Grimvalor

The Rare Mobile Game That Doesn’t Apologize for Being Hard

by Direlight Oy

Action gameiOSAndroidSwitch$5.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Grimvalor is an Action game for iOS, Android and Nintendo Switch. It's short and occasionally rough around the edges, but a solid pick for the right audience. It scores 7.9 out of 10 — Good.

7.9Good#361 of 758 Action games

How it scored How we score

  • Design8.0
  • Innovation6.5
  • Value8.0
  • Utility7.5

In one line

Grimvalor is a sharp, demanding action platformer that treats phones like real gaming hardware—no ads, no microtransactions, no compromises on difficulty.

Released Oct 10, 2018

The verdict

It’s short and occasionally rough around the edges, but a solid pick for the right audience.

What we liked

  • Precise, deeply satisfying combat
  • Generous premium model—no ads, no IAP
  • Console-grade 3D visuals
  • Excellent controller support across platforms

What could be better

  • Relatively short campaign
  • Sharp difficulty spikes may frustrate
  • Touch controls can't fully match a gamepad
  • Switch version priced well above mobile

Is it for you?

Best for

  • Action-platformer veterans raised on Castlevania, Dark Souls, and Dead Cells who want that intensity on the go.
  • Players sick of predatory mobile monetization looking for a clean, honest, premium purchase.
  • Commuters and travelers who want a console-quality challenge in short, dense sessions—ideally with a phone controller in the bag.
  • Not for: casual players seeking a relaxing time-killer. Grimvalor will not hold your hand.

More reviewed in Action

Overview

Most mobile “action” games are lying to you. They dress up autoplay in flashy particle effects, gate difficulty behind stamina timers, and dangle a gacha wheel where the challenge should be. Grimvalor does none of that. Finnish studio Direlight Oy built a game that assumes you own thumbs and a spine, and the result is a hack-and-slash platformer that would feel right at home next to a Dead Cells or a Hollow Knight—except it launched on the device already in your pocket.

The setup is pure dark fantasy pulp, and it works. You’re a lone, nameless warrior dispatched into the ruined kingdom of Vallaris to learn what became of its vanished king. The mission curdles almost immediately—you’re betrayed and hurled into an abyss—and from there the game becomes a downward spiral through crumbling castles, frozen wastes, and dungeons that want you dead. It’s told with restraint. There are no bloated cutscenes, no exposition dumps. The world does the talking through its architecture and its enemies.

What positions Grimvalor apart from the mobile pack is its business model as much as its design. The first act is free—a genuinely generous slice, not a two-minute teaser. Like what you played? A single one-time purchase unlocks the rest. No ads. No microtransactions. No energy meters. In a storefront ecosystem engineered around psychological extraction, that restraint reads almost like a political statement.

Originally an iOS and Android title, Grimvalor later made the jump to Nintendo Switch, where it slotted comfortably alongside the console’s deep bench of indie action games. The port is polished and plays to the format’s strengths, though it arrives at a console-tier price that reframes the value conversation. More on that below. For now, understand this: Grimvalor is a small game with enormous confidence, and that confidence is apparent from the first ten minutes of combat.

Key features

  • Skill-Based Combat: A tight, timing-driven system built around chaining light and heavy attacks, dashes, and dodges. Positioning and reaction matter far more than stats. Enemies telegraph, and punishment is swift.
  • Fluid 2.5D Platforming: Movement is fast and responsive—wall-jumps, air dashes, and momentum-based traversal designed to avoid the floppiness that sinks most mobile platformers.
  • Progression & Loot: Discover and upgrade weapons, equipment, and mysterious relics across the campaign, growing meaningfully stronger without trivializing the challenge.
  • Epic Boss Battles: Set-piece encounters that gate each act, demanding pattern recognition and clean execution. These are the memory-makers.
  • New Game+: A remixed second run with tougher enemies and better gear, extending a campaign that is otherwise on the shorter side.
  • Controller Support & Cloud Sync: Full MFi and Android controller support, plus iCloud/cloud save sync so progress follows you across devices.

Analysis

The Gameplay Loop

Grimvalor lives or dies on the feel of its combat, and the design is built to deliver it. The warrior is tuned for weight rather than sluggishness. Attacks have real commitment—swing recklessly and you’ll eat a counter—but the dash is generous enough to bail you out of trouble if your reflexes are sharp. The core loop is easy to state: read the enemy, close the gap, land a chain, then dash out before the retaliation lands. Master that rhythm and combat becomes a dance. Fumble it and Vallaris will teach you humility.

The discipline the game demands of your spacing is what separates this from button-mashing. Enemies aren’t damage sponges you grind down; they’re puzzles with timing windows. A grunt with a shield forces you to bait his swing and punish the recovery. A pack of fast skirmishers turns the fight into crowd management, where a mistimed heavy attack leaves you surrounded. Combat rewards restraint. The best players aren’t the fastest—they’re the most patient.

