serving their purpose within the first-person perspective.

Performance, however, appears to be a more contentious point. While the overall fidelity is pleasing, community feedback suggests optimization issues or intermittent bugs that can mar the experience. Frame rate drops, graphical hitches, or interaction bugs, when they occur, are particularly detrimental in a game that relies so heavily on precise observation and timing. A crucial lever failing to activate or a visual cue not rendering correctly can render a puzzle unsolvable through no fault of the players, undermining the very foundation of its design. The technical execution, while generally solid, lacks the consistent polish the experience needs.

Platform nuances

On Steam, the game benefits from the ubiquity of PC gaming setups, typically allowing for dedicated voice communication hardware and the precise input of a mouse for environmental interactions. The keyboard and mouse schema naturally lends itself to the detailed exploration and precise manipulation often required by the puzzles. The community aspect on Steam, while often critical, also provides avenues for finding compatible partners, an essential element for a game of this nature.

For Nintendo Switch, the experience presents a different paradigm. While the portable nature is appealing, voice communication can be more cumbersome, often relying on external applications or the Switch’s sometimes finicky built-in options. The controller input, while perfectly functional, might lack the granular precision that certain puzzles could benefit from compared to a mouse. The smaller screen in handheld mode could also make discerning subtle visual cues more challenging, potentially increasing the communicative load on players. The portability, however, offers a unique opportunity for local co-op on two separate Switch consoles, a social experience that might resonate with certain player demographics.

Final verdict

We Were Here Together is a bold, if occasionally flawed, entry in the cooperative puzzle genre. Its commitment to truly interdependent gameplay is commendable, fostering moments of genuine intellectual synergy that few other titles attempt. When it works, it delivers a real sense of shared accomplishment. We recommend it to the right audience: duos with patience, clear communication, and tolerance for occasional rough edges. Total Mayhem Games could benefit from further polish, refinement of certain puzzle designs, and attention to the reported technical issues, but the core experience remains a solid, worthwhile exercise in collaborative problem-solving — provided players bring the right partner and an open communication channel.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
1,762

Quick facts

Developer
Total Mayhem Games
Released
Feb 3, 2017
Price
Free
Genres
Action, Adventure, Indie

Questions about We Were Here Together

Is We Were Here Together worth it?

We Were Here Together is a bold, if occasionally flawed, entry in the cooperative puzzle genre. Our editors scored We Were Here Together 7.4 out of 10, which puts it in our Good band.

Why does We Were Here Together score 7.4 out of 10?

With a score of 7.4 out of 10, We Were Here Together lands in our Good band. Innovation is its strongest category at 8.0 out of 10. Value is the weakest at 7.0.

What do our editors like most about We Were Here Together?

Distinctive cooperative puzzle design. Clever asynchronous mechanics.

What do our editors say is We Were Here Together's biggest weakness?

Reliant on excellent player communication. Reported technical bugs.

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