Astral Ascent

The Garden’s Gilded Cage

by Hibernian Workshop

Action gameSteamSwitchPlayStation$24.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Astral Ascent is an Action game for Steam, Nintendo Switch and PlayStation. It's a polished, challenging escape worth repeated attempts — recommended, with real reservations on its early-game difficulty and Switch performance. It scores 8.0 out of 10 — Great.

8.0Great#340 of 785 Action games

How it scored How we score

  • Design8.5
  • Innovation7.0
  • Value8.5
  • Utility8.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Astral Ascent doesn’t reinvent the roguelite, but its carefully tuned combat, distinct hero roster, and narrative persistence keep it from feeling like a copy.

Released Nov 14, 2023

The verdict

It’s a polished, challenging escape worth repeated attempts — recommended, with real reservations on its early-game difficulty and Switch performance.

What we liked

  • Deeply satisfying and fluid combat mechanics
  • Four truly distinct heroes with unique playstyles
  • Excellent boss design with meaningful encounters
  • Engaging narrative integration that rewards replay
  • High degree of spell customization and build diversity

What could be better

  • Can be overwhelming for new roguelite players
  • Early game randomness can feel arbitrary
  • Visual chaos in co-op can occasionally hinder readability
  • Switch version entails portability compromises

Pricier than 66% of the 732 Action games we price-check.

Is it for you?

Best for

  • Players who appreciate challenging 2D action-platformers with robust combat systems.
  • Roguelite enthusiasts seeking titles with compelling meta-progression and narrative depth.
  • Gamers who enjoy experimenting with diverse character builds and spell synergies.
  • Friends looking for a demanding yet rewarding co-op experience.

More reviewed in Action

Overview

In an increasingly crowded market saturated with procedurally generated challenges and the promise of endless replayability, Hibernian Workshop’s Astral Ascent arrives not with a bang, but with a confident, deliberate stride. This isn’t a title seeking to upend established conventions; rather, it refines and polishes them. Billed as a captivating 2D platformer roguelite, Astral Ascent thrusts players into the daunting confines of “The Garden,” an astral prison whose escape is contingent upon vanquishing 12 formidable bosses, collectively known as the Zodiacs. Each of these adversaries is carefully designed, boasting distinct combat patterns, intricate backstories that deepen the lore, and a clear demand for player mastery.

The game’s market positioning places it firmly alongside titans like Hades and Dead Cells, and it endeavors to carve its own niche through an emphasis on character diversity and spell customization. Players are offered a choice of four distinct heroes: Ayla, Kiran, Calie, and Octave. This isn’t a superficial roster; each character arrives with a bespoke arsenal of weapons, inherent abilities, and fundamental playstyles that genuinely alter the strategic calculus of each run. This commitment to distinct identities for its protagonists ensures the game doesn’t simply feel like a reskin with different stats, but rather a quartet of unique challenges and opportunities. The underlying design promises dozens of unlockable and optimizable spells, fostering an environment where players can continuously experiment and forge progressively stronger, personalized builds. Perhaps most compelling for a genre often criticized for its narrative fragility, Astral Ascent weaves its story into the fabric of its roguelite design. The narrative unfolds piecemeal with each successive replay, gradually enriching the understanding of its characters and the arcane world they inhabit. This approach, if executed as intended, transforms repetition from a chore into a pilgrimage of discovery. The inclusion of local co-op and Steam Remote Play Together further solidifies its appeal, extending the arduous journey through The Garden into a shared experience.

Key features

  • The Garden’s Gauntlet: Navigate a challenging 2D platformer roguelite world, relentlessly pursuing escape from an astral prison by conquering its 12 unique Zodiac bosses.
  • Diverse Hero Roster: Choose from four distinct heroes—Ayla, Kiran, Calie, and Octave—each boasting unique weapons, abilities, and playstyles for varied strategic approaches.
  • Deep Spell Customization: Unlock and optimize dozens of unique spells, allowing for the creation of personalized and progressively more powerful character builds.
  • Narrative-Infused Replayability: Experience a story that unfolds dynamically with each run, gradually deepening understanding of the game’s rich lore and characters.
  • Cooperative Escape: Share the challenge with a friend through local co-op play or Steam Remote Play Together, adding a social dimension to the demanding journey.

