Hoa
game
•Updated Sep 2026iOS

Hoa

Hoa looks and sounds better than almost any game its size, and it deliberately asks almost nothing of you. It's a two-to-three-hour hand-painted diorama that is easy to love and easy to outgrow. Buy it for the atmosphere, not the platforming.

Where it ranks in Action

Scores 7.6 against a category average of 8.6 — below the Action average, ranking 680 of 743 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
8.5/10
Innovation
6.5/10
Value
7/10
Utility
7/10

Our strongest category here is Design (8.5/10); the weakest is Innovation (6.5/10).

Price
Free
Released
Sep 8, 2026
Platforms
iOS · Steam · Android · Nintendo Switch
Developer
Skrollcat Studio
Age rating
12+
Store rating
4.1 ★ · 14 ratings
from the app store listing

More iPhone & iPad app reviews

Quick summary

Hoa (iOS) — scored 7.6: Hoa looks and sounds better than almost any game its size, and it deliberately asks almost nothing of you. It's a two-to-three-hour hand-painted diora...

Pros

  • Hand-painted art that ranks among the best in the indie platformer space
  • Live-recorded orchestral score that adapts to each environment
  • No combat, no fail states; one of the most accessible platformers you can hand anyone

Cons

  • Two-to-three-hour runtime will feel thin for the price to some buyers
  • Puzzles never escalate; the design peaks early
  • Floaty movement keeps the core verb from ever feeling satisfying

Verdict

Is Hoa worth it?

Hoa knows exactly what it wants to be, and it gets there. It is a small, gorgeous, stress-free journey carried by artwork and music that would stand out in a game with ten times its budget. Taking out combat and failure is a legitimate design choice, not laziness, and it gives the game the pacing control that makes its best moments work.

That same restraint caps how good it can be. The puzzles are simple from start to finish, the movement never feels tight, and the game stops developing its ideas early. It's worth playing once and unlikely to be replayed, and its value depends on price and platform. Get it on Steam or Switch, ideally on sale, set aside one quiet evening, and put on headphones. On mobile, only bother if you already have the Crunchyroll membership.

Pros

  • Hand-painted art that ranks among the best in the indie platformer space
  • Live-recorded orchestral score that adapts to each environment
  • No combat, no fail states; one of the most accessible platformers you can hand anyone
  • Clean, ability-gated progression with no backtracking tedium

Cons

  • Two-to-three-hour runtime will feel thin for the price to some buyers
  • Puzzles never escalate; the design peaks early
  • Floaty movement keeps the core verb from ever feeling satisfying
  • Mobile versions require a Crunchyroll Mega or Ultimate Fan membership
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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Hand-Painted Worlds: Every area is illustrated in a style inspired by classic animated films. Depth, soft light and foliage get the care that most platformers save for their key art.
  2. Live-Recorded Orchestral Score: The original soundtrack was recorded with real musicians and shifts as the scenery changes. This is the game's strongest technical asset.
  3. Zero-Combat, No-Fail Design: There are no enemies to fight and nothing that meaningfully punishes a mistake. A missed jump costs a few seconds, not your progress.
  4. Ability-Gated Progression: Higher jumps, a dash and magical interactions unlock over time and reopen the map in a light Metroidvania style, without the backtracking load.
  5. Creatures as Allies: Wildlife works as part of the level design. Launch beetles and storytelling creatures replace the usual enemy placement.
  6. Short, Complete Runtime: A full playthrough takes about two to three hours. That's a single sitting for most players.

Full review

Hoa in depth

Bottom Line: Hoa looks and sounds better than almost any game its size, and it deliberately asks almost nothing of you. It's a two-to-three-hour hand-painted diorama that is easy to love and easy to outgrow. Buy it for the atmosphere, not the platforming.

