Pirates Outlaws
game
•Updated Sep 2026iOS

Pirates Outlaws

Pirates Outlaws borrows Slay the Spire's skeleton wholesale, but its ammunition economy turns every turn into a real resource puzzle. With a huge amount of content and ports that feel at home on a phone, it's one of the best-value deckbuilders you can carry in your pocket, as long as you can live with its RNG spikes and budget papercraft look.

Where it ranks in Card

Scores 7.8 against a category average of 8.6 — below the Card average, ranking 18 of 20 Card games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
7.6/10
Innovation
6.8/10
Value
8.8/10
Utility
8.2/10

Our strongest category here is Value (8.8/10); the weakest is Innovation (6.8/10).

Price
$0.99
one-time or subscription
Released
Mar 6, 2019
Platforms
iOS · Steam · Android · Nintendo Switch
Developer
Fabled Game
Age rating
9+
Store rating
4.5 ★ · 1,834 ratings
from the app store listing

More iPhone & iPad app reviews

Quick summary

Pirates Outlaws (iOS) — scored 7.8: Pirates Outlaws borrows Slay the Spire's skeleton wholesale, but its ammunition economy turns every turn into a real resource puzzle. With a huge amou...

Pros

  • The ammo system adds real tactical depth to every turn
  • 16 heroes with meaningfully different playstyles
  • A huge card and relic pool, expanded through free updates

Cons

  • The core structure borrows heavily from Slay the Spire
  • Difficulty spikes and RNG can end runs unfairly
  • The papercraft visuals look budget next to genre leaders

Verdict

Is Pirates Outlaws worth it?

Pirates Outlaws doesn't pretend to be original, and it doesn't need to. Its ammo economy is one smart change to a proven formula, and it's enough to make the game feel distinct turn by turn even when the structure around it feels very familiar. Fabled Game Studio has backed that idea with a large amount of content (16 heroes, 700-plus cards, three distinct modes and a run of free expansions), so it's hard to argue with the value.

Its flaws are real. The variance is harsher than it needs to be, the card pool is sometimes too big for builds to come together reliably, and the presentation will never impress anyone. But the Very Positive Steam rating and a Metacritic score in the high 70s reflect what you actually get: a confident, generous and very replayable deckbuilder that plays especially well on a phone or a Switch in handheld mode. It isn't the genre's best game, but it's one of its most dependable.

Pros

  • The ammo system adds real tactical depth to every turn
  • 16 heroes with meaningfully different playstyles
  • A huge card and relic pool, expanded through free updates
  • Arena and Tavern Brawl add strong variety beyond the campaign
  • Excellent on mobile and in Switch handheld mode

Cons

  • The core structure borrows heavily from Slay the Spire
  • Difficulty spikes and RNG can end runs unfairly
  • The papercraft visuals look budget next to genre leaders
  • The large card pool dilutes build consistency
  • A few heroes feel less distinct than the rest

Pricing: $0.99

From Rankeno

Today's top charts

The daily chart ranks our newest scored reviews — see which titles lead today.

Open the daily chart

Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Ammo-Based Combat: Melee attacks build ammunition and ranged cards spend it. Every hand becomes a sequencing problem that is more than "spend all energy, end turn."
  2. 16 Distinct Heroes: Each captain has their own abilities, starting deck and unlockable skins, so the roster rewards trying new builds instead of grinding one.
  3. 700+ Cards and 200+ Relics: The content pool is broad enough that runs diverge early and keep diverging.
  4. Navigate Campaign: The main mode sends you on expeditions across up to seven maps and chapters, each with its own difficulty curve and secrets.
  5. Arena Mode: Draft cards and relics from every chapter and climb a ladder. It's a sharper, more competitive twist on the core loop.
  6. Tavern Brawl: Rotating rule-changing challenges that break the meta on purpose.
  7. Free Expansions: Bounties, Lost Islands, Northern Lands, Eastern Seas and Port Elysia were all delivered as free updates.
  8. Steam Workshop Support: PC and Mac players get community-made content on top of the official pool.

Full review

Pirates Outlaws in depth

Bottom Line: Pirates Outlaws borrows Slay the Spire's skeleton wholesale, but its ammunition economy turns every turn into a real resource puzzle. With a huge amount of content and ports that feel at home on a phone, it's one of the best-value deckbuilders you can carry in your pocket, as long as you can live with its RNG spikes and budget papercraft look.

The Ammo Economy: One Good Idea, Well Executed

The genre depends on tension between short-term survival and long-term scaling. Slay the Spire handles that with a fixed energy budget per turn. Pirates Outlaws keeps an energy-style limit on cards played but adds ammunition as a second currency you have to generate yourself, and that changes how each turn is structured.

A melee card is no longer just a weaker attack. It's an investment. Swinging a cutlass now loads the pistol for a burst of ranged damage later. That creates a build-then-spend rhythm that feels closer to managing combo points in an action RPG than to classic card-game efficiency. Some turns you deliberately play "badly" by chipping away and blocking while you stockpile rounds, because you can see a high-health elite coming or a boss phase change approaching.

