Resident Evil 4 (2023 Remake)

The Remake Other Remakes Should Study

by CAPCOM Co., Ltd.

Action gameiOSSteamPlayStationXbox$39.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Resident Evil 4 (2023 Remake) is an Action game for iOS, Steam, PlayStation and Xbox. On Steam, this is essential. On iPhone, it's an impressive technical feat with an asterisk the size of a 70GB install. It scores 9.4 out of 10 — Outstanding.

9.4Outstanding#31 of 785 Action games

How it scored How we score

  • Design10.0
  • Innovation8.5
  • Value9.0
  • Utility9.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Capcom didn’t just restore a classic — it rebuilt one of gaming’s most influential action games with enough confidence to cut, rewrite, and improve the sacred text.

Released Mar 23, 2023

The verdict

On Steam, this is essential. On iPhone, it’s an impressive technical feat with an asterisk the size of a 70GB install.

What we liked

  • Best-in-class combat loop; the parry system makes every fight more dynamic
  • Ashley redesign turns the original's weakest mechanic into a strength
  • Gorgeous RE Engine work on capable hardware
  • Generous structure: NG+, free Mercenaries, meaty paid DLC

What could be better

  • iOS touch controls undermine timing-critical gameplay
  • ~70GB mobile install with steep hardware requirements
  • Some beloved 2005 content and camp was cut or reworked
  • Island act still trails the village and castle

Pricier than 88% of the 732 Action games we price-check.

Is it for you?

Best for

  • Survival-horror devotees who want the genre's mechanical high-water mark
  • Lapsed fans of the 2005 original curious whether lightning strikes twice (it does)
  • Action-game players who've never touched Resident Evil — this is the entry point
  • Apple hardware enthusiasts with an iPhone 15 Pro/M1 iPad, a physical controller, and storage to spare

More reviewed in Action

Overview

Remaking Resident Evil 4 was, on paper, a terrible idea. The 2005 original isn’t some forgotten relic in need of rescue; it’s the game that invented the over-the-shoulder camera every third-person shooter has cribbed since. You don’t remaster the Rosetta Stone. And yet Capcom — riding a hot streak after its RE2 remake — went ahead and did it anyway, rebuilding the entire game in its proprietary RE Engine and shipping it on March 23, 2023 to near-universal acclaim, reflected in a Metacritic score of 91.

The premise survives intact. Six years after Raccoon City, federal agent Leon S. Kennedy arrives in a rotting European village to retrieve Ashley Graham, the President’s kidnapped daughter, and discovers the locals hollowed out by Los Iluminados, a parasite cult with theatrical taste in violence. What’s changed is everything around that premise: combat has been rearchitected around a new knife parry system, the tonal whiplash of the original has been sanded into something genuinely menacing, and Ashley has been rewritten from escort-mission liability into an actual character.

Market positioning is straightforward on Steam — a premium single-player campaign, 15–20 hours, with a free Mercenaries arcade mode and the paid Separate Ways DLC starring Ada Wong. The iOS release is the stranger bet: full console horror on an iPhone 15 Pro, at console pricing, demanding roughly 70GB of your phone’s storage. One of these platforms is a slam dunk. The other is a statement.

Key features

  • Knife parries and a durability economy: The knife is no longer a backup tool; it’s the spine of the combat system. Parrying a chainsaw mid-swing is the single best new idea here — and the durability cost means the safety net is always being rationed.
  • The attaché case, still undefeated: Inventory management as spatial puzzle. Scavenged ammo, herbs, and crafting materials compete for grid space, and the tension between “take the treasure” and “keep the rifle rounds” never stops being a real decision.
  • The Merchant’s upgrade loop: Treasures found in the field convert into weapon upgrades through gaming’s most beloved arms dealer. It’s a clean economic loop that turns exploration into tangible firepower.
  • Redesigned encounters and expanded side content: Boss fights have been rebuilt rather than retraced, stealth takedowns add a quiet option the original never had, and blue-request side quests give the Merchant economy more inputs.
  • Post-launch done right: Mercenaries mode arrived free; Separate Ways is paid but substantial. No microtransaction sludge in the core experience.

Analysis

The Combat Loop

The 2005 game’s genius was making you stand still to shoot — vulnerability as a mechanic. The remake lets you move and fire, which should break everything, and doesn’t. Capcom rebalanced around aggression: enemies flank harder, close distance faster, and mutate mid-fight. The parry is the keystone. It converts panic into rhythm — a pitchfork thrust becomes an opening, a thrown hatchet becomes a deflection, and suddenly a mob fight plays less like a shooting gallery and more like crowd-control choreography. Kneecap a Ganado, roundhouse the stagger, parry the guy behind you. On paper, nothing else in the genre is built this well.

Resource scarcity keeps the power fantasy honest. Ammo drops respond to what you’re carrying, but never generously enough to feel safe. Crafting gunpowder into the right ammo type is a constant micro-decision, and the design punishes hoarders and spendthrifts alike. This is the tight resource management the survival-horror genre keeps promising and rarely delivers — pressure without tedium.

