Deltarune

The Masterful Subversion of the Chosen One

by tobyfox

RPG gameSteamSwitch$24.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Deltarune is a RPG game for Steam and Nintendo Switch. At $24.99, it's one of the very best in its category. It scores 9.5 out of 10 — Outstanding.

9.5Outstanding#6 of 197 Indie games

How it scored How we score

  • Design10.0
  • Innovation9.0
  • Value10.0
  • Utility8.5

In one line

Toby Fox isn’t just iterating on a formula; he’s deconstructing the very idea of player agency in a genre-defining RPG that feels both nostalgic and dangerously new.

Released Jun 4, 2025

The verdict

At $24.99, it’s one of the very best in its category.

What we liked

  • Exceptional Writing: Blends genuine pathos with top-tier absurdist humor.
  • Innovative Combat: The TP system adds much-needed depth to turn-based fights.
  • Incredible OST: One of the best soundtracks in modern gaming history.

What could be better

  • Episodic Wait: The long gaps between chapter releases can stall momentum.
  • Linearity: Some may find the "choices don't matter" theme frustratingly literal.
  • Visual Simplicity: The lo-fi look isn't for those who demand "next-gen" fidelity.

Is it for you?

Best for

  • RPG enthusiasts who are tired of the "chosen one" trope.
  • Indie fans who value narrative depth and meta-commentary over graphical grunt.
  • Players who enjoy a challenge but prefer to solve problems without a sword.

Overview

When Undertale exploded into the cultural zeitgeist in 2015, it did so by weaponizing the player’s own completionist urges against them. It was a singular, lo-fi phenomenon that felt impossible to follow. Yet, with Deltarune, developer Toby Fox has managed to step out from the massive shadow of his previous work, not by running away from it, but by leaning into a more complex, polished, and ensemble-driven narrative.

Positioned as a “parallel story” rather than a direct sequel, Deltarune introduces us to Kris, a quiet human teenager, and Susie, the school’s resident bruiser. Their accidental stumble into a “Dark World” kicks off a journey that, on the surface, looks like a standard “save the world” quest alongside a soft-spoken prince named Ralsei. But Fox is a developer who treats tropes like landmines. The game immediately establishes a different philosophical baseline than its predecessor: while Undertale famously insisted that your choices matter, Deltarune opens with the jarring assertion that “no one can choose who they are in this world.”

This tension between player intent and character autonomy defines the experience. It’s a broader, more ambitious project that swaps the lonely trek of a single child for a dynamic party system, allowing for richer character arcs and more intricate mechanical interactions. By moving the setting to a town inhabited by monsters—where humans are the rarity—Fox creates a world that feels lived-in and melancholic, moving beyond the “Underground” to explore themes of destiny, escapism, and the masks we wear. It’s a masterclass in indie development, proving that high-level storytelling doesn’t require a photorealistic budget, just a razor-sharp script and a cohesive vision.

Key features

  • The TP (Tension Points) System: A critical evolution of the combat loop where “grazing” enemy projectiles generates a resource used for magic and specialized ACTs, incentivizing risky, high-skill movement.
  • Ensemble Party Mechanics: Unlike the solo protagonist of previous iterations, players manage a trio of characters with distinct personalities that manifest directly in combat—Susie may ignore commands initially, forcing adaptation to her aggression.
  • Tactical Pacifism: The “ACT” system returns, allowing players to resolve every encounter without shedding blood, though the game’s meta-narrative constantly questions if this “mercy” is truly the player’s choice or a scripted inevitability.

Analysis

The brilliance of Deltarune lies in its refusal to be a “safe” sequel. While the skeletal structure remains a top-down RPG, the flesh on those bones is significantly more muscular. The core gameplay loop is a hybrid of traditional menu-based combat and bullet-hell evasion. When it’s the enemy’s turn, the player controls a small heart in a box, dodging patterns that range from playful to punishing.

