Oddmar

A Masterclass in Mobile Grace

by Mobge Ltd

Action gameiOSAndroidSwitch$4.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Oddmar is an Action game for iOS, Android and Nintendo Switch. Gorgeous, fluid, and confident, it's a strong recommendation for anyone wanting a premium mobile adventure — with reservations about familiarity and difficulty. It scores 8.2 out of 10 — Great.

8.2Great#283 of 785 Action games

How it scored How we score

  • Design9.0
  • Innovation6.5
  • Value8.5
  • Utility8.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Oddmar doesn’t reinvent the platformer; it refines it with real care.

Released Apr 19, 2018

The verdict

Gorgeous, fluid, and confident, it’s a strong recommendation for anyone wanting a premium mobile adventure — with reservations about familiarity and difficulty.

What we liked

  • Exquisite, film-quality animation and art design.
  • Fluid, physics-based controls designed for precision.
  • A player-respecting, premium model with zero ads or IAPs.

What could be better

  • Core mechanics will feel familiar to genre veterans.
  • The narrative is charming but lacks significant depth.
  • Overall difficulty is on the lower side.

Cheaper than 93% of the 732 Action games we price-check.

Is it for you?

Best for

  • Players who appreciate artistry and craftsmanship in game design.
  • Fans of classic 2D platformers like Rayman and Donkey Kong Country.
  • Anyone seeking a polished, high-quality, and complete adventure on mobile or Switch.

More reviewed in Action

Overview

In an industry saturated with free-to-play mechanics designed to extract time and money, Oddmar arrives as a breath of fresh, Nordic air. Developed by Mobge Ltd and released in April 2018, this game is a deliberate and unapologetic throwback to the golden age of 2D platformers, yet it’s executed with a level of polish that feels distinctly contemporary. This is a game that knows exactly what it wants to be: a self-contained, high-quality adventure with a beginning, a middle, and an end. It makes no apologies for charging $4.99 upfront and, in return, delivers an experience free from the friction of ads, timers, or in-app purchases.

The setup is simple: our hero, Oddmar, is a Viking of questionable standing in his tribe, looked down upon for his laziness. When the village is magically spirited away, a forest fairy grants him newfound powers, and he sets off on a quest to prove his worth and save his people. It’s a classic underdog story, but the narrative serves primarily as a charming wrapper for the main event: the gameplay. The game’s strong reputation is built on its spectacular animation and a core design philosophy that puts player enjoyment above all else. It positions itself not as a time-waster but as a piece of interactive art, a console-caliber experience designed to run on a phone as well as on a dedicated gaming machine like the Nintendo Switch.

Key features

  • Momentum-Based Platforming: The controls are built around physics, emphasizing fluid movement. Wall-jumps, shield-bounces, and attacks all contribute to a satisfying sense of weight and momentum.
  • Handcrafted Worlds: The game features 24 distinct levels, each filled with unique traps, light environmental puzzles, and enemies, culminating in imaginative boss encounters that test mastery of the mechanics.
  • Storybook Presentation: Oddmar is defined by its striking visual identity. Fully voice-acted motion comics narrate the story between stages, and the in-game art and animation are of a quality rarely seen outside of major console releases.

Analysis

The single most compelling aspect of Oddmar is its complete lack of hostility toward the player. It is a game built on a foundation of respect. It respects your time with generous checkpointing and concise levels. It respects your intelligence by teaching its mechanics through elegant level design, not intrusive tutorials. And it respects your wallet by offering a complete, polished product for a single purchase. In a market dominated by psychological tricks and engagement metrics, Oddmar is structured as an honest transaction.

A Study in Frictionless Flow

The developers at Mobge Ltd clearly studied the masters of the genre. The influence of games like Rayman Origins shows throughout, particularly in the rhythmic, almost musical flow of the platforming. Oddmar wants you to find a state of grace, chaining jumps, slides, and attacks into a fluid ballet of movement. The physics engine is the star here. Your axe doubles as a tool for breaking obstacles that block a critical slide. Beyond defense, your shield enables a ground-pound that can launch you higher or trigger mechanisms in the environment.

