Everspace 2
game
•Updated Aug 2026SteamRPG Games

Everspace 2

ROCKFISH Games built the space shooter that arcade pilots have been asking for since 2003 — a gorgeous, generous, tactile dogfighter wrapped around a loot treadmill that actually earns its grind. It stumbles on melodrama and mid-game filler, but the flying is so good it buys a lot of forgiveness.

Get it$49.99

Where it ranks in Action

Scores 8.4 against a category average of 8.6 — below the Action average, ranking 475 of 742 Action games we've reviewed.

Scores

Score breakdown

How the overall score splits across the categories we review.

Design
8.8/10
Innovation
7.5/10
Value
9.2/10
Utility
8.2/10
Price
$49.99
one-time or subscription
Released
Apr 6, 2023
Platform
Steam
Developer
ROCKFISH Games
Metacritic
81 / 100

More Steam / PC app reviewsMore RPG Games ranked by score

Quick summary

Everspace 2 (Steam) — scored 8.4: ROCKFISH Games built the space shooter that arcade pilots have been asking for since 2003 — a gorgeous, generous, tactile dogfighter wrapped around a ...

Pros

  • **Best-in-class arcade flight model** — responsive, weighty, endlessly satisfying
  • **Handcrafted systems** with real exploration density and no procedural filler
  • **Deep, legitimate build-crafting** across nine ships and tiered gear

Cons

  • **Melodramatic script** that undercuts a genuinely interesting premise
  • **Mid-game repetition** — the clear-the-waves template wears out its welcome
  • **Fiddly inventory and loot management** with too much menu friction

Verdict

Is Everspace 2 worth it?

Everspace 2 is the rare mid-budget game that knows precisely what it is and executes that thing at a level well above its resource bracket. ROCKFISH bet that arcade flight plus loot progression would produce something greater than either half, and the bet paid off. The moment-to-moment combat is the best in its genre — not "good for an indie," genuinely the best — and the handcrafted star systems supply the kind of exploration reward density that procedural generation has spent a decade failing to replicate.

The problems are real and worth naming plainly: a script that mistakes volume for depth, a mid-game that leans on a content template past the point of tolerance, an inventory system that treats your attention as free, and a puzzle-platforming impulse that should have been cut in review. The cooling recent-review trend on Steam reflects a player base that adores the flying and has run out of patience with the padding around it.

None of that changes the calculus. This is a 100-hour game built by two dozen people that hits a specific pleasure — the drift-boost-kill rhythm — harder than studios ten times its size have managed. Buy it for the dogfighting. Stay for the builds. Skim the side jobs when they start repeating themselves, and you'll come away thinking it's close to a masterpiece.

Pros

  • Best-in-class arcade flight model — responsive, weighty, endlessly satisfying
  • Handcrafted systems with real exploration density and no procedural filler
  • Deep, legitimate build-crafting across nine ships and tiered gear
  • Outstanding art direction and strong voice performances
  • Enormous content-to-price ratio — 30h critical path, 90h+ complete

Cons

  • Melodramatic script that undercuts a genuinely interesting premise
  • Mid-game repetition — the clear-the-waves template wears out its welcome
  • Fiddly inventory and loot management with too much menu friction
  • Puzzle-platforming detours that fight the game's own controls
  • Frame dips and occasional bugs in dense combat encounters

Pricing: $49.99

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Arcade flight model with weight: Boost, drift, and evasive maneuvers on a twitch-response layer. No Newtonian drift sim, no flight-assist toggle worship. It's closer to a hero shooter's movement kit than to a cockpit sim, and it's the best-tuned thing in the game.
  2. Nine ship classes across three tiers: Light interceptors through heavy gunships, each with a unique ultimate ability that reshapes how you fight rather than just adding damage. The Vindicator's drone swarm and the Bomber's payload dump aren't cosmetic variants — they're different games.
  3. Tiered loot with genuine theorycrafting depth: Rarity-graded weapons, modules, and perks that interact. Build-crafting here has real ceilings, not the illusion of choice you get from most action-RPG-lite systems.
  4. Handcrafted star systems: No procedural generation. Every derelict, cache, environmental puzzle, and mining node was placed by a human, and it shows in the density.
  5. Endgame architecture: High-risk areas, rifts, and legendary hunts, extended by the Titans and Wrath of the Ancients DLC — actual post-campaign structure rather than a difficulty slider and a shrug.

