Alisa

A Haunted House Built From Muscle Memory

by Casper Croes

Action gameSteamSwitch$17.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Alisa is an Action game for Steam and Nintendo Switch. It's a solid, narrow pitch that will thrill the right audience and baffle everyone else. It scores 7.1 out of 10 — Good.

7.1Good#603 of 758 Action games

How it scored How we score

  • Design7.5
  • Innovation5.5
  • Value7.5
  • Utility6.5

In one line

Alisa is a love letter to 1998 written in the fluent, deliberately clumsy dialect of tank controls and fixed cameras—a survival horror throwback so committed to the bit that its flaws are inseparable from its charm.

Released Oct 22, 2021

The verdict

It’s a solid, narrow pitch that will thrill the right audience and baffle everyone else.

What we liked

  • Fanatically authentic 90s survival horror recreation
  • Unsettling Dollhouse atmosphere
  • Clever Toothwheel economy adds real strategic depth
  • Developer's Cut is a generous, feature-rich package

What could be better

  • Steep, occasionally punishing difficulty curve
  • Tank controls and fixed cameras will alienate newcomers
  • Manual vertical aiming is fiddly and unforgiving
  • Deliberately dated design is a hard sell for modern tastes

Is it for you?

Best for

  • Retro survival horror devotees who cut their teeth on the original Resident Evil and Silent Hill trilogies.
  • Atmosphere hunters who prize dread and art direction over mechanical convenience.
  • Patient players who read friction as tension, not frustration.
  • Switch owners looking for a portable scare that punches above its screen size.

More reviewed in Action

Overview

Nostalgia is the easiest emotion to sell and the hardest to earn. Most retro homages settle for a coat of pixelated paint and a chiptune soundtrack, then call it reverence. Alisa does something rarer. It rebuilds the entire architecture of late-90s survival horror—the load-bearing walls, the plumbing, the creaky floorboards—and dares you to live inside it.

The premise is pure pulp, and gloriously so. You play Alisa, an agent of the Elite Royal Armed Defences in an alternate-history 1920s Europe. A routine pursuit of a wanted spy goes sideways, and Alisa is dragged underground into the Dollhouse: a shifting Victorian mansion populated by mechanical, porcelain doll enemies that would make the Umbrella Corporation blush. From there, the ritual begins. Explore. Solve. Conserve ammo. Panic. Repeat.

What’s genuinely striking is the authorship. This is largely the work of Casper Croes, a solo-leaning developer who has internalized the grammar of Resident Evil and Silent Hill so thoroughly that Alisa doesn’t feel like an imitation—it feels like a lost artifact.

Positioned against a market drowning in 4K remakes and ray-traced dread, Alisa is a deliberate act of contrarianism. It doesn’t want to modernize the classics. It wants to be one, warts and all. That’s a narrow pitch, and it will alienate anyone who came to survival horror after the over-the-shoulder revolution. But for the players who remember mapping mansions on graph paper, this is catnip.

Key features

  • Authentic Late-90s Survival Horror: Fixed camera angles, pre-rendered 2D backgrounds, low-poly PS1-era character models, and compressed FMV cutscenes. The recreation is fanatically precise.
  • Tank Controls & Manual Combat: You stand still to aim, control vertical targeting by hand, and reload manually. Movement is deliberate, tense, and occasionally infuriating—by design.
  • The Toothwheel Economy: Defeated enemies drop Toothwheels, a currency spent at Pol, a mysterious puppet merchant, on ammo, specialized weapons, and stat-altering outfits. It’s a light RPG layer bolted onto a rigid genre skeleton.
  • Developer’s Cut Enhancements: Modernized control options, new locations, additional weaponry, and multiple ending paths—the definitive way to play.

Analysis

The Gameplay Loop

Alisa’s core loop is a museum piece, lovingly restored. You enter a room. The camera locks to a cinematic angle chosen for mood over utility. You hear something before you see it. You round a corner, and a porcelain horror lurches forward on clicking joints.

Now the tension crystallizes. Combat forces you to plant your feet and aim, trading mobility for accuracy. The manual vertical aiming is the wrinkle that separates the tourists from the survivors—misjudge an enemy’s height and your precious bullet sails into the wallpaper. Ammo is scarce. Every shot is a negotiation between fear and arithmetic.