It works because it creates legible trade-offs. You always know why you're holding back, and cashing in a full magazine for a big finishing turn feels properly earned. It also makes the deckbuilding meaningful: a deck with too many ranged cards stalls with an empty chamber, and a deck with too many melee cards hoards ammunition it never uses. Balancing that ratio is the game's hidden skill test, and it's a better one than most of its competitors offer.

The limitation is that the ammo system is the game's only big structural idea. Remove it and you're looking at a close copy of its inspiration: the map layout, the three-card rewards, the relic model, the elite-and-boss cadence. Critics and players who call it derivative are right. It's a remix, not a reinvention.

Heroes and Build Diversity

Sixteen heroes is a lot. Most of the genre ships with four and relies on unlockable difficulty tiers for longevity. Here the roster is the longevity. Each hero's starting deck and abilities push you toward a different relationship with the ammo economy. Some lean on melee and treat ammunition as an occasional finisher. Others want to be firing every turn and need steady reload engines.

Not all sixteen are equally interesting. A roster this big always has a few characters who feel like palette swaps with a different starting relic, and Pirates Outlaws is no exception. But the best of them change how you read a card reward screen, which is the real test of whether a hero is distinct.

Content Volume: Generosity With a Cost

More than 700 cards and 200 relics is an enormous pool, and it gives the game real replay value. It also brings the problem that follows any large card pool: dilution. When the reward screen draws from that many options, the odds of seeing the specific piece your build needs drop. Some runs come together beautifully. Others never find their engine, and you drag a half-built deck into a boss fight it was never going to win.

That feeds into the most common complaint: difficulty spikes and RNG that can feel unfair. The game's variance is lopsided. A bad sequence of event outcomes, or an elite whose kit hard-counters your build, can end a 40-minute run in a way that feels less like being outplayed and more like being dealt out. Well-designed roguelikes let you mitigate bad luck through routing and deck thinning, and Pirates Outlaws gives you some of those tools, but the margin is thinner than it should be, especially in later chapters.

Modes: Navigate, Arena and Tavern Brawl

Navigate, the campaign, is the backbone. Planning an expedition across up to seven maps gives a run more of a sense of journey than the standard three-act structure does, and chapter-specific secrets reward return trips.

Arena is the most interesting mode for experienced players. Drafting from every chapter's pool removes the slow-build opening of a campaign run and goes straight to the decisions that matter: synergy, curve and ammo ratio. It's the deckbuilder equivalent of a draft format in a collectible card game, and it pushes your understanding of the systems harder than the campaign does.

Tavern Brawl is the palate cleanser. Rule-changing challenges are an easy way to extend a game's life, but they work here because the base systems are sturdy enough to stay interesting when you twist them.

Onboarding

Pirates Outlaws is easy to learn, which may be its most underrated strength. The ammo system is explained quickly and makes sense within a fight or two. There's little onboarding friction, and the early chapters give newcomers room to experiment before the difficulty curve turns steep. For someone who bounced off the genre's harder entries, this is a friendlier way in.

Your rating for Pirates Outlaws:
Was this helpful?

Alternatives

If not Pirates Outlaws, then what?

Best alternatives to Pirates Outlaws

FAQ

Common questions

Is Pirates Outlaws worth it in 2026?

Pirates Outlaws doesn't pretend to be original, and it doesn't need to. Our experts scored Pirates Outlaws 7.8 out of 10 — recommended.

Is Pirates Outlaws good?

With a score of 7.8 out of 10, Pirates Outlaws lands in our recommended band. Value is its strongest category at 8.8 out of 10. Innovation is the weakest at 6.8.

How much does Pirates Outlaws cost?

Pirates Outlaws costs $0.99. Its Value category scores 8.8 out of 10.

What do users like most about Pirates Outlaws?

The ammo system adds real tactical depth to every turn. 16 heroes with meaningfully different playstyles.

What do users dislike most about Pirates Outlaws?

The core structure borrows heavily from Slay the Spire. Difficulty spikes and RNG can end runs unfairly.

What platforms is Pirates Outlaws available on?

Pirates Outlaws is available on iOS, Steam, Android, Nintendo Switch.

Who makes Pirates Outlaws?

Pirates Outlaws is made by Fabled Game.

What are good Pirates Outlaws alternatives?

The closest alternatives to Pirates Outlaws are Nowhere Prophet, MARVEL SNAP, Iris and the Giant.

Is our Pirates Outlaws review up to date?

We last refreshed our Pirates Outlaws review in Sep 2026.

About this review

How we scored Pirates Outlaws

Pirates Outlaws was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 7.8. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 27, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

Publish an app? Submit it for review

Embed this score badge on your site

Embed this review badge

Paste this snippet on your site to show your Rankeno score. The link back to rankeno.com is a normal link — no redirect, no tracking.

From Rankeno

Keep reading

More scored reviews from our editors — verdicts, alternatives and head-to-heads.

7.8Pirates OutlawsApp Store