[REDACTED]

The Callisto Protocol’s Reborn Punk-Rock Soul

by Striking Distance Studios

Action gameSteam$24.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

[REDACTED] is an Action game for Steam. Solid, but recommend it to the right audience rather than everyone. It scores 7.5 out of 10 — Good.

7.5Good#491 of 785 Action games

How it scored How we score

  • Design7.0
  • Innovation7.5
  • Value7.5
  • Utility8.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Striking Distance Studios pivots from sluggish horror to a fast, stylish roguelike that mostly lands — a lean, focused spin-off with real ideas, held back by a grindy mid-game and thin variety.

Released Oct 27, 2024

The verdict

Solid, but recommend it to the right audience rather than everyone.

What we liked

  • The Rivals system adds genuine tension to the roguelike formula.
  • Combat design that fixes the movement issues of its predecessor.
  • Striking graphic novel aesthetic and a high-energy soundtrack.

What could be better

  • Meta-progression grind becomes tedious in the late game.
  • Boss and biome variety is lacking compared to genre leaders.
  • Some UI elements feel cramped on smaller screens.

Pricier than 66% of the 732 Action games we price-check.

Is it for you?

Best for

  • Roguelike veterans looking for a competitive twist on a familiar loop.
  • Steam Deck owners who want a high-intensity, "one more run" experience.

More reviewed in Action

Overview

When Striking Distance Studios released The Callisto Protocol in 2022, it was met with a lukewarm reception that focused heavily on its sluggish movement and technical stutters. It felt like a studio trying too hard to recapture the lightning of Dead Space without understanding the modern landscape. Now comes [REDACTED], released October 27, 2024 and published by KRAFTON, Inc. — a title that is as much a meta-commentary on the studio’s journey as it is a frantic, top-down roguelike. By stripping away the self-serious cinematic weight of its predecessor, the developers appear to have unearthed a lean, mean, and surprisingly deep dungeon crawler that stands on its own merits.

Set within the same brutal Black Iron Prison on Jupiter’s moon, Callisto, you don’t play as a hardened soldier or a cosmic hero. You are a modest prison guard caught in the middle of a catastrophic biophage outbreak. Your goal is singular and desperate: reach the last escape pod. The shift in genre from survival horror to a twin-stick roguelike lets the game lean into a “punk rock” aesthetic that feels vibrant and alive, a sharp contrast to the drab greys and browns of the main game. The spin-off format lets it totally reimagine the world’s atmosphere. The market for roguelikes is currently suffocating under the weight of Hades clones, but [REDACTED] carves out a niche by focusing on speed, rivalry, and a refreshing lack of pretension. It’s a smaller, more focused project that suggests Striking Distance is far more comfortable when it isn’t trying to carry the weight of a AAA blockbuster on its shoulders.

Key features

  • The Rivals System: A real-time competitive layer where NPC survivors race against you to reach the escape pod, actively sabotaging your run or engaging in lethal duels.
  • Fight Your Last Corpse: A mechanic that forces you to defeat the reanimated, fully-equipped version of your previous character to reclaim gear and upgrades.
  • Punk-Rock Visual Identity: High-energy, graphic novel-inspired aesthetics paired with a pulsating, aggressive soundtrack that defines the game’s frantic pace.

Analysis

The core of [REDACTED] is built around kinetic movement. Where the original Callisto was criticized for its “tank-like” movement, this guard is designed to move with a lethality that feels earned. The gameplay loop is a rhythmic blend of twin-stick shooting and visceral hack-and-slash combat that rewards aggression over caution. You aren’t hiding from the monsters; you are the one clearing the room.

The Competitive Loop

The standout innovation here is the Rivals system. In most roguelikes, the environment is your only enemy. Here, you are in a literal race. Other survivors—ranging from a deranged custodian to a violent gangster—are moving through the prison simultaneously. You see their progress on the map, and they don’t just sit idly by. They will trigger traps in your path or jump you in specific rooms for a duel. This adds a layer of temporal pressure that is often missing from the genre. You can’t just slowly farm every corner of a floor if a rival is about to beat you to the next elevator. It forces tactical decisions: do you rush to the end to secure the pod, or do you take the time to hunt down a rival to eliminate the competition early?

Combat Dynamics & The Ghost in the Machine

The combat design is tight, responsive, and punishing on paper, and the systems back that up. The “Fight Your Last Corpse” feature works as a psychological hurdle. Fighting a boss is one thing, but fighting a version of yourself built over a half-hour run—complete with the specific weapon schematics and upgrades you chose—is a clever way to force players to reckon with their own build choices. If you built a “glass cannon” on your last run, you had better be ready to dodge perfectly when your ghost comes screaming at you with that same high-damage loadout.

Meta-Progression Friction

However, the design isn’t without its stumbles. The meta-progression looks like a slog in the mid-game. While the initial unlocks come fast and furious, the grind for permanent upgrades and weapon schematics eventually hits a wall. Runs through the same biomes repeat not because the challenge is enjoyable, but because one specific currency is needed to bump health by a small increment. Compared to the narrative richness and steady sense of discovery in Hades, [REDACTED] relies a bit too heavily on the mechanical grind. There’s also a lack of boss variety that starts to grate over time, making the later runs feel more like a chore than a descent into madness.

Visuals & performance

Visually, the game is a triumph of art direction over raw graphical fidelity. The comic-book aesthetic is striking, utilizing bold lines and a saturated color palette to make the gore pop in a way that feels stylized rather than revolting. As a 2D game of this scope, it should be light on hardware, and the UI is clean and punchy — though some of the text in the upgrade menus appears built for larger screens and could get cramped on smaller handhelds like the Steam Deck.

Platform nuances

On Steam, the game offers the best of both worlds. The twin-stick movement is naturally suited to dual analogs, while the precision of a mouse and keyboard should make certain long-range builds significantly more viable. The short-run structure — a “pick up and play for 15 minutes” loop — seems perfectly at home on a portable device.

Final verdict

[REDACTED] is a solid example of a studio finding its voice by letting go of its expectations. It is loud, messy, and frequently fun. While it doesn’t have the narrative depth to unseat the kings of the genre, its innovative Rivals system and confident mechanical design make it an easy recommendation for anyone who already enjoys a crawl through a sci-fi hellscape — and an easy pass for those who don’t. Striking Distance has delivered a worthwhile take on the Callisto universe, even if it had to burn the old blueprints to do it.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$24.99
Store ratings
329

Quick facts

Developer
Striking Distance Studios
Publisher
KRAFTON, Inc.
Released
Oct 27, 2024
Platform
Steam
From
$24.99
Genre
Action

Questions about [REDACTED]

Is [REDACTED] worth it?

[REDACTED] is a solid example of a studio finding its voice by letting go of its expectations. Our editors scored [REDACTED] 7.5 out of 10, which puts it in our Good band.

Why does [REDACTED] score 7.5 out of 10?

With a score of 7.5 out of 10, [REDACTED] lands in our Good band. Utility is its strongest category at 8.0 out of 10. Design is the weakest at 7.0.

What do our editors like most about [REDACTED]?

The Rivals system adds genuine tension to the roguelike formula. Combat design that fixes the movement issues of its predecessor.

What do our editors say is [REDACTED]'s biggest weakness?

Meta-progression grind becomes tedious in the late game. Boss and biome variety is lacking compared to genre leaders.

If you liked [REDACTED]

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