Ashley, Fixed

The original’s escort mechanics were tolerated, not loved. The remake’s smartest structural change is removing Ashley’s health bar entirely: she gets downed, you pick her up, and the failure state only triggers if enemies carry her off. She hides on command, follows intelligently, and — crucially — the writing gives her agency and a personality beyond “cargo.” A section where you briefly play as her is built to leave you uneasy. Turning the game’s most infamous weakness into a strength is the clearest evidence this remake was built by people who understood why the original worked, not just that it worked.

What Got Cut, and Whether It Matters

Purists will notice absences. Some set pieces from 2005 are gone or heavily reworked, certain camp-classic line readings didn’t survive the tonal overhaul, and the QTE-heavy sequences were mercifully executed off-screen. The trade is worth it. The remake’s Salazar is less quotable but more coherent; the village siege hits harder without the B-movie wink. Where the original was a haunted carnival, this is a horror film that occasionally smirks. A few cuts sting — but “reverent” and “good” are different goals, and Capcom correctly chose the second one.

Pacing and Structure

The three-act structure — village, castle, island — remains, and the island (historically the weakest act) received the heaviest renovation. It’s still the softest stretch, now merely good rather than a slog. Side quests threaded through the campaign give backtracking a purpose without bloating the runtime. At 15–20 hours with a New Game+ that meaningfully changes your arsenal, plus Mercenaries for score-chasers and Separate Ways for the Ada faithful, the content-to-padding ratio is exceptional. Nothing here exists to inflate a playtime metric.

Visuals & performance

The RE Engine remains Capcom’s quiet superpower. The village at dusk — mud, lamplight, wet wood, that oppressive gray sky — is one of the best-realized horror environments ever shipped, and the engine’s material work is built to make gore land with unpleasant conviction. Character faces are extraordinary; Leon’s perpetual exhaustion does half the script’s work.

On Steam, the port is designed well: scalable across a wide hardware range, with ultrawide support and a UI that deserves specific praise — the attaché case is diegetic, readable, and pleasant to touch, which matters when you’re reorganizing it for the fortieth time. On the iPhone 15 Pro and M1-class iPads, the fact that this runs at all is remarkable; a 2D-scale horror campaign compressed onto a phone was always going to carry a tax in dynamic resolution and thermals during extended sessions. MetalFX upscaling carries a heavy load, and murkier scenes show it.

Platform nuances

Steam is the definitive way to play. Mouse aim sharpens the combat, mods extend the shelf life, and the hardware headroom lets the RE Engine breathe. If you own a mid-range PC or better, there is no caveat here worth typing.

iOS is more complicated. The technical achievement is real — full cross-save with the Mac version, proper controller support, the entire uncompromised campaign in your pocket. But the honest assessment: touch controls are a last resort, not a way to play a parry-timing-dependent horror game. Without a paired gamepad, you’re fighting the interface harder than the Ganados. Add the ~70GB install (a third of a base iPhone 15 Pro), console-tier pricing, and the hardware floor of an iPhone 15 Pro or M1 iPad, and the audience narrows to a sliver: people with premium Apple hardware, a Backbone or DualSense, and lots of free storage. For them, it’s great. For everyone else, it’s the version you admire and don’t buy. The mixed store reception of the mobile port relative to the Steam release reflects exactly this math.

Final verdict

Most remakes are museum work — careful restoration, glass case, don’t touch. Resident Evil 4 (2023) is the rarer thing: a remake with editorial judgment. Capcom kept the skeleton, rebuilt the muscle, and had the nerve to cut what didn’t serve the new whole. The result is simultaneously a better horror game and a better action game than its legendary source, which shouldn’t be possible and is. We rate it Outstanding — one of the very best in its category.

The Steam release is an unqualified recommendation — one of the finest action-horror games ever made, at any price it’s currently selling for. The iOS port is a genuine engineering flex undercut by storage demands, pricing, and the physics of touchscreens. Buy it on PC. Marvel that the phone version exists. Play it with a controller or not at all.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Quick facts

Developer
CAPCOM Co., Ltd.
Released
Mar 23, 2023
Price
$39.99
Genres
Action, Adventure
Age rating
17+
Store rating
3.9 ★ · 2,020 ratings
Metacritic
91

Questions about Resident Evil 4 (2023 Remake)

Is Resident Evil 4 (2023 Remake) worth it?

Most remakes are museum work — careful restoration, glass case, don't touch. Our editors scored Resident Evil 4 (2023 Remake) 9.4 out of 10, which puts it in our Outstanding band.

Why does Resident Evil 4 (2023 Remake) score 9.4 out of 10?

With a score of 9.4 out of 10, Resident Evil 4 (2023 Remake) lands in our Outstanding band. Design is its strongest category at 10.0 out of 10. Innovation is the weakest at 8.5.

What do our editors like most about Resident Evil 4 (2023 Remake)?

Best-in-class combat loop; the parry system makes every fight more dynamic. Ashley redesign turns the original's weakest mechanic into a strength.

What do our editors say is Resident Evil 4 (2023 Remake)'s biggest weakness?

iOS touch controls undermine timing-critical gameplay. ~70GB mobile install with steep hardware requirements.

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