Until Then
game
7/14/2026

Until Then

byPolychroma Games
9.2
The Verdict
"Until Then is what happens when a studio trusts its story completely. Polychroma Games could have padded this with systems, upped the stakes with spectacle, chased the mystery-box crowd with cheap twists. Instead, they built something quieter and far braver: a game about ordinary teenagers, one specific corner of the world, and the unbearable weight of memory. The minigames occasionally trip over their own charm, and the opening asks for faith it doesn't immediately repay. Both flaws melt against what this game accomplishes by its end." "This is a narrative masterpiece with a phone in its pocket and a broken heart under its cozy sweater. Play it. Then play it again—that's not a suggestion, it's how the story completes itself."

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Key Features

Interactive Social Media Mechanics: A fully simulated phone interface—status updates, scrolling feeds, and messaging—where your posts and replies quietly reshape relationships. It's the most authentic depiction of teenage digital life since Emily is Away.
Branching Dialogue With Memory: Conversations fork, remember, and pay off hours later. The game tracks the small choices, then weaponizes them emotionally.
2.5D Pixel Art Over 3D Environments: A hybrid aesthetic that pairs expressive pixel-art characters with layered 3D backdrops, dynamic lighting, and genuine cinematographic depth.
The Looping "True Ending": Multiple playthroughs peel back the narrative's reality, rewarding replay not with new content but with new understanding.

The Good

Devastating, expertly paced narrative
Authentic, specific Filipino setting
Phone UI is a genuine storytelling triumph
Looping structure that means something

The Bad

Early slice-of-life stretch tests patience
Some minigames disrupt emotional momentum
Near-zero mechanical challenge
Not for players who need active gameplay

In-Depth Review

Bottom Line: Polychroma Games has built one of the most emotionally precise narrative adventures of the decade—a game that disguises a devastating meditation on grief as a cozy after-school hangout, and earns every tear it wrings out of you.

The Gameplay Loop

Let's be honest about what you're doing here. You are walking, talking, and tapping a phone. Until Then is not a game of systems or challenge, and anyone arriving expecting friction will bounce off hard. The core loop is deceptively simple: you inhabit Mark, move through a scene, engage in dialogue, and interact with your phone. That's the engine.

What elevates it is rhythm. Polychroma understands pacing the way a good novelist understands the paragraph break. The branching dialogue doesn't just offer choices; it offers hesitations. You'll hover over a reply to a friend, aware that the wrong tone lands badly, and that friction—that tiny social latency—is where the game lives. The messaging system is the standout mechanic. Composing a text here carries weight because the game remembers. A callous reply at 11 PM echoes into a strained lunch the next day.

The Interface Is the Story

The phone isn't a menu. It's a character. Scrolling the in-game social feed, you catch the texture of a whole community—inside jokes, passive-aggressive posts, the low hum of teenagers performing their lives. This is skeuomorphism deployed with real purpose. Most games treat a phone UI as a delivery system for objectives. Until Then treats it as the emotional membrane between Mark and everyone he's trying not to lose.

The Minigames: Charming, Occasionally Intrusive

Then there are the minigames. Inserting a USB drive. Navigating local transit. Practicing piano. On their best days, these moments are tactile grace notes—they slow you down and root you in the physical world of the game. The piano sequences in particular are quietly gorgeous, syncing input to the evocative soundtrack in a way that feels like play, not chore.

But not all of them earn their place. A few of these interactions arrive at exactly the wrong moment, puncturing a scene's momentum to make you fiddle with a fussy input prompt. When a story is building toward an emotional gut-punch, being asked to complete a small mechanical task can feel like the game clearing its throat mid-sentence. It's a minor sin, but a noticeable one.

Grief, Structured as a Mechanic

The masterstroke is structural. Until Then uses its multiple playthroughs and looping "true ending" not as a completionist checkbox but as a thematic argument. The disappearances, the fracturing memories, the mind-bending truth waiting underneath—these unfold across replays, so that the act of returning becomes the experience of grief itself. You go back. You look for what you missed. You understand, too late, what was in front of you the whole time. That's not a plot device. That's the entire thesis, encoded in the save file.

The early hours test patience—the slice-of-life setup runs long, and some players will wonder where the promised strangeness is hiding. Stay. The slow burn is a loaded gun.

Editorial Disclaimer

The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.