Overview
Cyberpunk as a genre is currently suffocating under its own tropes—neon signs, rainy alleys, and over-engineered RPG systems that often promise more than they deliver. One More Level, alongside 3D Realms and Slipgate Ironworks, decided to ignore the bloat. Instead, they’ve delivered Ghostrunner, a first-person slasher that plays less like a traditional action game and more like a high-speed logic puzzle where the only solution is a series of perfectly timed decapitations.
Set within the claustrophobic, vertical megastructure of Dharma Tower, players take control of the titular Ghostrunner—a high-tech blade fighter resurrected into a world that has already ended. There is no inventory management here, no branching dialogue paths, and no fluff. The Ghostrunner is a tool of singular purpose: to ascend the tower and dismantle the Keymaster.
The game’s market positioning is fascinating. It arrived at a time when the industry was obsessed with “player choice,” yet Ghostrunner succeeds by offering almost none. It dictates a rigorous, uncompromising standard of play. If you aren’t moving, you’re dead. If you miss a parry by a millisecond, you’re dead. It is a “speedrunner’s dream” that understands its own identity with a clarity rarely seen in modern AA development. By blending the parkour DNA of Mirror’s Edge with the instant-failure tension of Hotline Miami, Ghostrunner carves out a niche that is as exhilarating as it is exhausting.
Key features
- One-Hit-One-Kill Mechanic: Both the player and almost every enemy perish in a single strike, turning every combat encounter into a high-stakes tightrope walk.
- Kinetic Parkour System: A fluid movement suite including wall-running, air-dashing, and grappling hooks that makes the environment your greatest weapon.
- Sensory Overload Aesthetic: A striking, neon-drenched visual style paired with a pulse-pounding synthwave soundtrack by Daniel Deluxe.
Analysis
To understand Ghostrunner, you must first accept that death is not a failure state; it is a fundamental part of the onboarding friction. The game’s core loop is a relentless cycle of attempt, death, and immediate iteration. Because respawns are instantaneous and checkpoints are generous, the frustration that usually accompanies high-difficulty titles is mitigated by a sense of constant forward momentum. Ghostrunner isn’t so much played as choreographed.
The Flow State and the Combat Puzzle
Every room in Dharma Tower is a combat puzzle. Upon entering a new zone, the player is presented with a layout of enemies—some with shields, some with rapid-fire rifles, others with high-jump capabilities. Because death comes in one hit, charging blindly is a death sentence. The intended approach is to map out a route: wall-run over the first guard, dash through a hail of bullets in Sensory Boost (a time-slowing mechanic), slice the shield generator, and then loop back to finish the stragglers.
When a run is executed perfectly, the design promises a near-transcendent payoff. The game is built around minimal latency between intent and on-screen action, and its swordplay is designed to feel weighty despite its speed, with strong feedback on parries and limb-severing strikes. However, this level of precision reveals the game’s inherent rigidity. There is often a “correct” way to clear a room, and deviating from that path can feel like fighting against the level design rather than with it.
Mechanical Progression
As players ascend the tower, they unlock cybernetic abilities like Blink (a multi-target dash) and Surge (a long-range energy projectile). The upgrade system is a clever take on Tetris, where different-shaped ability modules must be fit into a limited grid. It’s a smart way to force meaningful trade-offs between movement buffs and combat power. Yet, despite these additions, the game never loses sight of its primary tool: the sword.
The verticality of the levels also deserves praise. Climbing Dharma Tower is framed as a physical feat. The platforming sections, which strip away the combat to focus entirely on movement, are arguably more difficult than the fights themselves. They demand a level of spatial awareness and timing that will alienate casual players, but for those who value mastery of the environment, these segments represent some of the best first-person platforming in the medium.
Narrative Friction
If there is a weak link in this high-tech chain, it’s the narrative. The dialogue, delivered primarily through a voice in the protagonist’s head, often feels like it’s trying too hard to fill the silence. In a game so focused on kinetic efficiency, being lectured on the politics of a dying tower while timing a 50-foot jump feels like an unnecessary distraction. The lore is standard cyberpunk fare—serviceable, but it pales in comparison to the sheer personality of the gameplay.
Visuals & performance
Visually, Ghostrunner is a showcase of what a focused aesthetic can achieve on a modest budget. The lighting is the star here; neon reflections dance off the blade and the wet concrete of the tower with a brilliance that rivals big-budget AAA titles. The character models for enemies are somewhat repetitive, but the game’s pace is usually too fast for that to matter.
Performance is critical for a game this demanding, and the PC version is built for it, supporting high frame rates and ray tracing that bring the cyberpunk world to life. The UI design is refreshingly minimal, keeping the HUD clear so players can focus on incoming projectiles.
Platform nuances
The experience varies significantly between Steam and Nintendo. On PC, mouse-and-keyboard is the definitive way to play. The precision required for mid-air dashes and quick-turn parries is natively suited to that setup.
The Nintendo Switch port, while a technical feat in terms of “getting it to run,” is a compromised one. To maintain a playable frame rate, the resolution takes a massive hit, resulting in a “muddy” look that can obscure incoming fire. The Joy-Cons’ inherent input lag also makes the later, more demanding levels feel unfairly punishing. If there’s a choice, stick to the desktop.
Final verdict
Ghostrunner is a rare breed of game that knows exactly what it is and refuses to compromise for the sake of mass appeal. It is a razor-sharp, punishing, and ultimately rewarding experience that proves you don’t need a sprawling open world to create a compelling cyberpunk universe. While its difficulty will turn many away, those who stay to master its rhythm will find a deeply satisfying action loop—one that earns a clear recommendation despite its flaws.
Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review