Jett: The Far Shore
game
•Updated Sep 2026Steam

Jett: The Far Shore

JETT: The Far Shore has some of the best hovercraft flying and some of the strongest atmosphere in any recent indie game. It also makes you work hard to follow it, with slow opening acts, vague goals and an invented language. The free Given Time expansion fixes much of that. It doesn't make this a game for everyone.

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Platform
Steam
Developer
Superbrothers, Pine Scented

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Quick summary

Jett: The Far Shore (Steam) — scored 6.8: JETT: The Far Shore has some of the best hovercraft flying and some of the strongest atmosphere in any recent indie game. It also makes you work hard ...

Pros

  • Hovercraft flight model is tactile, fast and a joy to master
  • Striking, painterly art direction with a real sense of place
  • Scntfc's score is excellent and does real storytelling

Cons

  • Opening acts are slow enough to drive players away
  • Vague objectives often turn exploration into aimless wandering
  • Invented language makes the story hard to follow

Scores

Score breakdown

How the overall score splits across the categories we review.

Design
6/10
Innovation
8/10
Value
7/10
Utility
6/10

Our strongest category here is Innovation (8.0/10); the weakest is Design (6.0/10).

Verdict

Is Jett: The Far Shore worth it?

JETT: The Far Shore is one of the more frustrating games I've played recently, because its strengths are so clear. The flight model is excellent. The art direction is distinctive. The score is the best reason to play. Under the fog there's a moving story about a people who fear being forgotten.

Almost every other design choice works against those strengths. The opening is too slow, the goals are too vague, the invented language is too dense and the camera is unreliable. Superbrothers made a game that asks for a lot of patience and doesn't always repay it. The 65% Steam score is fair: some players find a memorable mood piece, and others find a chore.

The free Given Time expansion is what earns a cautious recommendation. It moves toward open roaming, which is where the jett is at its best, and it finally gives the story closure. If you have a gamepad, patience and a taste for games that make you work for meaning, JETT has rewards few other games offer. Everyone else should leave it alone.

Pros

  • Hovercraft flight model is tactile, fast and a joy to master
  • Striking, painterly art direction with a real sense of place
  • Scntfc's score is excellent and does real storytelling
  • Free Given Time expansion adds open roaming and story closure
  • Bold, unusual storytelling from the Sword & Sworcery co-creator

Cons

  • Opening acts are slow enough to drive players away
  • Vague objectives often turn exploration into aimless wandering
  • Invented language makes the story hard to follow
  • Camera and controls feel fiddly, especially in action scenes
  • Divisive by design, with little room for players who don't click with it
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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. The jett itself: A hovercraft with real momentum, drift and lift. It is the best thing in the game. Skimming over swells feels physical and quick in a way most traversal systems never manage.
  2. Scientific scanning: The jett carries tools for scanning native life and the environment. Most of the game's investigation and environmental puzzles run through them.
  3. Five-act campaign: A structured story that mixes set pieces, exploration, tense action sequences and quiet crew scenes.
  4. Given Time expansion (free on Steam): A 2023 epilogue set three years later. It is more open, less linear and gives the story the closure the base game held back.
  5. Scntfc's original score: Ambient electronic music that does much of the storytelling, plus Jim Guthrie's "Out Of My Hands."
  6. Environmental storytelling: Much of the story's meaning comes through landscape, creature behavior and implication, not exposition.

Full review

Jett: The Far Shore in depth

Bottom Line: JETT: The Far Shore has some of the best hovercraft flying and some of the strongest atmosphere in any recent indie game. It also makes you work hard to follow it, with slow opening acts, vague goals and an invented language. The free Given Time expansion fixes much of that. It doesn't make this a game for everyone.

The Gameplay Loop: Flight First, Everything Else Second

Everything in JETT depends on how the jett handles, and the handling is excellent. The craft has weight. It banks and drifts, and it rises on a swell before settling into the trough behind it. A boost-and-lift system lets you hop over obstacles and ride the terrain, and once you learn the rhythm, crossing open water becomes a small pleasure. Few indie games put this much work into the moment-to-moment feel of moving through a place. JETT treats traversal as the main experience, not the gap between objectives.