Analysis

The roguelite genre has, in recent years, become a fertile ground for innovation, but also a swamp of derivative attempts. Astral Ascent attempts to stand out not by discarding the established blueprint, but by perfecting its contours. The gameplay loop is instantly recognizable: die, learn, upgrade, repeat. Yet, the design here is notably refined. The platforming is built to be fluid, responsive, and demanding without being unfair, a critical balance often missed in 2D action titles. Combat, the true heart of any roguelite, is designed to be punchy and tactical. Each hero presents a genuine learning curve. Ayla’s swift, precise attacks contrast sharply with Kiran’s more deliberate, heavy-hitting strikes, forcing players to adapt not just their button presses, but their entire strategic mindset for positioning and engagement. Calie’s ranged prowess and Octave’s unique mechanics further diversify the experience, making the act of switching characters feel like encountering an entirely new game. This thoughtful character design is the lynchpin of its replayability.

The “dozens of unique spells” initially sound like standard roguelite fare, but Astral Ascent truly leans into the concept of build optimization. Spells often go beyond incremental power boosts, synergizing in compelling ways that transform a basic attack into a room-clearing crescendo. Discovering these interactions, chaining abilities, and leveraging elemental weaknesses becomes a meta-game in itself, extending the longevity far beyond a single successful run. The feeling of “breaking” a run with an overpowered build is a potent hook, one that drives the player back into the Garden’s embrace. However, this depth can also present a barrier. New players might find the sheer volume of options overwhelming, and early runs are structured to feel punishingly difficult until a foundational understanding of spell archetypes and their utility is established. The randomization, while generally fair, can occasionally produce suboptimal early-game choices that feel like an arbitrary roadblock rather than a true skill check.

The narrative integration, frequently a secondary concern in roguelites, is where Astral Ascent makes its strongest attempt to differentiate itself. The fragmented storytelling, revealing morsels of lore and character backstories with each successive attempt, creates a compelling reason to keep pushing forward, even after a crushing defeat. It transforms the grind of repetition into an archaeological dig, unearthing deeper layers of meaning. This approach mitigates some of the inherent frustration of permadeath, framing each failure not just as a setback, but as an opportunity for exposition. It’s an intelligent design choice that rewards persistence with contextual understanding, preventing the world from feeling static or purely functional. The pacing of these narrative reveals is well-judged, structured to feel like organic discoveries rather than an expository dump.

The Zodiac bosses are, without hyperbole, the game’s undisputed stars. Each of the 12 encounters is superbly designed, demanding pattern recognition, precise platforming, and an intelligent application of chosen abilities. Their backstories, revealed through the aforementioned narrative snippets, lend a tragic weight to their formidable presence, making each victory feel more significant than just another notch on the belt. These bosses are puzzles rather than damage sponges, each requiring a tailored approach and an unwavering focus. The difficulty curve, while steep, is designed to rarely feel cheap, ensuring that each defeat is a lesson learned, rather than an unfair punishment. The co-op mode, whether local or via Steam Remote Play Together, is a welcome addition, transforming the solitary struggle into a shared endeavor. With two players on screen, crucial visual cues can be harder to track amid the chaos, but the ability to revive a downed ally and coordinate attacks adds a new strategic layer and a significant boost to accessibility for those struggling with the solo challenge. It reads as a legitimate, albeit distinct, way to experience the Garden.

Gameplay Loop

The core loop of Astral Ascent is simple on the surface: venture into The Garden, defeat enemies, collect resources, choose upgrades, vanquish a Zodiac, and repeat until all 12 are overcome or death intervenes. What prevents this from becoming monotonous is the constant feedback loop of progress. Even failed runs yield “Dream Fragments” and other persistent currencies, allowing for permanent upgrades that make subsequent attempts incrementally easier. This metagame progression is standard, but the balance here appears particularly well-tuned. It never demands grinding to advance; rather, grinding accelerates a journey that is already satisfying on its own terms. The introduction of new spells and “auras” (passive bonuses) continuously injects novelty, encouraging experimentation and preventing any single build from feeling like the definitive solution. The pacing between combat rooms, narrative encounters, and upgrade opportunities is structured to feel organic, guarding against fatigue.

