Unavowed
game
7/14/2026

Unavowed

byWadjet Eye Games
9.0
The Verdict
"Unavowed is the rare adventure game that understands its own genre well enough to break its rules. By marrying point-and-click exploration to RPG-style origins and a party system that makes every mission your own, Wadjet Eye built something that feels genuinely new without ever feeling gimmicky. The easy puzzles keep it from being a classic for the hardcore crowd, and the Switch port asks you to forgive some control friction. Neither of those is enough to matter. What you'll remember is the writing, the choices that stuck to your ribs, and a New York you didn't want to leave. Play it. Then play it again as someone else."

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Key Features

Choose-your-origin protagonist: Three distinct backstories—Actor, Bartender, or Cop—plus gender selection, reshaping dialogue, NPC reactions, and how the world reads you. This is RPG-grade role-play grafted onto a point-and-click.
Party-based puzzle solving: You recruit a roster of supernatural allies—a half-jinn fire-warrior, a spirit medium who talks to the dead, and more—then pick two to bring on each mission. Their abilities open different, genuinely non-linear paths through every problem.
Consequential branching narrative: Fully-voiced dialogue, hard moral choices, and multiple endings. Decisions close doors permanently. The story bends around who you save, who you trust, and who you leave behind.

The Good

Exceptional writing and character work
Innovative party-based, multi-solution design
High replay value via origins and choices
Gorgeous, atmospheric pixel art + full voice cast

The Bad

Puzzles are easy; low overall difficulty
Switch controls less precise than mouse
Combat-light—don't expect action
Short-ish for players who want a marathon

In-Depth Review

Bottom Line: Wadjet Eye Games has crafted the smartest point-and-click adventure in a decade—a party-based, choice-driven urban fantasy that treats you like an adult and rewards you for playing it more than once. The puzzles are a touch soft, but the writing is razor-sharp.

The Gameplay Loop

Unavowed runs on a loop that feels closer to a tactical RPG than a traditional adventure. You return to the Unavowed's headquarters—a bar, naturally—between missions. You take the subway to a borough. You investigate a supernatural incident, solve it, make choices, and come home changed. The subway rides are the connective tissue, and they're one of the game's quiet masterstrokes: your two chosen companions banter, argue, and reveal themselves during the commute. It's characterization smuggled inside a loading screen, and it works far better than it has any right to.

The companion system is the real innovation, and it deserves specific praise. Most adventure games hand you a single protagonist and a single correct solution. Unavowed hands you a two-person toolkit that changes every mission. Bring Eli, the half-jinn, and you can melt a lock or torch an obstacle. Bring Mandana, the immortal warrior, and brute force becomes an option. Bring a spirit medium and you can interrogate a corpse for information the living won't give up. Because you choose your pair before each mission, the same scenario has multiple valid resolutions—and the game never punishes you for bringing the "wrong" team. It simply adapts.

That design philosophy—multiple paths, no dead ends—is where Unavowed quietly reinvents what a point-and-click can be. The old genre trained players to hoard every item and try every combination out of paranoia. Wadjet Eye trusts you instead. Solutions flow from who you brought and who you are, not from pixel-hunting a screen for a hidden rusty key.

The Writing

Let's be direct: the writing is the reason to play this. The dialogue is sharp, the characters are specific, and the moral dilemmas refuse easy answers. You will make a call that saves one person and dooms another, and the game will not tell you whether you were right. Companions have full arcs. NPCs remember your origin. A conversation you have as a Cop plays out differently than the same beat as an Actor. This is branching done with intent, not spectacle.

Where It Softens

Here's the honest knock. The puzzles are easy. If you come to adventure games hungry for the throat-grabbing difficulty of a Monkey Island or a Myst, you'll find Unavowed's obstacles gentle—more narrative speed bumps than genuine walls. The party system creates flexibility, not challenge. You rarely feel stuck; you feel guided. For some players that's a feature. For puzzle purists, it's the one place the game trades depth for flow. The overall difficulty curve stays low throughout, and the mystery, while compelling, never asks you to sweat.

That's a deliberate choice, and it's the right one for the story Wadjet Eye is telling. But it's worth naming plainly: this is an adventure game you play for its characters and consequences, not its brain-teasers.

Editorial Disclaimer

The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.