Overview
Id Software’s Doom Eternal (published by Bethesda Softworks, released March 19, 2020) arrives not as a cautious evolution but as a brazen declaration, a direct and unapologetic successor to the foundational 2016 DOOM reboot. It anchors players firmly in the armored boots of the Doom Slayer, the silent, relentless harbinger of demonic demise, tasked with nothing less than purging an Earth overrun by infernal hordes. This title isn’t content with revisiting past glories; it reconstructs and amplifies the core tenets of its predecessor, delivering a singular vision of hyper-violent, strategic engagement. Where many shooters offer fleeting moments of catharsis, Eternal crafts an entire philosophy around “push-forward” combat. Players are mandated to aggressively close distances, exploit enemy weaknesses, and orchestrate gruesome executions to sustain themselves. Health, armor, and ammunition—the very lifeblood of survival—are not found in convenient pickups but ripped directly from the anatomies of their vanquished foes through glory kills, the brutal incision of the chainsaw, and the strategic immolation from the new Flame Belch. This cyclical dependency forces a dynamic, high-stakes dance, transforming each encounter into a visceral puzzle demanding rapid calculation and even faster reflexes. It is a game that expects mastery, rewards aggression, and consistently pushes the boundaries of what a single-player shooter can achieve.
Key features
- “Push-Forward” Combat Loop: Doom Eternal fundamentally re-engineers survival, turning resource management into an aggressive, integral part of combat. Players must constantly engage, using glory kills for health, the chainsaw for ammo, and the Flame Belch for armor shards, preventing passive play and fostering a relentless offensive.
- Expanded Arsenal & Modifiers: Beyond the iconic Super Shotgun and Rocket Launcher, the game introduces new tools and an intricate mod system for nearly every weapon. This allows for diverse tactical approaches, from the Sticky Bombs for crowd control to the Precision Bolt for surgical strikes on weak points, ensuring no weapon feels redundant.
- Advanced Mobility Suite: The Doom Slayer’s agility is dramatically enhanced with additions like the double-dash, wall-climbing, and the Super Shotgun’s Meat Hook. These mechanics transform arenas into vertical playgrounds, enabling rapid repositioning, escape, and flanking maneuvers essential for navigating intense engagements.
- Robust Demon Destruction System: Enemies in Doom Eternal feature a detailed demon destruction system, where armor and body parts chip away under sustained fire. This visual feedback often indicates weak points, guiding players towards optimal target prioritization and reinforcing the game’s strategic depth.
- Battlemode: An asymmetric 2v1 multiplayer experience where one fully-kitted Doom Slayer faces off against two player-controlled demons. This mode offers a distinct competitive challenge, leveraging the core combat mechanics in a unique adversarial format, though it remains a separate entity from the acclaimed single-player campaign.
Analysis
To call Doom Eternal a mere sequel is to misunderstand its ambition. It is a highly distilled, almost scientific refinement of the 2016 reboot’s core principles, pushing the “power fantasy” not through invincibility, but through empowering competence. The genius lies in its combat loop, a brilliantly brutal ecosystem that mandates aggression. Every enemy becomes a walking health pack, ammo dispenser, or armor shard, provided you engage them on the game’s terms. This isn’t about cover shooting; it’s about arena management, a three-dimensional chess match where every move is a high-octane flurry of rockets, plasma, and ripping flesh.
The expanded arsenal works as a toolbox, each implement purpose-built for specific demonic threats. The Plasma Rifle earns its slot through its heat blast mod, which is crucial for detonating Mancubus cannons. The Heavy Cannon’s precision scope makes short work of weak points, like the Revenant’s jetpack. Mastering these tools, and more critically, the rapid weapon-swapping between them, is the true skill ceiling of Doom Eternal. This isn’t an arbitrary mechanic; it’s a necessity for survival, a rhythm-action game disguised as a blood-soaked shooter. Players are constantly cycling through weapons, each serving a specific role in dismantling the demonic horde. The flow state of transitioning from a sticky bomb barrage into a super shotgun blast, followed by a chainsaw execution, is deliberately engineered.
