Absolver
game
•Updated Aug 2026SteamIndie Games

Absolver

Absolver contains one of the most original combat systems ever shipped in a video game — a martial-arts move-set builder disguised as an action RPG — and wraps it in a game that runs out of content, structure, and netcode long before it runs out of ideas. Brilliant bones, undercooked body.

Get it$29.99

Where it ranks in Action

Scores 7.6 against a category average of 8.6 — below the Action average, ranking 680 of 742 Action games we've reviewed.

Price
$29.99
one-time or subscription
Released
Aug 29, 2017
Platform
Steam
Developer
Sloclap
Publisher
Devolver Digital
Metacritic
75 / 100

More Steam / PC app reviewsMore Indie Games ranked by score

Quick summary

Absolver (Steam) — scored 7.6: Absolver contains one of the most original combat systems ever shipped in a video game — a martial-arts move-set builder disguised as an action RPG — ...

Pros

  • The **Combat Deck** is a legitimately original idea, executed with conviction
  • Four-stance directional combat produces real, deep mind games
  • Motion-captured animation that's both gorgeous and tactically readable

Cons

  • Campaign is thin, cryptic, and over in under eight hours
  • **P2P netcode** turns long-distance duels into a coin flip
  • Shrunken population makes matchmaking and the School system unreliable

Scores

Score breakdown

How the overall score splits across the categories we review.

Design
7.5/10
Innovation
9.5/10
Value
8.5/10
Utility
6.5/10

Our strongest category here is Innovation (9.5/10); the weakest is Utility (6.5/10).

Verdict

Is Absolver worth it?

Absolver is the rare game whose central mechanic is worth more than the game containing it. Sloclap invented something real — a fighting system where the player authors the vocabulary — and then shipped it inside a hollow world with fragile netcode and a tutorial that isn't one. Nine years on, the flaws haven't been fixed and won't be. The idea, meanwhile, still hasn't been matched by anyone.

Buy it on sale, bring a controller and a friend, and accept that you're paying for a prototype of a masterpiece rather than the masterpiece itself. That prototype is still more interesting than most finished games.

Pros

  • The Combat Deck is a legitimately original idea, executed with conviction
  • Four-stance directional combat produces real, deep mind games
  • Motion-captured animation that's both gorgeous and tactically readable
  • Superb art direction and an Austin Wintory score that punches above the budget
  • Downfall added meaningful PvE roguelike content — for free
  • Cheap, and frequently much cheaper

Cons

  • Campaign is thin, cryptic, and over in under eight hours
  • P2P netcode turns long-distance duels into a coin flip
  • Shrunken population makes matchmaking and the School system unreliable
  • Deck editor UI actively obstructs the game's best feature
  • Effectively abandoned; no patches, no roadmap
  • Assumes you'll learn from other players who may not be there

Pricing: $29.99

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. The Combat Deck: A fully user-authored move set. You collect individual attacks by absorbing them from opponents mid-fight, then sequence them into personal combo strings across four stances. This is character creation as choreography.
  2. Four-Stance Directional Combat: Every attack you throw rotates your body into a new stance, which determines what you can throw next. Offense and positioning are the same variable. There is no neutral to return to.
  3. Combat Styles: Four defensive philosophies — Forsaken (parry), Windfall (dodge), Kahlt (absorb damage into a delayed pool), and Faejin (alternating light/heavy pressure, added free with Downfall) — that fundamentally change how you read an opponent rather than just adding a button.
  4. Shared Open World: Seamless PvPvE zones with no chat, where cooperation and betrayal are negotiated entirely through emotes and body language.
  5. Schools: Create a school, teach your deck to other players, and your combat philosophy propagates through the population like a lineage. It's a genuinely novel social mechanic.
  6. Downfall Expansion (Free): Procedurally sequenced Adalian Mines runs with boss fights — a roguelike PvE mode bolted on post-launch to answer the "what do I do now?" problem.

Full review

Absolver in depth

Bottom Line: Absolver contains one of the most original combat systems ever shipped in a video game — a martial-arts move-set builder disguised as an action RPG — and wraps it in a game that runs out of content, structure, and netcode long before it runs out of ideas. Brilliant bones, undercooked body.

The Combat Deck is the whole review

Strip everything else away. What makes Absolver worth your time in 2026 is that it treats a fighting-game move list as raw material rather than a fixed spec sheet.

