Hunt: Showdown

1896 Review: A Masterpiece Trapped in Its Own Menus

by Crytek

Action gameSteamPlayStationXbox$29.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Hunt: Showdown is an Action game for Steam, PlayStation and Xbox. But a regressive UI overhaul and uneven performance hold it back, making it a recommendation for the right audience rather than an easy one. It scores 7.3 out of 10 — Good.

7.3Good#549 of 785 Action games

How it scored How we score

  • Design5.5
  • Innovation8.0
  • Value7.0
  • Utility8.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Hunt: Showdown 1896 remains one of the most atmospheric extraction shooters around, with sound design and tension that few competitors match.

Released Aug 27, 2019

The verdict

But a regressive UI overhaul and uneven performance hold it back, making it a recommendation for the right audience rather than an easy one.

What we liked

  • Binaural Audio: Still the best sound design in the entire industry.
  • Mammon's Gulch: The new map is a strong example of level design and verticality.
  • Tension: The "Extraction Shooter" loop is refined and deeply engaging.

What could be better

  • Abysmal UI: Clunky, tile-based navigation that ruins the pre-game flow.
  • Performance Concerns: A demanding engine upgrade with optimization that appears unfinished.
  • Steep Learning Curve: Higher than ever due to confusing menu systems.

Pricier than 77% of the 732 Action games we price-check.

Is it for you?

Best for

  • Tactical purists who value stealth and environmental awareness over high-speed movement.
  • Horror fans looking for a competitive environment that actually feels dangerous.
  • Audio-philes who want their high-end headsets finally put to work.

More reviewed in Action

Overview

When Crytek released Hunt: Showdown in 2019, it felt like an anomaly. In a market saturated with “me-too” battle royales and military sims, Hunt offered a slow-burn, high-tension horror experience rooted in the mud of the 19th-century Louisiana bayou. Winning was less about who had the faster twitch-reflex and more about who listened better. Now, with the Hunt: Showdown 1896 update, Crytek has effectively relaunched the title, migrating it to a newer version of CryEngine and shifting the primary theater of war to the rugged, vertical landscapes of Mammon’s Gulch in Colorado.

The developer’s pedigree in pushing graphical boundaries is on full display here. This isn’t a mere patch; it’s a fundamental overhaul of the game’s technical foundation. By dropping support for last-gen consoles and leaning into modern hardware, Crytek has deepened the shadows and sharpened the textures of its grotesque world. However, this technical leap forward arrives alongside a bafflingly regressive approach to user experience. The 1896 update represents a pivotal moment for the franchise: the core game is in strong shape, but navigating it has arguably never been more frustrating. In a genre defined by onboarding friction and steep learning curves, Hunt has managed to add a new, artificial hurdle—one that has nothing to do with the monsters in the woods and everything to do with the buttons on your screen.

Key features

  • Mammon’s Gulch: A sprawling new map set in the Colorado mountains, introducing significant verticality and a shift away from the flat, swampy terrain of previous locales.
  • Engine Upgrade: A transition to a newer CryEngine version, bringing sophisticated global illumination, improved water physics, and a complete lighting overhaul.
  • Audio-Centric Gameplay: A binaural sound system that still outperforms its peers, where every twig snap or distant kennel bark provides actionable intelligence.

Analysis

The Sound of Silence and Gunpowder

The core of Hunt: Showdown 1896 remains untouched by the update’s controversies, and that’s a relief. This is still a game where sound is the primary currency. Unlike its contemporaries—Escape from Tarkov or Call of Duty—Hunt doesn’t just use audio for atmosphere; it uses it as a mechanical deterrent. Every move is a gamble. Running through a cornfield sounds like a drum kit falling down stairs. Crossing water is slow and a loud, splashing invitation for a sniper’s bullet.

In Mammon’s Gulch, this audio-visual loop is amplified. The map’s verticality—high peaks and deep mine shafts—changes the way sound travels. Hearing a gunshot “above” you finally carries the weight of tactical danger. Players are triangulating positions through the dense, atmospheric fog rather than simply looking for silhouettes. The risk vs. reward loop remains a standout. Spending thirty minutes tracking a bounty, only to lose it all to a well-placed trap or a rival team’s ambush, is designed to produce a visceral spike of adrenaline that few other games can replicate. It is “unforgiving” in the best possible way.