Interface & Usability

The UI is clean and functional, prioritizing clarity during intense combat encounters. Crucial information – health, mana, active spells – is readily available without cluttering the screen. Out-of-combat menus for spell selection and upgrades are intuitive, though the large volume of spells likely requires a few runs to fully grasp the iconography and benefits of each. The visual cues for enemy attacks are distinct and readable, a vital component in a fast-paced platformer where split-second decisions dictate survival.

Visuals & performance

Astral Ascent’s visual presentation shows pixel art used as a deliberate artistic statement. The environments of The Garden are vibrant and richly detailed, each biome possessing a distinct aesthetic that contributes to the overall world-building. Character and enemy designs are equally impressive, showcasing expressive animations that convey both personality and combat readiness. The spell effects, crucial for a game centered around magical combat, are appropriately flashy without devolving into visual noise. Explosions, particle effects, and elemental bursts are impactful, providing clear feedback for successful attacks. This is a deliberate artistic choice that feels contemporary and carefully rendered, not a retro throwback.

As a 2D game of this scope, Astral Ascent is light on hardware demands, and its design — quick restarts, repeated attempts, layered spell effects — is built around a smooth, uninterrupted experience. That emphasis on technical polish contributes significantly to the game’s immersive quality, ensuring that aesthetic choices enhance, rather than detract from, the gameplay.

Platform nuances

On Steam, Astral Ascent is well suited to its platform. The precision demanded by its platforming and combat mechanics pairs naturally with keyboard and mouse, though controller support is robust and equally viable. Customizable keybinds let players tailor the experience to their exact preferences. Steam Remote Play Together makes co-op straightforward for friends, broadening its accessibility.

The Nintendo Switch version offers the obvious advantage of portability, but portability inevitably entails some compromises. The vibrant pixel art scales down well to the smaller screen, maintaining much of its charm, though intricate details can be harder to appreciate. A demanding, effects-heavy action game of this kind is the sort of title where handheld play can strain readability during intense co-op sequences, and the Joy-Cons lack the ergonomic comfort and precision of a dedicated pro controller, which is the sensible choice for extended sessions on a platform that demands such input accuracy. The convenience of taking The Garden on the go is a significant draw, but players prioritizing graphical fidelity and maximum precision may find the Steam version the better experience.

Final verdict

Astral Ascent borrows from the roguelite playbook and annotates it carefully, adding its own flourishes of narrative elegance and mechanical precision. It’s a game that respects the player’s intelligence, demanding mastery over its systems while subtly guiding them through a compelling, unfolding story. While it may not blaze an entirely new trail, its execution is polished, its combat refined, and its character diversity impactful — enough to make it a strong contender in a genre often defined by its giants, even if its steep early game and Switch compromises give pause. We recommend it: this is an escape attempt worth taking, repeatedly.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$24.99
Store ratings
5,488

Quick facts

Developer
Hibernian Workshop
Released
Nov 14, 2023
From
$24.99
Genres
Action, Adventure, Indie
Metacritic
86

Questions about Astral Ascent

Is Astral Ascent worth it?

Astral Ascent borrows from the roguelite playbook and annotates it carefully, adding its own flourishes of narrative elegance and mechanical precision. Our editors scored Astral Ascent 8.0 out of 10, which puts it in our Great band.

Why does Astral Ascent score 8.0 out of 10?

With a score of 8.0 out of 10, Astral Ascent lands in our Great band. Design is its strongest category at 8.5 out of 10. Innovation is the weakest at 7.0.

What do our editors like most about Astral Ascent?

Deeply satisfying and fluid combat mechanics. Four truly distinct heroes with unique playstyles.

What do our editors say is Astral Ascent's biggest weakness?

Can be overwhelming for new roguelite players. Early game randomness can feel arbitrary.

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