This focus on flow is what makes the design so compelling. The challenge comes not from punishing difficulty, but from mastering the system to navigate the intricate levels with style. Collecting all the coins in a stage or completing it within a certain time limit provides the optional, hardcore challenge, but simply reaching the end is an accessible and consistently rewarding journey. The gameplay loop is tight and gratifying: you are always moving forward, always seeing something new, and the controls are tuned so that failure feels like the player’s own, not the game’s.

More Than a Pretty Face

While the visuals are what will initially draw you in, the gameplay has surprising substance. It avoids the pitfall of many modern platformers that feel like a checklist of genre tropes. Each world introduces a new environmental concept or enemy type that forces adaptation. One area might focus on navigating treacherous water currents, while another is built around riding massive, wooly beasts through collapsing caverns.

The combat is simple—a primary axe attack and a shield-stomp—but it integrates perfectly with the platforming. It’s less about complex combos and more about timing and positioning. An enemy can also serve as a platform you need to bounce off with a well-timed shield drop to reach a higher ledge. This design choice, where every element serves multiple purposes, is the hallmark of expertly crafted game design. The narrative, while light, provides just enough motivation to pull you through the world, turning Oddmar’s journey from a simple quest into a genuinely endearing tale of self-discovery.

Visuals & performance

To put it bluntly, Oddmar is visually stunning. It looks like a high-budget animated film brought to life. Character animations are fluid and full of personality, from the way Oddmar scrambles up a ledge to the goofy gait of a forest troll. The environments are lush and layered, creating a fantastic sense of depth and place. The motion-comic cutscenes that bridge the levels are a particular highlight, delivering the story with a theatrical flair that gives the whole package a richer feel. As a 2D game of this scope, it is light on hardware, and its art style is built to hold a steady frame rate — essential for a precision platformer. The art style is cohesive, vibrant, and, above all, memorable.

Platform nuances

The game’s design translates well across its target platforms, though with subtle differences.

  • iOS & Android: For a platformer, which often lives or dies by its controls, Oddmar’s touch implementation is thoughtfully designed. A smart, context-sensitive virtual joystick and dedicated buttons for jumping and attacking are built for accuracy. It is one of the few action-platformers on mobile designed to feel truly native, not like a compromised port.
  • Nintendo Switch: This is arguably the definitive version. The tactile feedback of physical buttons and an analog stick on the Joy-Cons or a Pro Controller adds a layer of precision, and docked mode on a large television is built to showcase the game’s exquisite art design, reinforcing the “console-quality” promise.

Final verdict

Oddmar is a standout of focused design and artistic craft. It doesn’t try to revolutionize the 2D platformer, but instead refines the formula with impressive precision. It’s a confident statement in the mobile space and a welcome gem in the Nintendo Switch’s indie library. The game respects your time, delights the senses, and delivers a tight, satisfying adventure from start to finish. We recommend it wholeheartedly, with the caveat that genre veterans may find its mechanics familiar and its challenge modest.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$4.99
Version
1.1.02
Last updated
Mar 17, 2019
Size
272 MB
Store ratings
10,762

Quick facts

Developer
Mobge Ltd
Released
Apr 19, 2018
From
$4.99
Genres
Action, Adventure
Age rating
9+
Store rating
4.8 ★ · 10,740 ratings

Questions about Oddmar

Is Oddmar worth it?

Oddmar is a standout of focused design and artistic craft. Our editors scored Oddmar 8.2 out of 10, which puts it in our Great band.

Why does Oddmar score 8.2 out of 10?

With a score of 8.2 out of 10, Oddmar lands in our Great band. Design is its strongest category at 9.0 out of 10. Innovation is the weakest at 6.5.

What do our editors like most about Oddmar?

Exquisite, film-quality animation and art design. Fluid, physics-based controls designed for precision.

What do our editors say is Oddmar's biggest weakness?

Core mechanics will feel familiar to genre veterans. The narrative is charming but lacks significant depth.

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