This is where Alisa either wins you over or loses you completely. The friction is the point. The clumsiness of tank controls isn’t a bug to be patched; it’s the source of the dread. When you cannot spin on a dime, every doll becomes a genuine threat, and every hallway a gauntlet. Modern design philosophy spent two decades eliminating exactly this kind of vulnerability. Alisa reinstalls it and calls it a feature. Whether that’s right depends entirely on who’s holding the controller.

The Toothwheel Economy

The Pol merchant system is the game’s smartest deviation from its source material. By converting kills into spendable currency, Alisa introduces a risk-reward calculus that the classics lacked. Do you burn ammo to farm Toothwheels for a better weapon, or hoard your rounds and slink past danger? The stat-altering outfits add a layer of build experimentation that feels fresh without breaking the period-accurate illusion.

It’s a small addition with outsized impact. It gives the player agency in a genre defined by scarcity, and it makes the puppet merchant one of gaming’s more memorable oddball vendors—a spiritual cousin to Resident Evil 4‘s trench-coated hustler, filtered through a fever dream.

Puzzles and Pacing

The thematic puzzles are genuine brain-benders, woven into the Dollhouse’s twisted logic rather than slapped on as filler. They demand you pay attention to your environment, backtrack with purpose, and think like an architect of nightmares. Some will stump you. That’s the intended texture.

The pacing, however, is where the difficulty curve bares its teeth. Alisa is hard—sometimes punishingly so. Save points are sparse, resources tight, and the learning cliff steep enough that new players may bounce off the opening hours. This is honest design, but it’s also a filter. Alisa has no interest in meeting you halfway.

Visuals & performance

The aesthetic is the whole argument, and it’s effective. The pre-rendered 2D backgrounds are dense with gothic detail—peeling wallpaper, dust-choked chandeliers, the dead-eyed stare of a thousand dolls. Against these lush stills, the blocky, low-resolution 3D character models read as authentically primitive, wobbling across the screen with the endearing jank of a 1998 boot disc.

The compressed FMV cutscenes and the cheesy voice acting complete the time capsule. This is B-movie horror, delivered with a wink, and it lands. The Dollhouse atmosphere is the standout achievement—unsettling, drenched in dread, sold through art direction rather than horsepower.

Technically, a 2D-background game of this scope is light on hardware, and the Developer’s Cut smooths rough edges without sanding off the character.

Platform nuances

On Steam, Alisa is home. The Developer’s Cut’s modernized control options let purists keep the tank controls or switch to a more forgiving scheme—a smart concession that widens the audience without diluting the vision. Keyboard-and-mouse works, but a controller is the correct instrument for this music; the analog deliberateness suits the tension.

On Nintendo Switch, the game finds an unexpectedly fitting host. Survival horror in handheld form, played in a dark room with headphones, amplifies the claustrophobia. The fixed camera angles translate naturally to the smaller screen since they were never dependent on player-controlled framing. Portability turns each Dollhouse run into a private, sweaty-palmed ritual. If you can only own one version, the Switch edition makes the strongest case for intimacy.

Final verdict

Alisa succeeds because it refuses to compromise. It doesn’t apologize for its tank controls or soften its difficulty to court a wider crowd. It picks a specific, narrow, deeply unfashionable vision and executes it with the precision of a watchmaker—which, given all those Toothwheels, feels appropriate.

That single-mindedness is both its ceiling and its limitation. This is not a game for everyone, and it never pretended to be. As an act of preservation and passion, and as proof that one developer with a clear vision can out-atmosphere entire studios, Alisa earns its place. The Dollhouse will frustrate you, stump you, and occasionally kill you cheaply. It will also crawl under your skin and stay there. That’s the deal old-school horror always offered. Alisa honors it—provided you’re the audience it was built for. We recommend it to exactly that audience, and no one else.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
1,365

Quick facts

Developer
Casper Croes
Released
Oct 22, 2021
Price
$17.99
Genres
Action, Adventure, Indie

Questions about Alisa

Is Alisa worth it?

Alisa succeeds because it refuses to compromise. Our editors scored Alisa 7.1 out of 10, which puts it in our Good band.

Why does Alisa score 7.1 out of 10?

With a score of 7.1 out of 10, Alisa lands in our Good band. Design is its strongest category at 7.5 out of 10. Innovation is the weakest at 5.5.

What do our editors like most about Alisa?

Fanatically authentic 90s survival horror recreation. Unsettling Dollhouse atmosphere.

What do our editors say is Alisa's biggest weakness?

Steep, occasionally punishing difficulty curve. Tank controls and fixed cameras will alienate newcomers.

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