Kill It With Fire
game
•Updated Aug 2026iOSIndie Games

Kill It With Fire

Casey Donnellan's spider-hunting sandbox is a one-joke game that tells its one joke better than most studios tell twenty — a tight, physics-drunk three hours that earns its 96% Steam rating on PC and squanders it on iOS.

Where it ranks in Action

Scores 8.1 against a category average of 8.6 — below the Action average, ranking 593 of 742 Action games we've reviewed.

Price
$2.59
one-time or subscription
Released
Aug 13, 2020
Platforms
iOS · Steam · Nintendo Switch
Developer
Casey Donnellan Games LLC
Publisher
tinyBuild
Age rating
12+
Store rating
3.8 ★ · 4,713 ratings
from the app store listing
Metacritic
68 / 100

More iPhone & iPad app reviewsMore Indie Games ranked by score

Quick summary

Kill It With Fire (iOS) — scored 8.1: Casey Donnellan's spider-hunting sandbox is a one-joke game that tells its one joke better than most studios tell twenty — a tight, physics-drunk thre...

Pros

  • **Destruction and objective are the same mechanic** — genuinely elegant design
  • **Propagating fire simulation** produces real emergent comedy
  • **Weapon escalation curve** is the joke and it lands every time

Cons

  • **Repetitive by the fourth stage**; the loop shows its hand early
  • **Short runtime** — a few hours, secrets included
  • **iOS port is compromised**: missing weapons, altered physics, unpatched progression bug

Scores

Score breakdown

How the overall score splits across the categories we review.

Design
8.5/10
Innovation
8/10
Value
8.5/10
Utility
7/10

Our strongest category here is Design (8.5/10); the weakest is Utility (7.0/10).

Verdict

Is Kill It With Fire worth it?

Kill It With Fire is proof that a single well-executed idea beats a sprawling mediocre one. Donnellan took a premise most studios would have burned on a five-minute jam game and built a real system underneath it — a search mechanic that requires destruction, a fire sim that generates its own punchlines, and a difficulty curve made of escalating firepower rather than escalating enemy health bars. The repetition is real and the runtime is short, but the game knows both things about itself and prices accordingly. Ninety-six percent of Steam buyers agreeing on anything is rare. They're right.

The asterisk is mobile. The iOS version isn't a lesser edition of a good game; it's a different, worse game wearing the same icon, and the unpatched Paper Trail blocker means some players paid for a product they cannot finish. Buy it on Steam. Take it on Switch if portability matters more than precision. Skip the phone entirely.

Pros

  • Destruction and objective are the same mechanic — genuinely elegant design
  • Propagating fire simulation produces real emergent comedy
  • Weapon escalation curve is the joke and it lands every time
  • Excellent price-to-fun ratio; 96% Overwhelmingly Positive on Steam
  • Optional objectives, horde mode and a secret ending add real completionist depth

Cons

  • Repetitive by the fourth stage; the loop shows its hand early
  • Short runtime — a few hours, secrets included
  • iOS port is compromised: missing weapons, altered physics, unpatched progression bug
  • No arachnophobia accessibility mode in 2026
  • Physics jank — clipping, fused objects — occasionally breaks the fantasy

Pricing: $2.59

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Escalating Absurdity Arsenal: You begin with a clipboard and a folded newspaper. You end with throwing stars, C4, SMGs and a flamethrower. The joke is the escalation curve itself — the weapon tier list is a punchline delivered over three hours.
  2. Propagating Fire Simulation: Flames spread across carpet, curtains and upholstery with genuine physical logic. This is not a particle effect. It is a systemic mechanic, and collateral damage is scored rather than penalized.
  3. The Arachnid Tracker: A handheld device that narrows a spider's location without pinpointing it. To close the gap, you must physically dismantle the room — every object grabbable, every object breakable.
  4. Eight Behaviorally Distinct Species: Some flee. Some leap directly at the camera. The difference between those two behaviors is the difference between a puzzle and a jump scare.
  5. Deadpan Conspiracy Layer: Hidden documents scattered across suburban homes, offices, a strip mall and a research facility build a straight-faced plot that never once winks. Optional objectives, secret weapon unlocks, an endgame Arachno-Gauntlet horde mode and a secret ending reward the completionist.

Full review

Kill It With Fire in depth

Bottom Line: Casey Donnellan's spider-hunting sandbox is a one-joke game that tells its one joke better than most studios tell twenty — a tight, physics-drunk three hours that earns its 96% Steam rating on PC and squanders it on iOS.