Here's the loop. You fight someone — AI or player — and as their attacks land on you, an absorption meter fills. Fill it, and the move enters your library. Then you open the deck editor and slot that move into one of four strings, each anchored to a stance. Because every attack ends in a stance, and every string begins in one, your deck isn't a list. It's a directed graph. A well-built deck flows: the alternate-side kick that ends in Right Forward feeds the overhead elbow that starts there, which dumps you into Left Back where your best sweep lives.

Build it badly and you'll throw one good hit and then flail into a stance with nothing useful in it. Build it well and you become a specific, legible thing — a grappler, a rangey kicker, a feint-heavy pressure monster — that no other player is running in quite the same configuration.

I want to be precise about why this matters. In Tekken or Street Fighter, mastery means learning a fixed, designer-authored vocabulary. In Absolver, mastery means authoring the vocabulary and then learning it. The skill ceiling has two floors. Most players who bounce off the game bounce off at the first one, never realizing the second exists.

The moment-to-moment fighting is deliberate and weighty. Attacks have real startup. Feints exist and cost you tempo. Reading an opponent's stance to predict which of their four strings is coming is the actual game being played, and against a good human it produces a mind-game density I'd put alongside any dedicated fighter.

Where the structure collapses

The single-player campaign is a shrug. You wander a modestly sized, handsome, largely empty world, whack respawning Prospect husks, absorb moves, and eventually fight a few marked bosses. It takes maybe five to eight hours if you don't rush, and it functions almost entirely as a tutorial with delusions of being a Souls game. The Guides speak in portentous fragments. The world offers atmosphere and nearly zero direction.

This is the game's central design failure, and it isn't about content volume — it's about onboarding. Absolver's deck system is genuinely hard to understand. It needed a campaign that taught stance flow, string construction, and defensive-style tradeoffs through escalating, designed encounters. Instead it gives you an editor, a shrug, and a hope that you'll find a good player who feels like teaching. The School system was the intended answer. It's a lovely idea that requires a healthy population to function, which brings us to the other problem.

Netcode, and the population math

Absolver's PvP runs on peer-to-peer connections, and in a game where the difference between a parry and a face full of elbow is a handful of frames, that is a load-bearing weakness. Against a nearby opponent on a clean line, duels feel crisp and the whole thing sings. Against someone across an ocean, you get the rubber-banding, phantom-hit, "I definitely parried that" experience that has driven off a meaningful chunk of the playerbase. Server instability at launch made this worse and the reputational damage stuck.

Compounding it: the population has thinned dramatically since 2017. Sloclap moved on to Sifu and then Rematch. The servers are still up and the world still has strangers in it, but ranked matchmaking in a game this small means longer queues and a narrower spread of opponent quality — and Absolver is a game whose entire late-game is other people.

Downfall, and what it fixed

The free Downfall expansion was an honest, substantial response to the endgame void. Procedurally sequenced runs through the Adalian Mines, escalating floors, real boss fights, and the Faejin style. It gave solo players a reason to keep tuning decks and a place to test them that didn't depend on someone else being online. It's good. It's also, structurally, a roguelike mode added to a game that needed a spine — a splint, not a skeleton.

The interface

The menus are bad. Not catastrophic, but clearly built by people whose passion was elsewhere. The deck editor — the single most important screen in the game — is fiddly, requires more clicks than it should to preview a move's stance transitions, and does a poor job surfacing the one thing you actually need: what flows into what. A visual graph of your deck's stance connections would have transformed the new-player experience. It never arrived.

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Alternatives

If not Absolver, then what?

Best alternatives to Absolver

FAQ

Common questions

Is Absolver worth it in 2026?

Absolver is the rare game whose central mechanic is worth more than the game containing it. Our experts scored Absolver 7.6 out of 10 — recommended.

Is Absolver good?

With a score of 7.6 out of 10, Absolver lands in our recommended band. Innovation is its strongest category at 9.5 out of 10. Utility is the weakest at 6.5.

How much does Absolver cost?

Absolver costs $29.99. Its Value category scores 8.5 out of 10.

What do users like most about Absolver?

The Combat Deck is a legitimately original idea, executed with conviction. Four-stance directional combat produces real, deep mind games.

What do users dislike most about Absolver?

Campaign is thin, cryptic, and over in under eight hours. P2P netcode turns long-distance duels into a coin flip.

What platforms is Absolver available on?

Absolver is available on Steam.

Who makes Absolver?

Absolver is made by Sloclap.

What are good Absolver alternatives?

The closest alternatives to Absolver are Whisker Squadron: Survivor, Deadlink, Mortal Shell.

Is our Absolver review up to date?

We last refreshed our Absolver review in Aug 2026.

About this review

How we scored Absolver

Absolver was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 7.6. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 11, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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7.6AbsolverSteam