Remnant II
game
•Updated Aug 2026SteamRPG Games

Remnant II

Gunfire Games built one of the most mechanically generous action-RPGs of the decade and then hid half of it behind procedural dice rolls and a wiki tab. The combat and build depth are genuinely elite; the onboarding and optimization are not.

Get it$12.49

Where it ranks in Action

Scores 8.4 against a category average of 8.6 — below the Action average, ranking 475 of 742 Action games we've reviewed.

Scores

Score breakdown

How the overall score splits across the categories we review.

Design
8/10
Innovation
8.5/10
Value
9/10
Utility
8.5/10
Price
$12.49
one-time or subscription
Released
Jul 25, 2023
Platform
Steam
Developer
Gunfire Games
Publisher
Arc Games

More Steam / PC app reviewsMore RPG Games ranked by score

Quick summary

Remnant II (Steam) — scored 8.4: Gunfire Games built one of the most mechanically generous action-RPGs of the decade and then hid half of it behind procedural dice rolls and a wiki ta...

Pros

  • **Elite gunplay-meets-soulslike combat** that neither genre dilutes
  • **Dual-Archetype builds** deliver real, meaningful character diversity
  • **Outstanding boss design**, including alternate kill conditions

Cons

  • **No map, no markers, no explanation** — the wiki is effectively required
  • **Co-op campaign progress credits only the host**, a lasting design wound
  • **UE5 performance leans hard on DLSS/FSR**; native rendering is a stretch

Verdict

Is Remnant II worth it?

Remnant II is a better game than its rough edges suggest and a more frustrating one than its fans admit. The core is exceptional — the shooting is crisp, the bosses are inventive, the build system is generous in a way that costs the player nothing to explore, and the world art is far beyond what a mid-budget studio has any obligation to deliver. Eighty-two percent of 68,000 Steam reviewers are positive because that core is real.

What holds it back isn't difficulty. It's legibility. Gunfire built a game with enormous hidden depth and then declined to build the systems that would let players find it, in a structure where finding it on your own is mathematically unreliable. Pair that with a co-op progression rule that punishes the exact play pattern the game is marketed around, and you get a title that is constantly, needlessly harder to enjoy than it is to play.

Buy it. Play it on controller. Keep a browser tab open, agree with your friends on who hosts, and turn on upscaling without guilt. Under those conditions, it's one of the most satisfying action-RPGs of its generation — a game whose worst problems are all solvable, and whose best qualities aren't replicable anywhere else.

Pros

  • Elite gunplay-meets-soulslike combat that neither genre dilutes
  • Dual-Archetype builds deliver real, meaningful character diversity
  • Outstanding boss design, including alternate kill conditions
  • Genuine replay value from procedural rolls and Adventure Mode
  • Sustained post-launch support and strong price-to-content ratio

Cons

  • No map, no markers, no explanation — the wiki is effectively required
  • Co-op campaign progress credits only the host, a lasting design wound
  • UE5 performance leans hard on DLSS/FSR; native rendering is a stretch
  • Procedural variance means some content may never appear without re-rolls
  • Occasional crashes and traversal stutter persist

Pricing: $12.49

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Dual-Archetype builds: Seven-plus unlockable classes — Gunslinger, Handler, Medic, Challenger, Alchemist, Engineer, Summoner and others — each with a prime perk, skill tree and passives. Any two can be equipped simultaneously, and the resulting hybrid is the actual character system. Layer on rings, amulets, trait points, weapon mods, mutators and relic upgrades and the permutation space stops being a marketing number and becomes a real design surface.
  2. Procedural world assembly: Every campaign roll reshuffles dungeon layouts, boss encounters, quest chains, NPCs and loot tables. Two friends who bought the game the same day will have materially different Yaeshas. Adventure Mode lets you re-roll a single world to hunt something specific without nuking your campaign.
  3. Three-player online co-op with escalating difficulty: Survivor through Apocalypse, plus endgame Adventure and Prism progression. Enemy density and damage scale, and Apocalypse in particular turns the dodge timing from a suggestion into a requirement.

Full review

Remnant II in depth

Bottom Line: Gunfire Games built one of the most mechanically generous action-RPGs of the decade and then hid half of it behind procedural dice rolls and a wiki tab. The combat and build depth are genuinely elite; the onboarding and optimization are not.