The platforming threads between the fights and pulls its weight. This isn’t traversal as filler; the movement system shares the same responsiveness as the combat, so wall-jumping across a spike-lined chasm carries the same tactile satisfaction as landing a perfect dodge. Levels are built with a light Metroidvania sensibility—secrets tucked behind precise jumps, optional routes rewarding the curious—without ever demanding a wiki or backtracking marathon.

Difficulty & Design Philosophy

Grimvalor is hard, and it wants you to know it. Difficulty spikes punctuate the campaign, particularly around bosses, and a few encounters will wall players who haven’t internalized the mechanics. This is a feature, not a flaw—but it’s a feature that will alienate the wrong audience. If your mobile gaming diet is match-three and idle clickers, this will feel hostile. If you grew up on Castlevania and Ninja Gaiden, you’ll grin.

The progression system is the pressure valve. Upgraded weapons, armor, and relics let you tilt the odds without erasing the challenge, and the game paces these rewards well. You always feel like you’re getting stronger, yet the difficulty curve climbs just fast enough to keep tension high. It’s a delicate balance, and Direlight gets it right more often than not.

Structure & Length

Here’s the honest caveat: Grimvalor is short. Five acts, and a focused player can see the credits in a single long weekend. This is where opinions fork. The brevity reads as a strength—there’s no padding, no fetch quests, no artificial grind stretching the runtime. Every hour is dense. But value-conscious players eyeing the Switch price will feel the length more acutely than mobile buyers spending a few dollars. New Game+ softens the blow with a tougher remix, and the combat is satisfying enough to justify a second lap. Whether that’s enough replayability depends entirely on how much you fell in love with the fighting.

Visuals & performance

For a game that started on phones, Grimvalor looks strikingly good. These are real 3D visuals—dynamic lighting, atmospheric depth, moody environmental design—rendered on a 2.5D plane that gives the world genuine dimensionality. On iOS, the engine is Metal-accelerated, and a 2.5D game of this scope is light on hardware, which should translate to smooth performance on most modern devices. The art direction leans into gothic gloom—desaturated stone, cold blues, flickering firelight—and it establishes atmosphere without ever muddying the readability of a fight. That last part matters enormously in a combat game this precise. You always know where the danger is.

Responsiveness is a design priority, not an afterthought. The combat is built around split-second timing, and the input scheme is structured to keep the gap between button press and on-screen action as tight as possible. Direlight clearly obsessed over that, and it’s the foundation everything else stands on.

Platform nuances

iOS & Android: The touch controls are the headline achievement here—accurate, customizable, and far better than they have any right to be for a game this demanding. That said, virtual buttons will always be a compromise for precision platforming. You can clear the game on touch, but expect friction during the hardest boss patterns, where a mistimed thumb costs you the run. The fix is simple and strongly recommended: pair an MFi or Android controller. With physical sticks and buttons, Grimvalor plays like a full-fledged console action game, and the touch-control caveat largely evaporates.

Nintendo Switch: This is Grimvalor in its ideal habitat. Native controls, no compromise, portable-or-docked flexibility—it’s arguably the definitive way to play. The catch is the console price, which sits well above the mobile purchase. You’re paying for the polished port and the physical inputs, and for many that’s worth it. But anyone who already owns a phone controller can get an equivalent experience for a fraction of the cost. Weigh that carefully.

Final verdict

Grimvalor is proof that mobile hardware was never the problem—design ambition was. Direlight built a lean, ferocious action game that respects both your reflexes and your wallet, and the combat alone goes a long way toward justifying the price of admission. It’s short, and it’s difficult, and neither of those is a mistake. This is a game with a point of view. We recommend it to action fans willing to meet its demands—pair a controller, give it your attention, and it largely gives it back.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (checked Oct 2026)

Version
1.2.5
Last updated
Sep 3, 2025
Size
775 MB
Store ratings
9,792

Quick facts

Developer
Direlight Oy
Released
Oct 10, 2018
Price
$5.99
Genres
Action, Adventure
Age rating
12+
Store rating
4.8 ★ · 9,751 ratings

Questions about Grimvalor

Is Grimvalor worth it?

Grimvalor is proof that mobile hardware was never the problem—design ambition was. Our editors scored Grimvalor 7.9 out of 10, which puts it in our Good band.

Why does Grimvalor score 7.9 out of 10?

With a score of 7.9 out of 10, Grimvalor lands in our Good band. Design is its strongest category at 8.0 out of 10. Innovation is the weakest at 6.5.

What do our editors like most about Grimvalor?

Precise, deeply satisfying combat. Generous premium model—no ads, no IAP.

What do our editors say is Grimvalor's biggest weakness?

Relatively short campaign. Sharp difficulty spikes may frustrate.

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