Monaco: What's Yours Is Mine

The Best Heists Are the Ones That Go Wrong

by Pocketwatch Games

Action gameSteamSwitch$2.99

Reviewed by the Rankeno Strategy & Sim DeskUpdated Oct 2026

Monaco: What's Yours Is Mine is an Action game for Steam and Nintendo Switch. Solo, and in its crowded later levels, the flaws matter more, which is why it earns a recommendation for the right group rather than a blanket one. It scores 7.5 out of 10 — Good.

7.5Good#491 of 785 Action games

How it scored How we score

  • Design7.0
  • Innovation8.0
  • Value7.5
  • Utility7.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Monaco is a co-op crime caper built on one sharp idea — you can only see what your thief sees — and with a full crew that idea carries it a long way.

Released Apr 24, 2013

The verdict

Solo, and in its crowded later levels, the flaws matter more, which is why it earns a recommendation for the right group rather than a blanket one.

What we liked

  • Line-of-sight vision makes scouting tense and meaningful
  • Eight single-skill thieves stack into real co-op teamwork
  • Failed plans turn into funny, memorable escapes
  • Four-player online and same-screen co-op
  • Switch Complete Edition bundles all post-launch campaigns

What could be better

  • Busy top-down view can be hard to read in chaotic moments
  • Solo play is clearly weaker than co-op
  • Later levels drift toward chaos that feels unfair
  • Some thieves are far more useful than others
  • Handheld Switch screen makes the clutter worse

Cheaper than 97% of the 732 Action games we price-check.

Is it for you?

Best for

  • Groups of two to four friends looking for a co-op game night centered on planning and panic
  • Couch co-op households, especially with the Switch Complete Edition docked to a TV
  • Stealth fans who enjoy scouting and timing more than combat
  • Leaderboard chasers who want short, replayable daily runs

More reviewed in Action

Overview

Most stealth games are built around control. You watch patrol routes, wait for your moment and slip past without a sound. Monaco: What’s Yours Is Mine assumes that control won’t last. From its first floor plan, the game treats your careful plan as a first draft that three panicking friends will tear apart within ninety seconds.

Pocketwatch Games, the small independent studio behind it, won at the 2010 Independent Games Festival long before the game shipped, and the game has stayed in the co-op conversation since its April 2013 release. PC Gamer called it “one of the best co-op games of all time,” and its Metacritic score of 83 reflects a strong critical reception. Most games from that era have long since faded from those conversations.

The setup is plain. You play solo or with up to four players, online or on one screen. You pick your thieves, case a building from above, and try to get out with the loot past guards, cameras, lasers and locked doors. The story is a noir tale told from each thief’s point of view. It’s styled as unreliable testimony, which fits a game where every mission ends with people disagreeing about what happened.

In the market, Monaco sits between top-down tactical stealth and couch-party chaos. It isn’t as systemically deep as a Hitman sandbox, and it doesn’t try to be. It’s closer to a party game dressed up as a heist film: short missions, clear roles and failures loud enough to become the best part of the night. The Switch release, Monaco: Complete Edition, bundles all the post-launch content: a Survival campaign, an Epilogue campaign and a zombie mode. That makes it the fullest version of the game on either platform.

Key features

  • Line-of-sight vision: You only see what your thief can physically see. Everything else becomes a blueprint-style floor plan, so scouting has real tactical value.
  • Eight specialist thieves: The Locksmith, Lookout, Pickpocket, Cleaner, Mole, Gentleman, Hacker and Redhead each have one skill. Every heist depends on who you bring.
  • Four-player co-op: Online or on one screen. Players can revive downed teammates, so one person’s mistake doesn’t end the run for everyone.
  • Improvised gadgets: You pick up tools during a mission, so plans adapt to whatever you happen to find.
  • Noir campaign structure: Each thief tells their own version of the story, which gives the campaign a playful, unreliable-narrator frame.
  • Daily leaderboards: Speed and loot rankings give solo players and competitive crews a reason to come back.
  • Complete Edition extras (Switch): Survival and Epilogue campaigns plus a zombie mode, all included.

Analysis

The Gameplay Loop: Plan, Panic, Improvise

Monaco’s loop has three stages, and the third is the one people remember. First, you case the building. Rooms reveal themselves as your thief moves, and guard routes only show up when you have eyes on them. This part is quiet and careful, closer to a puzzle game than an action game.

Second, you execute. Locks need to be picked, cameras need to be hacked, and guards need to be avoided or taken out. Every action takes time, and the design makes that time press. A lock pick that takes three seconds feels like thirty when a flashlight beam is sweeping toward you.

Third, and this is the game’s real pitch, it all falls apart. An alarm goes off, a guard spots someone, and the careful heist becomes a sprint through corridors you only half-explored. Players grab whatever gadgets are nearby, drag each other back to their feet and improvise routes to the exit. Pocketwatch clearly designed for this moment. The heist-film fantasy isn’t about the plan working. It’s about the plan collapsing and the crew somehow escaping anyway.

Crew Design: One Skill Each, and That’s Enough

The eight thieves are a case study in restraint. Each has exactly one special skill, and that constraint does a lot of work. The Lookout sees guards through walls, which makes her the crew’s scout. The Mole tunnels through walls and ignores the level’s intended paths. The Gentleman disguises himself and walks past guards who should stop him. The Redhead charms guards into helping her, which is the funniest skill in the game when it works. The Pickpocket’s monkey collects coins on its own. The Cleaner knocks out guards quietly, the Hacker breaks into security systems, and the Locksmith simply opens locks faster.

