Curse of the Dead Gods

A Temple Built on Beautiful Punishment

by Passtech Games

Action gameSteamSwitch$19.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Curse of the Dead Gods is an Action game for Steam and Nintendo Switch. It scores 6.7 out of 10 — Mixed.

6.7Mixed#665 of 758 Action games

How it scored How we score

  • Design7.0
  • Innovation7.0
  • Value7.0
  • Utility6.0

In one line

Curse of the Dead Gods delivers some of the most tactile, punishing combat in the roguelite genre — but its refusal to let you break the rules caps its replay value, making it hard to recommend to anyone but genre diehards.

Released Feb 23, 2021

The verdict

What we liked

  • Weighty, tactical stamina-driven combat
  • Ingenious light-and-dark risk mechanic
  • Corruption system creates real tension
  • Gorgeous cel-shaded art direction

What could be better

  • Shallow upgrade pool limits build variety
  • Threadbare narrative and zero character hook
  • Late-game enemies turn bullet-spongy
  • Meta-progression grind wears thin

Is it for you?

Best for

  • Combat purists who want every swing and dodge to matter.
  • Risk-reward strategists who enjoy managing their own downfall.
  • Souls-lite fans looking for that flavor in a top-down roguelite.
  • Commuters who want tight, self-contained runs — provided they play docked or on a bright screen.

More reviewed in Action

Overview

Every roguelite lives or dies on a single question: does the loop hook you before the repetition bores you? For Curse of the Dead Gods, developed by French studio Passtech Games and published by Focus Entertainment, the answer is a qualified yes — with the qualification doing a lot of heavy lifting.

Released out of early access on February 23, 2021, this is a game that knows exactly what it wants to be. You play an unnamed explorer, greedy and doomed, descending into a cursed temple in search of power, wealth, and immortality. What you find instead is death — over and over — served up by a shifting labyrinth that treats your ambition as a punchline.

Positioned in a crowded field, the game arrived in the long shadow of Hades, Supergiant’s genre-defining juggernaut. That comparison is both a blessing and a curse. It draws eyes to the sub-genre, but it also sets a bar that Curse of the Dead Gods never quite clears — not because Passtech lacks craft, but because they made a deliberate choice to prioritize systemic tension over build fantasy. This is a game about managing risk in the dark, not about assembling a god-slaying combo engine.

The core pillars are three: a weighty five-point stamina combat system, a light-and-dark mechanic that turns visibility into a resource, and a corruption system that layers escalating curses onto every run. Each is designed with genuine intelligence. Together, they form a game that respects your time and your attention while showing you almost no mercy. For players who want a roguelite that plays like a controlled demolition of overconfidence, Passtech built the temple. Just don’t expect it to hand over the keys — or to hold most players past the mid-game.

Key features

  • Five-Point Stamina Combat: Every dodge, heavy swing, and parry draws from a strict five-pip stamina pool. There’s no button-mashing your way out. Combat is deliberate, weighty, and unforgiving of panic.
  • Light & Dark Mechanic: Darkness hides lethal floor traps and amplifies incoming damage. You carry a torch to light braziers and reveal the room — but a torch in hand is a weapon not in hand. Every step is a trade-off.
  • Dynamic Corruption & Curses: Moving through rooms and taking damage accrues corruption. Cross a threshold, and a random curse warps your run. Stack up to five, and the final one can be catastrophic — a slow-motion collapse you can see coming but rarely stop.
  • Weapon Combination System: Pair main-hand swords with off-hand pistols, or commit to a two-handed hammer. The synergies reward experimentation and punish sloppy loadouts.
  • Meta Progression: Crystal Skulls and Jade Rings unlock passive blessings and expand the weapon pool between runs, giving each death a purpose.

Analysis

The Gameplay Loop

Here’s what Passtech got emphatically right: combat built around weight. Too many action roguelites confuse speed with depth, flooding the screen with particle effects and letting players spam their way to victory. Curse of the Dead Gods does the opposite. That five-point stamina bar is the spine of the entire design. You cannot dodge endlessly. You cannot swing forever. You have to think — read the enemy tell, spend a pip on a well-timed roll, recover, then commit to a heavy strike when the window opens.

The parry system is where the combat design sings. Nail the timing and you don’t just block; you stun, you reposition, you seize the tempo of a fight that was seconds ago about to overwhelm you. It’s a rhythm that recalls the best of Souls-lite melee, compressed into a top-down isometric arena. At its best, it’s exhilarating; at its worst, failure is entirely on the player — the cleanest signal a combat system can send.

Playing With Fire

The light-and-dark mechanic is the game’s most quietly brilliant idea. Darkness is a mechanical threat, not just a mood. It’s a mechanical threat that hides spike traps, flame jets, and pit hazards, while cranking up the damage you take. To see, you light braziers with a torch. But holding the torch occupies a hand, and lighting the room costs precious seconds you could spend fighting or fleeing.