The Gameplay Loop

The core loop is simple. You enter a new area, read the space, find the route, use whatever ability you most recently unlocked, and move on. Puzzles are environmental and physical. They are about where to stand, what to activate and which creature will help you up, not about logic grids or inventory combinations. Most solutions are clear within seconds of arriving on a screen.

That clarity is intentional, and it is Hoa's biggest strength and its most obvious weakness. The strength is flow. Because you almost never stall, the game's pacing stays under the designers' control. The art and music land where they are supposed to, and a transition from forest to cave hits with the timing the composer intended rather than twenty minutes late because you were stuck on a switch. Few platformers can guarantee that. Hoa can because it removes the thing that usually breaks pacing: player failure.

The weakness is that once you understand the level grammar, nothing surprises you. The puzzles never escalate into combinations that force you to rethink abilities you already have. Each new ability is introduced, used a few times, and absorbed into the background. Tighter games in this genre build a second, harder layer on top of their mechanics near the end. Hoa doesn't, and experienced players will notice around the halfway mark that the game has shown its whole hand.

Movement and Feel

The most common criticism of Hoa is floaty controls, and it's a fair one, though it needs context. Hoa's jump has a soft, drifting arc with generous air control. That suits a fairy, and it matches the calm the game is going for. It also means inputs feel slightly disconnected from their results. You never get the crisp acceleration and precise landing that makes a platformer feel good in the hands.

In a game where precision mattered, this would be a real problem. Because Hoa almost never asks for precision, it's more of a texture issue than a functional one. You will overshoot ledges. You will float past where you meant to stop. And because nothing punishes you for it, the frustration never builds. Still, movement is the verb you use for the entire runtime, and a verb that feels vague keeps you slightly at arm's length from a world the game clearly wants you to sink into.

Friction and Onboarding

Onboarding is close to frictionless. There are no stats, no menus to manage and no tutorials that stop the game. New abilities appear in context and are explained by the level geometry around them. That's good design, and it makes Hoa one of the easiest recommendations in the genre for people who don't usually play games. A parent and child, a partner who "doesn't do platformers" or someone coming back to games after years away can all finish it without help.

Narrative Delivery

The story works through suggestion. Hoa's homecoming is told through environmental changes and the small stories creatures pass on, not cutscenes or long text. Mechanical ruins spreading into natural spaces make an obvious but effective thematic point. Players who want an explicit plot will find it thin. Players who like to piece meaning together from scenery will find enough here, though not much depth, since the runtime doesn't leave room for the themes to develop past their first statement.

The Runtime Question

At two to three hours, Hoa will draw "too short" complaints, and those complaints are about value, not design. Structurally, the length is right. The game ends before its limited mechanical depth wears thin, and a longer version with the same systems would be worse, not better. The real question is whether a few beautifully crafted hours are worth the price to you. That's a personal call. I'd rather play a short game that respects my time than a padded one that doesn't.

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FAQ

Common questions

Is Hoa worth it in 2026?

Hoa knows exactly what it wants to be, and it gets there. Our experts scored Hoa 7.6 out of 10 — recommended.

Is Hoa good?

With a score of 7.6 out of 10, Hoa lands in our recommended band. Design is its strongest category at 8.5 out of 10. Innovation is the weakest at 6.5.

What do users like most about Hoa?

Hand-painted art that ranks among the best in the indie platformer space. Live-recorded orchestral score that adapts to each environment.

What do users dislike most about Hoa?

Two-to-three-hour runtime will feel thin for the price to some buyers. Puzzles never escalate; the design peaks early.

What platforms is Hoa available on?

Hoa is available on iOS, Steam, Android, Nintendo Switch.

Who makes Hoa?

Hoa is made by Skrollcat Studio.

What are good Hoa alternatives?

The closest alternatives to Hoa are Whisker Squadron: Survivor, Deadlink, Mortal Shell.

Is our Hoa review up to date?

We last refreshed our Hoa review in Sep 2026.

About this review

How we scored Hoa

Hoa was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 7.6. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 27, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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