The gunplay is the thesis

Most soulslikes that add guns treat the gun as a ranged melee weapon — a slow, committed animation with a stamina cost. Remnant II doesn't. The shooting is fast, precise, and reads like a competent third-person shooter first, with headshot feedback, weapon-specific recoil personalities and a reload cadence you'll internalize within an hour. Then it takes the stamina bar, the dodge i-frames and the punitive checkpoint structure from the other genre and asks you to run both systems at once.

That combination is the whole game, and it works because the enemy design respects it. Root infantry pressure you at mid-range while something large and unpleasant closes the gap. You cannot kite forever — stamina says no. You cannot stand and shoot — the melee threat says no. The correct play is a constant negotiation between the two, and when a fight clicks, the rhythm is unlike anything else in the space.

The bosses are the best argument for the game. Gunfire's encounter design here is genuinely first-rate: multi-phase fights with add-management layers, arena hazards that matter, and — critically — bosses with alternate kill conditions. Solve the puzzle instead of out-damaging the health bar and you get a different reward. It's an elegant way to make a boss feel like a system rather than a wall, and more games should steal it.

The build system is the reason you stay

The dual-Archetype structure is the smartest thing in Remnant II, and it's smart for a boring, structural reason: it makes the second class a modifier rather than a compromise. Medic/Challenger isn't "half a healer and half a tank" — it's a specific playstyle with its own damage floor and survivability ceiling. Engineer/Gunslinger turns turret uptime into a DPS multiplier. Handler/Summoner is a legitimate pet army.

Because the prime perk of your secondary carries over even when you swap, you're incentivized to level everything, and because trait points, rings and amulets are shared across the account, experimentation costs time rather than progress. This is the correct incentive design for a loot game, and it's why the endgame holds. The Prism system and Apocalypse-tier Adventure runs give the theorycrafters somewhere to put all of it.

Then there's the part where nobody tells you anything

Here's where the review turns. Remnant II has no map. No quest markers. No meaningful in-game guidance about its own systems. In a hand-authored world, that's a defensible aesthetic choice — see: every FromSoftware game since 2011. In a procedurally assembled world, it's a structural problem, because the community can't build shared cartographic knowledge the way Souls players do. Nobody can tell you where the thing is. They can only tell you the thing exists, somewhere, on a roll you may not have gotten.

The result is that Remnant II's most celebrated content — secret Archetypes, alternate boss kills, hidden questlines — is functionally gated behind an out-of-game wiki and a willingness to re-roll worlds repeatedly. The game's own discovery loop doesn't surface it. I don't think this is a difficulty choice; I think it's a UX gap being sold as mystique. A single unlockable in-world map, or an NPC who hints at what's present in your current roll, would cost the game nothing in atmosphere and fix most of it.

The procedural generation cuts both ways for the same reason. It's the engine of the game's replay value and the source of its most common complaint: some players simply never see certain bosses or quest chains without deliberate, repeated re-rolling. Variety you can't seek is just variance.

The co-op flaw that should have been fixed at launch

Campaign progression in co-op only credits the host. Join a friend's game, invest twelve hours, and your own campaign hasn't moved. You keep gear, materials and trait points — which softens it — but the narrative and world-state progress belongs to whoever pressed host. For a game whose entire identity is three-player co-op, this is a design decision that has aged badly and still generates friction in every friend group that picks it up. Plan around it: rotate hosts, or accept that one player is playing and two are farming.

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FAQ

Common questions

Is Remnant II worth it in 2026?

Remnant II is a better game than its rough edges suggest and a more frustrating one than its fans admit. Our experts scored Remnant II 8.4 out of 10 — recommended.

Is Remnant II good?

With a score of 8.4 out of 10, Remnant II lands in our recommended band. Value is its strongest category at 9.0 out of 10. Design is the weakest at 8.0.

How much does Remnant II cost?

Remnant II costs $12.49. Its Value category scores 9.0 out of 10.

What do users like most about Remnant II?

Elite gunplay-meets-soulslike combat that neither genre dilutes. Dual-Archetype builds deliver real, meaningful character diversity.

What do users dislike most about Remnant II?

No map, no markers, no explanation — the wiki is effectively required. Co-op campaign progress credits only the host, a lasting design wound.

What platforms is Remnant II available on?

Remnant II is available on Steam.

Who makes Remnant II?

Remnant II is made by Gunfire Games.

What are good Remnant II alternatives?

The closest alternatives to Remnant II are What the Car?, Monaco: What's Yours Is Mine, Ravenfield.

Is our Remnant II review up to date?

We last refreshed our Remnant II review in Aug 2026.

About this review

How we scored Remnant II

Remnant II was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.4. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 11, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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