Overview
From The Astronauts, the studio behind The Vanishing of Ethan Carter and Painkiller, comes Witchfire, a first-person RPG shooter that plunges players into a grim, unforgiving world. This is a fusion where the tactical gunplay and punishing difficulty of a soulslike collide with the iterative, ever-evolving progression of a roguelite, spiced with the high-stakes gamble inherent to the extraction genre. Players step into the blood-soaked boots of a “Preyer”—a condemned sinner resurrected by the Church to hunt witches. This dark transformation imbues them with unnatural resilience and a thirst for redemption, achievable only by facing the horrors unleashed by the Witch of the Black Sea.
The game’s market positioning is distinct: it aims squarely at the intersection of players who crave demanding combat, strategic buildcrafting, and the thrill of risk-reward loops. While the FPS market is saturated, Witchfire distinguishes itself through its unique blend of mechanics, offering a refreshing departure from conventional run-and-gun experiences. The Early Access label is critical here, signaling a game in active development, iterating on its core mechanics and expanding its content. It’s a bold proposition, demanding player investment not just in hours, but in patience as the developers refine their vision. The core loop—perilous expeditions into hostile biomes, vanquishing foes, bolstering powers, and expanding an arsenal—is designed to be profoundly engaging, pointing toward a strong final product. The Astronauts have demonstrated a clear understanding of the genres they’re blending, creating a design that feels both familiar in its individual parts and distinctive in its synthesis.
Key features
- Soulslike Combat & Challenge: Demanding, precise first-person shooter mechanics combined with a high degree of difficulty, where every encounter can be lethal. Success demands careful positioning, resource management, and mastery of weapon and spell loadouts.
- Roguelite Arcana System: A persistent progression system allowing players to enhance their Preyer and weaponry with unique boons (Arcana) after each successful encounter, encouraging diverse builds and adaptation.
- Extraction Mechanics: Players venture into expansive biomes to scavenge valuable resources. The risk-reward tension is central: extract with your gains, or push deeper for greater rewards, risking death and potential loss.
- Hermitory Customization: A central hub where players can customize their Preyer’s build, choosing from a diverse array of weapons, spells, and artifacts to tailor their playstyle for upcoming expeditions.
- Expansive, Immersive Biomes: Strategically choose battlegrounds within large, visually distinct dark fantasy environments, each offering unique challenges and opportunities.
Analysis
Witchfire doesn’t just borrow from its inspirations; it forges them into a cohesive, often brutal, identity. The gameplay loop is built on calculated risk. Players enter a dangerous zone, engage in intense firefights, collect resources, and decide when to push further or when to retreat. This decision-making process, whether to risk more by facing formidable Familiars or to secure current gains, is the throbbing heart of its extraction DNA. Unlike traditional extraction shooters, Witchfire layers on a persistent sense of character progression. Death is a learning opportunity, offering a one-time chance to retrieve lost items before a fresh start—a signature soulslike mechanic that mitigates the sting of failure without diminishing its impact.
The combat design is visceral and demanding. This isn’t a game built for spray-and-pray. The weapons are designed to play distinctly, from the concussive force of a shotgun to the precise lethality of a rifle, and the game rewards mastering their nuances. Spells offer a dynamic layer of crowd control and offensive power, transforming the Preyer into a veritable arcane artillery platform. The enemy design contributes significantly to the challenge; foes are not mere fodder but tactical threats, often requiring specific approaches or weapon types to overcome efficiently. The Arcana system, a cornerstone of its roguelite elements, is designed to prevent runs from feeling stale. Each new boon genuinely alters gameplay, leading to emergent strategies and encouraging experimentation. Will you lean into a high-critical-hit rifle build, or embrace a spell-slinging tank? The choices matter, and they drive replayability.
The Hermitory serves as the critical strategic layer outside of combat. It’s here that the Preyer is refined and prepared. The sheer depth of customization, encompassing weapons, spells, and artifacts, allows for an almost overwhelming degree of buildcrafting. This depth is essential, as the game rarely holds your hand; understanding enemy types, biome layouts, and the strengths and weaknesses of a chosen loadout is vital. The interface in the Hermitory is built to present information clearly, though the volume of options can be daunting initially. As an Early Access title, there’s always the potential for balance shifts and new additions, but the foundation laid for intricate player expression is already remarkably robust. The integration of these disparate elements—soulslike punishment, roguelite evolution, and extraction tension—is organically interwoven, creating a singular, compelling experience that rewards patience, skill, and strategic foresight.
Visuals & performance
Visually, Witchfire is a strong showing for the dark fantasy aesthetic. The game renders its grim world with an oppressive beauty, from the decaying gothic architecture to the grotesque, yet intricately designed, enemy models. The use of light and shadow is particularly effective, enhancing the atmosphere and occasionally playing tricks on the player’s perception. UI elements are clean and functional, providing necessary information without cluttering the screen during intense firefights. As an Early Access release, optimization work is naturally ongoing, and a 2D-scale ambition rendered in full 3D means hardware demands are worth checking against a given rig. The Astronauts have demonstrated a commitment to visual fidelity, making each expedition a feast for the eyes, albeit a morbid one.
Platform nuances
Available on Steam since September 23, 2024, Witchfire benefits from the robust PC gaming ecosystem. The precision demanded by its first-person shooter mechanics is well suited to a mouse and keyboard setup, where twitch reflexes and accurate targeting are essential for surviving its brutal encounters. While controller support is present, the intricate movement and aiming required to consistently land headshots or evade enemy attacks are inherently better served by the traditional PC input method. Players with higher refresh rates and powerful hardware will get the most out of the game’s pacing, a tangible advantage in a title where every millisecond can mean the difference between victory and a frustrating death.
Final verdict
Witchfire is a statement of intent. It shows how established genres can be hybridized to create something fresh, brutal, and compelling. The Astronauts have delivered an Early Access title that, despite its inherent incompleteness, already showcases a finely tuned loop of high-stakes combat, strategic progression, and atmospheric immersion. It demands patience and skill in equal measure, but the rewards—the satisfaction of overcoming overwhelming odds, the thrill of a successful extraction, the evolution of a carefully crafted build—are substantial. We rate it a clear recommendation with real reservations: this is a pilgrimage into the heart of darkness, and it’s well worth the journey.
Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review