Full review

Everspace 2 in depth

Bottom Line: ROCKFISH Games built the space shooter that arcade pilots have been asking for since 2003 — a gorgeous, generous, tactile dogfighter wrapped around a loot treadmill that actually earns its grind. It stumbles on melodrama and mid-game filler, but the flying is so good it buys a lot of forgiveness.

The Flight Model Is the Whole Argument

Start here, because everything else is downstream of it. Everspace 2's ship handling is tactile in a way very few games in this genre manage. There's a satisfying mass differential between a light interceptor and a heavy — the interceptor snaps, the heavy leans. Boost has a real cost curve. The drift mechanic, which decouples your thrust vector from your facing, turns dogfights into a kind of three-dimensional skateboarding: you're constantly trading momentum for firing angle.

Crucially, the enemies were designed for this. Outlaw fighters juke. Capital ships have subsystem weak points that force you to fly around them rather than at them. Ancient guardians rewrite the encounter grammar entirely with shield phases that punish the mash-boost-and-strafe habit the first ten hours train into you. When the game is firing on all cylinders — a three-way fight in a debris field, shields down, ultimate charging — it produces a flow state that Star Wars: Squadrons and Chorus both reached for and missed.

The Loot Loop, and Where It Frays

The Diablo grafting is more successful than it has any right to be. Gear drops constantly, rarities escalate, and by the mid-game you're running builds — not "I picked the big gun" builds, but real ones, where a corrosion-stacking secondary feeds a perk that feeds an ultimate cooldown reduction. The crafting and module systems have enough surface area that the community has produced genuine meta discourse. For a studio this size, that's a serious achievement in systems design.

The fray is in the presentation, not the math. Inventory management is fiddly and under-designed — too many clicks, too much scrolling, comparison tooltips that require more cognitive load than they should. You will spend real minutes of your life in menus doing spreadsheet work, and the UI does not help you. In a game whose core appeal is kinetic, that friction lands hard.

The Mid-Game Sag Is Real

Roughly 12 to 18 hours in, the seams show. Side content leans on a template — arrive at location, clear three waves of enemies, collect thing, leave — and the template repeats often enough that you start recognizing the encounter beats before the second wave spawns. The handcrafted systems remain beautiful, but beauty doesn't fully compensate for a job board that keeps handing you the same job with different scenery.

The puzzle-platforming detours are the other divisive element, and I'll take a side: they're a mistake more often than not. Threading a corvette through a rotating asteroid maze to reach a hidden cache is a fine idea once. As a recurring content type, it fights the game's own flight model — the twitchy responsiveness that makes combat sing makes precision navigation twitchy and annoying. Several of these sequences left me wanting a slower ship, which is a strange thing to want in a game this good at speed.

Story: Sincere, Overwrought, Well Performed

Adam Roslin's clone-identity arc is thematically ambitious and tonally uneven. The dialogue reaches for gravitas and frequently overshoots into melodrama — characters explaining their emotional states out loud, plot turns telegraphed several systems in advance. What saves it is the voice acting, which is genuinely strong across the cast and delivered with conviction that the script doesn't always deserve. Your crew grows on you. The banter during flight is well-paced and does the heavy lifting on characterization that the cutscenes fumble.

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FAQ

Common questions

Is Everspace 2 worth it in 2026?

Everspace 2 is the rare mid-budget game that knows precisely what it is and executes that thing at a level well above its resource bracket. Our experts scored Everspace 2 8.4 out of 10 — recommended.

Is Everspace 2 good?

With a score of 8.4 out of 10, Everspace 2 lands in our recommended band. Value is its strongest category at 9.2 out of 10. Innovation is the weakest at 7.5.

How much does Everspace 2 cost?

Everspace 2 costs $49.99. Its Value category scores 9.2 out of 10.

What do users like most about Everspace 2?

Best-in-class arcade flight model — responsive, weighty, endlessly satisfying. Handcrafted systems with real exploration density and no procedural filler.

What do users dislike most about Everspace 2?

Melodramatic script that undercuts a genuinely interesting premise. Mid-game repetition — the clear-the-waves template wears out its welcome.

What platforms is Everspace 2 available on?

Everspace 2 is available on Steam.

Who makes Everspace 2?

Everspace 2 is made by ROCKFISH Games.

What are good Everspace 2 alternatives?

The closest alternatives to Everspace 2 are What the Car?, Monaco: What's Yours Is Mine, Ravenfield.

Is our Everspace 2 review up to date?

We last refreshed our Everspace 2 review in Aug 2026.

About this review

How we scored Everspace 2

Everspace 2 was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.4. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 11, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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8.4Everspace 2Steam