This creates a constant micro-negotiation: light the room and play safe, or push into the dark to save time and risk a trap tearing off half a health bar. It’s onboarding friction done right — a mechanic that seems fussy at first, then becomes the invisible logic governing every decision. That’s the mark of a designer who trusts the player to grow.

The Genius and the Ceiling of Corruption

The corruption system is the game’s signature — and its philosophical thesis. Every room entered and every hit taken feeds a corruption meter. Hit a threshold, and the temple curses you: enemies gain armor, healing hurts you, treasure becomes a trap. Stack five curses, and the run becomes a gauntlet of compounding cruelty, with that final curse often functioning as an execution order.

It’s a genuinely fresh risk-reward engine. You’re managing your own corruption like a debt you can never fully repay, even as you fight monsters. Push hard for loot and you accelerate your own doom.

And yet — this is where the ceiling appears. The curses are things that happen to you, not tools you wield. Contrast this with Hades, where boons let you architect absurd, run-defining builds. Here, the upgrade pool is comparatively tame. Blessings are useful but rarely transformative. You optimize; you don’t break the game. For players who chase that intoxicating moment when a roguelite build spirals into overpowered chaos, Curse of the Dead Gods withholds the payoff on purpose. Whether that’s discipline or a missed opportunity depends entirely on what you want from the genre — and it’s the single biggest reason the game is a tough sell for most people.

Where It Wears Thin

The late game exposes the seams. Enemies grow bullet-spongy, and the grind to unlock the full meta-progression tree reads as a chore rather than a reward. The narrative is nearly absent — a thin wrapper of flavor around mechanics that carry the whole load. There’s no Zagreus here, no cast of characters pulling you back for one more run. Once the combat stops surprising, little else picks up the slack.

Visuals & performance

The art direction is a standout. Passtech renders its temple in a striking cel-shaded, comic-book aesthetic — bold black outlines, high-contrast lighting, and a Mesoamerican-gothic palette of gold, crimson, and shadow. The light-and-dark mechanic is visual as well as systemic, with braziers throwing warm pools of illumination against oppressive black. Few roguelites use lighting this expressively.

The UI is legible without being cluttered — stamina pips, corruption meter, and curse icons are all designed to be readable at a glance mid-fight. And as a stylized 2D-leaning game of modest scope, it’s light on hardware by design, which suits the Switch port well.

Platform nuances

On Steam, the game is built for a controller, though mouse-and-keyboard remains an option for players who prefer it. The tight, timing-based combat maps naturally to analog sticks and shoulder-button dodges. This is the definitive way to play — big screen, no compromises.

On Nintendo Switch, the calculus shifts. The pick-up-and-play, run-based structure is a natural fit for handheld — a single temple descent slots neatly into a commute or a lunch break. But the trade is real: the smaller screen makes the light-and-dark mechanic harder to read, and spotting floor traps in dim rooms on a handheld panel is a strain by design. Docked, it closes much of that gap. In handheld, the game’s core tension works slightly against the hardware.

Final verdict

Curse of the Dead Gods is a superb combat engine wrapped in a slightly undercooked roguelite. Passtech Games built a temple that punishes you fairly, looks gorgeous doing it, and asks you to negotiate with darkness in ways no competitor quite matches. At $3.99, the stamina combat and light mechanics alone justify the price of admission.

But it plays it safe where it should have gambled. By keeping curses on the “punishment” side of the ledger and starving players of transformative builds, it caps its own replay ceiling — and the thin narrative and grind-heavy late game give most players little reason to push through it. We rate it a mixed proposition: a brilliant descent that forgets to give you a reason to climb back out, and one we recommend only to genre devotees.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Store ratings
7,820

Quick facts

Developer
Passtech Games
Publisher
Focus Entertainment
Released
Feb 23, 2021
Price
$19.99
Genres
Action, Adventure

Questions about Curse of the Dead Gods

Is Curse of the Dead Gods worth it?

Curse of the Dead Gods is a superb combat engine wrapped in a slightly undercooked roguelite. Our editors scored Curse of the Dead Gods 6.7 out of 10, which puts it in our Mixed band.

Why does Curse of the Dead Gods score 6.7 out of 10?

With a score of 6.7 out of 10, Curse of the Dead Gods lands in our Mixed band. Design is its strongest category at 7.0 out of 10. Utility is the weakest at 6.0.

What do our editors like most about Curse of the Dead Gods?

Weighty, tactical stamina-driven combat. Ingenious light-and-dark risk mechanic.

What do our editors say is Curse of the Dead Gods's biggest weakness?

Shallow upgrade pool limits build variety. Threadbare narrative and zero character hook.

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