Mobility has also been dramatically upgraded. The addition of the double-dash and wall-climbing fundamentally alters arena navigation. No longer is the player merely strafing; they are darting, soaring, and grappling across multi-tiered environments. The Super Shotgun’s Meat Hook epitomizes this philosophy, transforming a powerful close-range weapon into a mobility tool that yanks the player directly into the face of a demon, setting up perfect glory kills or quick escapes. This verticality and speed make every encounter feel like a precisely choreographed ballet of destruction, demanding constant situational awareness and quick decision-making.
The demon destruction system serves as both a visceral delight and a strategic indicator. A Cacodemon’s eye bursting or a Mancubus’s arm cannons shattering under fire provides immediate, satisfying feedback. More importantly, it guides the player: target the weak points, strip their armor, and transform powerful threats into manageable fragments. This visual language reinforces the tactical demands, encouraging players to prioritize targets and utilize specific weapons to exploit vulnerabilities.
Where the game occasionally stumbles is in its narrative ambition. While it attempts to build out the lore of the Doom Slayer and the universe, these exposition dumps, often delivered through collectible codex entries or during brief lulls in the action, can feel like interruptions rather than enrichments. The game’s core strength is its uninterrupted, visceral gameplay; the narrative, while present, struggles to carry the same weight as the combat. Similarly, some of the platforming sequences, while adding verticality, occasionally break the intense combat flow, feeling more like necessary navigation than integral gameplay.
Gameplay Loop
The core loop is a high-stakes improvisation. Players enter an arena, assess the immediate threats, prioritize targets based on their resource drop (health/armor/ammo), and then unleash a symphony of lead and fire. The Flame Belch coats demons in armor shards, the chainsaw carves through fodder for ammo, and glory kills provide critical health boosts. This constant push-and-pull, where offense is defense, creates a unique tension. There’s no safe space, only calculated aggression. It’s a game that respects the player’s intelligence, presenting complex combat puzzles and giving them every tool to solve them.
User Experience Flow
The user experience is predominantly one of relentless, exhilarating challenge. The onboarding, while thorough, can feel like an information overload given the sheer number of mechanics introduced. However, once internalized, these mechanics click into a sublime rhythm. The game escalates difficulty expertly, introducing new demon types and environmental hazards that force continuous adaptation. The “extra lives” mechanic is a clever concession, allowing recovery from a single fatal mistake without completely breaking the flow of a difficult encounter. The pacing is masterfully controlled, interspersing intense combat arenas with quieter exploration and platforming segments, providing just enough breathing room before the next onslaught.
Visuals & performance
Visually, Doom Eternal commits fully to demonic baroque. Its aesthetic is a maximalist explosion of gore, industrial structures, and infernal iconography. Every demon is rendered with careful, horrifying detail, and their destruction is an anatomical spectacle. The environments, from shattered Earth cities to hellish dimensions, are vibrant, intricate, and laden with atmosphere. The UI, while busy, is functionally robust, providing crucial information on health, armor, ammo, and weapon mods without significantly impeding the action. The game is built on IdTech 7, an engine designed for exactly this kind of high-speed, input-sensitive action, and a 2D-to-3D shooter of this scope is light on hardware by design — its visual fidelity and technical demands are well matched. The art direction leans heavily into metal album covers and classic sci-fi horror, creating a cohesive, if overwhelmingly bloody, visual identity.
Platform nuances
On Steam, Doom Eternal is built to shine, with the intricate dance of weapon swapping, dashing, and aiming at weak points inherently suited to keyboard and mouse input. The speed and demands of weapon management and targeting weak points favor the mouse for rapid adjustments, though controller support exists for those who prefer it. PC players also benefit from the game’s robust graphical options, allowing for significant customization to balance visual fidelity with frame rate, and the engine’s design means even mid-range systems should be well served. For twitch reflexes and tactical depth, the PC version via Steam is the definitive way to experience the game.
Final verdict
Doom Eternal is a philosophy rendered in blood and heavy metal. Id Software has crafted a singular, uncompromising vision of combat that demands full attention, sharp reflexes, and strategic cunning. It’s a relentless, demanding beast, occasionally pausing for a breath before throwing players back into the fray, and precisely this unwavering commitment to its core mechanics makes it work. This is a monument to aggressive game design, a blistering gauntlet that, once mastered, offers a high few other titles can match. With critical acclaim to match its ambition, it stands among the very best in its category: a truly great game that doesn’t just entertain; it challenges, it pushes, and ultimately, it exhilarates. We rate it Outstanding.
Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review