These skills matter because they stack in co-op. A Lookout calling out guard positions while a Locksmith handles the vault door is teamwork the game creates through its systems, not through scripting. In a four-player crew, choosing thieves turns into a negotiation over how you want to approach the level. That produces far more variety than the game’s small ability list suggests.

The drawback is balance. The skills don’t pull equal weight on every map. The Locksmith and Lookout are useful everywhere, while the Redhead and Gentleman depend a lot on level layout and guard density. Experienced groups will settle on favorites, and some thieves will sit on the bench.

Solo Play: The Weaker Half

This is the one point where critical and player consensus is hard to argue with: Monaco alone is a noticeably lesser game. The line-of-sight system and single-skill thieves are built for teams. One skill is a strong role in a crew of four and a thin toolkit on your own. Without other players, the chaotic escapes become frustrating resets, and the funny moments of friends blaming each other simply disappear. Solo mode works as a puzzle-stealth game and as a way to chase daily leaderboard times. It isn’t why anyone should buy Monaco.

Difficulty Curve and Late-Game Friction

The early and middle levels are well tuned. Buildings are readable, guard counts are fair and failure feels like your fault. The later levels push toward crowded chaos: more guards, more security layers and more places for a run to fall apart through no clear mistake. Some groups will love that. Others will find the late campaign more frustrating than fun. That’s a common complaint, and it’s fair. When nobody can explain why a run failed, the failure stops being funny.

Progression and Longevity

The noir framing and per-thief stories give the campaign some shape. Long-term, though, Monaco runs on daily leaderboards and repeat co-op sessions. On Switch, the Complete Edition’s Survival campaign, Epilogue campaign and zombie mode add real volume. For a game that relies on groups coming back, that extra content makes a meaningful difference.

Visuals & performance

Monaco’s look is a functional choice, not decoration. The top-down view renders unseen areas as a schematic floor plan, and spaces fill with color and detail as your thieves see them. It’s a smart way to turn fog of war into a visual language, and at its best it looks like a heist film’s planning table come to life.

The same system is also Monaco’s most common complaint. The top-down view can look busy and hard to read. With four thieves on screen, guards on alert, flashlight cones sweeping and gadget effects firing, the image risks blurring into noise. Telling one small character from another, or spotting the doorway you need, becomes harder than it should be at exactly the moments that matter most. Readability is the game’s biggest visual weakness.

As for performance, a modest 2D game of this scope is light on hardware, and neither platform asks much of it. Any friction comes from visual clutter, not technical limits.

Platform nuances

Steam (PC): This is the original home and still the reference version for precise solo play. The top-down view benefits from a large monitor, which helps a lot with the clutter problem. Online co-op is the easiest way to assemble a full four-player crew, and the Steam community’s long-running goodwill suggests the game has held up.

Nintendo Switch (Monaco: Complete Edition): This is the version to buy if you want everything in one package, since it bundles the Survival campaign, Epilogue campaign and zombie mode. Its real strength is same-screen co-op. Passing Joy-Cons around a couch suits Monaco’s shouting-at-your-friends energy better than any online lobby. The tradeoff is screen size. In handheld mode, the already busy view gets tiny, and tracking your thief in a late-game chase takes real effort. Docked on a TV is the way to play. Online play on Switch generally needs a Nintendo Switch Online membership, so factor that in if your crew is remote.

Final verdict

Monaco: What’s Yours Is Mine understood something early that many co-op games still miss: the fun isn’t in the plan, it’s in the gap between the plan and what actually happens. Line-of-sight vision creates the tension, the single-skill thieves create the teamwork, and the inevitable collapse creates the stories you retell afterward. That design has aged well, which is why it still turns up in “best co-op” lists more than a decade on.

Its limits are just as clear. The view gets cluttered exactly when clarity matters most, the late campaign can become frustrating, and solo players get a noticeably thinner game. We recommend it for your crew, not for yourself. With three friends and a couch, or a voice chat, it’s a heist game that earns its reputation. Alone, it’s a good stealth puzzler that keeps reminding you who’s missing.

Reviewed by the Rankeno Strategy & Sim Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Quick facts

Developer
Pocketwatch Games
Publisher
Balor Games
Released
Apr 24, 2013
Price
$2.99
Genres
Action, Adventure, Casual, Indie, Strategy
Metacritic
83

Questions about Monaco: What's Yours Is Mine

Is Monaco: What's Yours Is Mine worth it?

Monaco: What's Yours Is Mine understood something early that many co-op games still miss: the fun isn't in the plan, it's in the gap between the plan and what actually happens. Our editors scored Monaco: What's Yours Is Mine 7.5 out of 10, which puts it in our Good band.

Why does Monaco: What's Yours Is Mine score 7.5 out of 10?

With a score of 7.5 out of 10, Monaco: What's Yours Is Mine lands in our Good band. Innovation is its strongest category at 8.0 out of 10. Design is the weakest at 7.0.

What do our editors like most about Monaco: What's Yours Is Mine?

Line-of-sight vision makes scouting tense and meaningful. Eight single-skill thieves stack into real co-op teamwork.

What do our editors say is Monaco: What's Yours Is Mine's biggest weakness?

Busy top-down view can be hard to read in chaotic moments. Solo play is clearly weaker than co-op.

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