The Rhythm of Tension

The introduction of Tension Points (TP) is the game’s most significant mechanical triumph. In most RPGs, magic or special moves are restricted by a depleting pool (MP). In Deltarune, every fight starts at zero. TP is built by defending or, more effectively, by moving the soul dangerously close to enemy bullets. This “grazing” mechanic transforms the defensive phase into an aggressive pursuit of resources. It creates a beautiful, frantic internal rhythm: dodging earns the right to heal or to perform the complex “ACTs” required to spare an enemy. It’s a closed-loop system that rewards mastery and keeps the player constantly engaged, even during the “waiting” phases of combat.

Character as Mechanic

The narrative and the mechanics are fused with a level of intentionality rarely seen in the genre. Take Susie, for example. In the early chapters, she represents the “violent” player archetype. She will attack enemies regardless of instructions to spare them. It’s not just her health being managed; it’s her personality. To achieve a pacifist run, Kris has to “Warn” enemies that Susie is coming, or Ralsei has to lull them to sleep before she can land a killing blow. It’s a brilliant way to characterize through gameplay—Susie isn’t just a “tank” class; she’s a teenager with a chip on her shoulder who doesn’t care about the “Mercy” button.

Meta-Narrative Depth

Where Undertale was about the weight of consequence, Deltarune appears to be about the illusion of control. The writing is consistently hilarious—Fox has a gift for “internet-literate” humor that somehow never feels dated—but there is a persistent, creeping dread beneath the surface. The game constantly breaks the fourth wall, not as a gimmick, but to interrogate the relationship between the “Soul” (the player) and the “Vessel” (Kris).

The town sections, which take place in the “Light World,” provide a slow-burn narrative pace that contrasts perfectly with the high-energy “Dark World” adventures. Talking to the various NPCs reveals a town full of history, regret, and quiet domesticity. These segments are sparse on mechanics but heavy on atmosphere, grounding the psychedelic visuals of the Dark World in a reality that feels fragile and precious.

Visuals & performance

The shift to a 16-bit aesthetic (up from the 8-bit feel of the previous game) allows for much more expressive character animations and environmental detail. The Dark World locations are vibrant, using a neon-heavy palette that feels distinct from the earthy tones of the town. A 2D game of this scope is light on hardware, but the visual direction is so cohesive that it never feels “cheap.”

The soundtrack, also composed by Fox, is nothing short of a triumph. It moves effortlessly from high-octane synth-rock during boss fights to melancholic piano motifs that stick in the memory. It is the heartbeat of the experience, providing the emotional cues that the pixel art only hints at.

Platform nuances

Deltarune launched on Steam and Nintendo Switch on June 4, 2025. The keyboard controls on Steam are built for precision, which is vital for the more intense bullet-hell segments later in the game. However, the game seems remarkably suited to the Nintendo Switch, where handheld play fits the episodic, chapter-based structure of the release. The Switch’s analog sticks should be more than capable of handling the evasion sequences, though hardcore players may find the D-pad on a Pro Controller more reliable for the pixel-perfect movement required during secret boss encounters.

Final verdict

Deltarune is a rare specimen: a follow-up that manages to be more complex than its predecessor while maintaining the soul that made the original a hit. It is a sharp, cynical, yet ultimately hopeful exploration of what it means to be a hero when the world has already decided your fate. We rate it Outstanding—among the very best RPGs of its era—and Toby Fox continues to prove that he is one of the most vital voices in game design today, crafting an experience that is as intellectually stimulating as it is mechanically tight.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Questions about Deltarune

Is Deltarune worth it?

Deltarune is a rare specimen: a follow-up that manages to be more complex than its predecessor while maintaining the soul that made the original a hit. Our editors scored Deltarune 9.5 out of 10, which puts it in our Outstanding band.

Why does Deltarune score 9.5 out of 10?

With a score of 9.5 out of 10, Deltarune lands in our Outstanding band. Design is its strongest category at 10.0 out of 10. Utility is the weakest at 8.5.

What do our editors like most about Deltarune?

Exceptional Writing: Blends genuine pathos with top-tier absurdist humor. Innovative Combat: The TP system adds much-needed depth to turn-based fights.

What do our editors say is Deltarune's biggest weakness?

Episodic Wait: The long gaps between chapter releases can stall momentum. Linearity: Some may find the "choices don't matter" theme frustratingly literal.

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