The Gameplay Loop

The core loop is a search-and-destroy cycle so clean it feels reverse-engineered from a design textbook. Enter a room. Consult the tracker. Get a rough heading. Start opening things. The spider bolts. You panic. You throw a chair. The room is now on fire.

What makes it work is the deliberate imprecision of the tracker. A lesser designer would have given you a waypoint marker and called it a day. Donnellan gives you a proximity signal — enough to narrow the search to a sofa, not enough to tell you which cushion. That single restraint is what converts a fetch quest into tension. You are always slightly wrong about where the thing is, and the act of confirming your guess is inherently destructive. The game has no separate "destruction mode." Destruction is the search.

This is the sly bit of design that elevates the whole thing. Most sandbox games treat physics as a toy box bolted onto an objective structure. Here the physics are the objective structure. You cannot progress without wrecking, and wrecking generates the information you need. Cause and effect are welded together.

The Fire Simulation

The flamethrower deserves specific credit, because propagating fire is genuinely hard to get right and easy to fake. Most games render fire as a decal that expires on a timer. This one spreads with a logic you can learn and then abuse — light a curtain, watch it take the carpet, watch the carpet take the couch, watch the spider you've been hunting for four minutes sprint out of the inferno directly into your face.

That emergent sequencing is the entire value proposition. The best moments in Kill It With Fire are not authored. They're the product of a simulation doing its job while you flail.

The Tension Is Real

I want to be direct about something the marketing undersells: this game is scary. Not in a horror-design sense, but in a hardwired, lizard-brain sense. The leaping species trigger a startle response that no amount of ironic distance protects you from. Arachnophobes should treat the title as a content warning rather than a joke — the game includes no meaningful accessibility option for spider models, which in 2026 reads as an oversight rather than a stylistic choice. Plenty of studios have shipped arachnophobia modes since. This one hasn't.

Where It Runs Thin

Now the criticism, and it's the same criticism the Steam community has been leveling for years: the structure repeats. The environments change — suburban home, office, strip mall, research facility — but the verbs do not. By the fourth stage you have internalized the tracker's behavior, you know the top twelve hiding spots, and the discovery curve flattens into routine. The optional objectives and hidden unlocks paper over this reasonably well, but they're side dressing on a loop that has already shown you its hand.

The total runtime is a few hours. Completionists chasing the secret ending and the Arachno-Gauntlet stretch that further, but nobody should walk in expecting a campaign. The honest framing is that this is a very good comedy short, not a feature film, and the recent-review score of 96% suggests most buyers arrive with exactly that expectation and leave satisfied.

The physics themselves occasionally betray the fantasy. Objects sometimes fuse to geometry, spiders can clip into surfaces the tracker insists they occupy, and there are rooms where the simulation's ambition outruns its collision handling. On PC these are texture, not failure. On mobile they become something worse.

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FAQ

Common questions

Is Kill It With Fire worth it in 2026?

Kill It With Fire is proof that a single well-executed idea beats a sprawling mediocre one. Our experts scored Kill It With Fire 8.1 out of 10 — recommended.

Is Kill It With Fire good?

With a score of 8.1 out of 10, Kill It With Fire lands in our recommended band. Design is its strongest category at 8.5 out of 10. Utility is the weakest at 7.0.

How much does Kill It With Fire cost?

Kill It With Fire costs $2.59. Its Value category scores 8.5 out of 10.

What do users like most about Kill It With Fire?

Destruction and objective are the same mechanic — genuinely elegant design. Propagating fire simulation produces real emergent comedy.

What do users dislike most about Kill It With Fire?

Repetitive by the fourth stage; the loop shows its hand early. Short runtime — a few hours, secrets included.

What platforms is Kill It With Fire available on?

Kill It With Fire is available on iOS, Steam, Nintendo Switch.

Who makes Kill It With Fire?

Kill It With Fire is made by Casey Donnellan Games LLC.

What are good Kill It With Fire alternatives?

The closest alternatives to Kill It With Fire are Circuit Superstars, Star Wars Jedi: Survivor, Dicefolk.

Is our Kill It With Fire review up to date?

We last refreshed our Kill It With Fire review in Aug 2026.

About this review

How we scored Kill It With Fire

Kill It With Fire was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.1. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 11, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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8.1Kill It With FireApp Store