The UI Catastrophe

The menus deserve scrutiny. It is rare that a user interface becomes a primary talking point in a major game review, but Crytek has built one that turns functional obstruction into a design principle. The new UI, seemingly designed with a “console-first” mentality, is a labyrinth of tiles, sub-menus, and redundant clicks. For a PC-centric audience used to the precision of a mouse, the loadout screens are built for gamepads, not pointers.

Simple tasks—equipping a medkit, skinning a weapon, or even just checking a character’s perks—now require multiple layers of navigation. It is a classic case of skeuomorphism and “modern” design trends winning a war against actual utility. The onboarding friction for new players was already high; this new interface adds a layer of “menu-exhaustion” that actively discourages the desire to jump back into another match. It is a puzzling decision from a team that usually understands the value of efficiency in high-stakes environments.

The Colorado Shift

Moving the action to the mountains changes the tempo. Louisiana was about sightlines and concealment; Colorado is about dominating high ground. The mine shafts provide claustrophobic, horror-leaning encounters, while the mountain ridges turn long-range rifles into terrifying tools of oppression. The introduction of the “Hellborn” boss—a fire-based entity—adds a chaotic element to the PvE side of the game, forcing players to manage their positioning and stamina more aggressively than ever before.

Visuals & performance

Visually, the 1896 update is a strong showing. The new lighting system is built to handle the transition from blinding mountain sun to the pitch-black depths of a mine with haunting realism. Global illumination makes the world feel “lived-in” and tangible, rather than a collection of flat textures. However, this beauty comes at a cost. The engine upgrade is a heavy lift, and a game of this graphical scope demands a lot from hardware; the optimization appears unfinished, and the demanding engine leaves little headroom for weaker systems.

Platform nuances

Steam remains the definitive way to experience Hunt, despite the UI’s best efforts to convince players otherwise. The precision required for the game’s period-appropriate, single-shot weaponry demands a mouse. The feedback loop of a Springfield rifle or a Lebel bolt-action is designed to feel heavy and mechanical. However, PC players are the ones feeling the UI sting most acutely. The lack of traditional list views and the reliance on massive tiles feels alien on a high-resolution desktop display.

Final verdict

Hunt: Showdown 1896 is a frustrating paradox. It remains one of the most mechanically sound and atmospheric shooters available, and Crytek has crafted a world that feels heavy, dangerous, and utterly unique. Yet the developers have surrounded this strong core with a user interface that feels like it was designed in a vacuum, ignoring years of community feedback regarding PC navigation. For players who can stomach the menus and accept the performance demands, there is real depth here. For everyone else, the friction may prove too much before the first shot is even fired. We rate it a solid but flawed package—recommended to the right audience only.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

Your rating for Hunt: Showdown:
Was this helpful?

Are you the developer of Hunt: Showdown?

Submit for review or ask about a placement. Paid $49 · expedited $149

Submit your product

Reviewed on Rankeno? Show the badge on your site — a free copy-paste snippet.

Embed this score badge on your site

Embed this review badge

Paste this snippet on your site to show your Rankeno score. The link back to rankeno.com is a normal followed link — no redirect, no ad tracking.

Store facts (last checked Oct 2026)

Price
$29.99
Store ratings
214,255

Quick facts

Developer
Crytek
Released
Aug 27, 2019
From
$29.99
Genre
Action
Metacritic
81

Questions about Hunt: Showdown

Is Hunt: Showdown worth it?

Hunt: Showdown 1896 is a frustrating paradox. Our editors scored Hunt: Showdown 7.3 out of 10, which puts it in our Good band.

Why does Hunt: Showdown score 7.3 out of 10?

With a score of 7.3 out of 10, Hunt: Showdown lands in our Good band. Utility is its strongest category at 8.5 out of 10. Design is the weakest at 5.5.

What do our editors like most about Hunt: Showdown?

Binaural Audio: Still the best sound design in the entire industry. Mammon's Gulch: The new map is a strong example of level design and verticality.

What do our editors say is Hunt: Showdown's biggest weakness?

Abysmal UI: Clunky, tile-based navigation that ruins the pre-game flow. Performance Concerns: A demanding engine upgrade with optimization that appears unfinished.

If you liked Hunt: Showdown

Similar picks our editors rate highly.

Get our picks when they're worth it

We'll write when there is something worth your time — our newest verdicts and the top-ranked picks across apps and games. No fixed schedule, and we will never share your address.

We use your email only for these picks. See our privacy policy.