Sorted³
productivity
7/22/2026

Sorted³

byStaySorted Limited
8.4
The Verdict
"Sorted³ earns its 4.7 stars the honest way: by having an opinion about how planning should work and building industry-best interactions to serve it. The duration-visualization gap is real, the double PRO purchase is mildly grating, and the Apple lock-in will disqualify plenty of would-be converts. But the core achievement stands. Most productivity apps help you record your intentions; Sorted³ makes you negotiate with your actual day — and then, when the day fights back, hands you the fastest replanning tools on the platform. That's not a gimmick. That's the product category, done right, at a one-time price that embarrasses the subscription crowd."

Key Features

Unified Timeline: Tasks, calendar events, and notes merge into one chronological day view. This is the app's core bet, and it changes how you read your day — a task without a time slot is visibly homeless.
Auto-Schedule: One tap builds a realistic, minute-by-minute plan from your unscheduled tasks, slotting them around existing events. It's the difference between a wish list and an itinerary.
Magic Select: Swipe across multiple items to grab them as a batch, then reschedule, tag, or push them all at once. Replanning a derailed afternoon takes seconds instead of a dozen taps.
Time Ruler: Drag a ruler along your timeline to shift entire stretches of your day when a meeting runs long. This is the feature that acknowledges plans break — and makes breaking them cheap.
Natural Language Input & Repeat Rules: Type "gym tomorrow 7am for 1h" and the app parses it. Repeat rules go deeper than most competitors bother with.
Full Apple Integration: Siri, widgets, iCloud sync across iPhone, iPad, Watch, and Mac, plus notes with attachments and drawings.

The Good

Unified timeline genuinely solves the task-vs-calendar split
Magic Select and Time Ruler make replanning nearly frictionless
One-time purchase with a generuinely usable free tier
Fast, polished, deeply native across iPhone, iPad, Watch, and Mac

The Bad

Task durations are visualized poorly compared to Structured
PRO must be bought separately on iOS ($14.99) and macOS ($24.99)
Meaningful learning curve; gestures take a week to internalize
Apple-only — no Android, web, or export path out of the ecosystem

In-Depth Review

Bottom Line: Sorted³ is the rare productivity app with a genuine point of view — that your tasks and your calendar belong in the same timeline — and it executes that idea with some of the best gesture design on iOS. If you live inside Apple's ecosystem and your to-do list keeps losing fights with your calendar, this is the app to buy.

The Case for Hyper-Scheduling

Most task managers are optimistic fictions. You write down fourteen things, complete four, and roll ten forward in a quiet ritual of self-deception. Sorted³ refuses to participate. By forcing every task to confront the actual hours available, it converts your to-do list from an aspiration into a contract. The Auto-Schedule button is where this philosophy becomes tangible: tap it, and the app threads your tasks through the gaps in your calendar, assigning each one a start time and duration. The plan it produces is frequently humbling. You wanted to do fourteen things; the timeline says you have room for six. That friction is the product working as intended.

The obvious objection to minute-by-minute planning is that reality doesn't cooperate. A call runs over, a kid gets sick, and your beautiful schedule is rubble by 10:40 a.m. This is where most time-blocking apps quietly die — the cost of replanning exceeds the value of the plan. Sorted³'s genuine innovation is that it optimized for the replan, not the plan. Magic Select lets you swipe across five slipped tasks and shove them to tomorrow in one motion. The Time Ruler lets you grab the back half of your day and slide it forward forty minutes, durations and sequence intact. These gestures aren't demos; they're load-bearing. They're what make hyper-scheduling survivable for humans with actual lives.

Interface

The gesture system deserves specific praise because gesture-driven apps usually fail in one of two ways: either the gestures are undiscoverable, or they collide with the system's own. Sorted³ mostly threads this needle. Magic Select's diagonal swipe feels physical, like dragging a highlighter across paper, and the Time Ruler's drag interaction has the satisfying directness of moving a fader on a mixing board. There's real onboarding friction here, though — the first week involves accidental selections and some head-scratching, and users coming from a plain list app will need to unlearn habits. The app teaches its vocabulary reasonably well, but this is not software you fully understand in five minutes.

The weak spot is duration visualization. Competitors like Structured render a 90-minute task as a proportionally tall block, so a glance tells you where your day is dense. Sorted³'s timeline is more list-like, and reviewers are right to ding it: durations exist as data but don't always land as shape. For an app whose entire premise is making time tangible, that's an odd blind spot, and it's the most legitimate criticism in the App Store reviews.

The other structural annoyance is pricing mechanics rather than pricing itself. The PRO unlock is purchased separately on iOS and macOS — $14.99 plus $24.99 if you want the full experience everywhere. A combined ~$40 one-time is still cheaper than a single year of most rivals' subscriptions, but the double-dip stings on principle, and StaySorted doesn't surface it clearly enough up front.

The Free Tier Is Actually Free

Credit where due: the free version is a real product, not a nagware trial. Core scheduling, the unified timeline, and the essential gestures work without paying. PRO adds the power features, but you can live in this app for weeks before deciding whether to commit money. In 2026, that restraint is almost quaint.

Editorial Disclaimer

The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.