The trouble is what the game builds around the flying. The core loop is: fly somewhere, scan something, work out what the planet wants, move on. That loop depends on curiosity, and JETT often gives you too little to stay curious about. Goals are routinely vague. Sometimes that feels like trust in the player. Often it just feels like missing information. More than once I was flying in circles, not exploring but lost, looking for the interaction the game expected.

Pacing: The Long Opening Is a Real Problem

This is JETT's biggest flaw. The opening acts are slow. They're deliberate and ceremonial, and they build atmosphere by holding back. They're also long enough that many players will quit before the game gets going. Critics and players agree on this more than on anything else.

I understand the intent. Superbrothers wants you to feel the weight of arrival: you are a scout, your people's future depends on you, and nobody should rush that. But onboarding friction is not the same thing as gravitas. The opening spends a lot of your patience and pays back little of it. When JETT opens up, with the planet showing its strangeness and the tension rising, it becomes a much more engaging game. Getting there takes too long.

Storytelling: Ambitious, Opaque, and Sometimes Self-Defeating

JETT tells its story with an invented language. Characters speak it, and the text is full of coined terms for concepts, creatures and beliefs. It's a bold choice that makes Mei's people feel truly alien, and it fits the game's mythic tone.

It also gets in the way. When you have to keep decoding vocabulary just to follow the plot, the story stops working on you emotionally and becomes homework. The quiet crew scenes, which should carry the emotional weight, lose force because you're parsing words instead of reading relationships. There's a real story here about survival, faith and the fear of disappearing, and it reaches you through deliberate fog. I admire the ambition. I don't think it fully pays off.

Action Sequences and Tension

The occasional tense sequences, where the planet turns hostile and the jett becomes an escape vehicle, are among the campaign's best moments. They use the flight model's speed and show what the game could be with tighter pacing. They're rare, and they're sometimes hurt by the same fiddly camera and control problems players have reported. When the camera fights you during a chase, it's frustrating. When it fights you during a calm stretch, it's merely irritating.

Given Time: The Course Correction

The free Given Time expansion makes a meaningful difference. It is set three years after the main story and moves toward free-roaming play, which suits the flight model much better than the campaign's linear structure. Letting the player loose on the ocean was always this game's best idea. Given Time also resolves many of the campaign's open story threads, which rewards anyone who got through the ambiguity of the five acts.

Several reviewers say the expansion improves the whole package, and I agree. Because Steam buyers get it at no extra cost, the Steam edition is the version to buy. It doesn't fix the opening, though. You still have to get through the campaign to reach the epilogue's payoff.

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FAQ

Common questions

Is Jett: The Far Shore worth it in 2026?

JETT: The Far Shore is one of the more frustrating games I've played recently, because its strengths are so clear. Our experts scored Jett: The Far Shore 6.8 out of 10 — fine for a specific need.

Is Jett: The Far Shore good?

With a score of 6.8 out of 10, Jett: The Far Shore lands in our fine for a specific need band. Innovation is its strongest category at 8.0 out of 10. Design is the weakest at 6.0.

What do users like most about Jett: The Far Shore?

Hovercraft flight model is tactile, fast and a joy to master. Striking, painterly art direction with a real sense of place.

What do users dislike most about Jett: The Far Shore?

Opening acts are slow enough to drive players away. Vague objectives often turn exploration into aimless wandering.

What platforms is Jett: The Far Shore available on?

Jett: The Far Shore is available on Steam.

Who makes Jett: The Far Shore?

Jett: The Far Shore is made by Superbrothers, Pine Scented.

What are good Jett: The Far Shore alternatives?

The closest alternatives to Jett: The Far Shore are Sneak Thief, Moonglow Bay, MirrorMoon EP.

Is our Jett: The Far Shore review up to date?

We last refreshed our Jett: The Far Shore review in Sep 2026.

About this review

How we scored Jett: The Far Shore

Jett: The Far Shore was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 6.8. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 26, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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6.8Jett: The Far ShoreSteam