Mixtape

The Last Song Before the Lights Come Up

by Beethoven and Dinosaur

Adventure gameSteamSwitch$19.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Mixtape is an Adventure game for Steam and Nintendo Switch. Solid and affecting, but slight. It scores 7.4 out of 10 — Good.

7.4Good#358 of 597 Adventure games

How it scored How we score

  • Design7.0
  • Innovation7.5
  • Value6.5
  • Utility6.5

In one line

Beethoven & Dinosaur’s follow-up to The Artful Escape is a gorgeous, needle-drop-driven ode to the end of adolescence—but it asks players to feel more than it asks them to play, and that trade won’t land for everyone.

Released May 7, 2026

The verdict

Solid and affecting, but slight.

What we liked

  • One of the strongest licensed soundtracks in a game
  • Gorgeous, emotionally intelligent art direction
  • Zero onboarding friction—pure, immediate immersion
  • Vignette variety keeps every chapter fresh

What could be better

  • Gameplay is light and largely on-rails
  • Short runtime; over before it fully lands for some
  • No real stakes or failure states drain tension
  • Structure sacrifices momentum for novelty

Is it for you?

Best for

  • *Players who cried at the end of Firewatch* or Gone Home.** This is emotional-narrative gaming at its most confident.
  • Music obsessives, specifically anyone whose formative years were scored by post-punk and '90s alt-rock.
  • Time-strapped adults who want a complete, resonant experience in one or two sittings—not a 60-hour commitment.
  • NOT for players who need mechanical depth, challenge, or systems to master. This will bounce off hard.

More reviewed in Adventure

Overview

Some games want to be beaten. Mixtape just wants to be remembered. That distinction matters, because it explains almost everything this game does right and the handful of things it gets wrong.

Developed by Beethoven and Dinosaur—the BAFTA-winning Melbourne studio behind the psychedelic guitar odyssey The Artful Escape—and published by Annapurna Interactive, Mixtape arrives with a pedigree that all but guarantees it will be beautiful, tuneful, and emotionally ambitious. Set across the last night of high school, it follows three friends chasing one final adventure before college, distance, and adulthood scatter them. The framing device is right there in the title: protagonist Stacey Rockford’s curated cassette plays, and each track drops the trio into a dreamlike reenactment of a formative memory.

That’s the whole conceit, and it’s a smart one. The studio has essentially built a playable coming-of-age film, structured like a B-side compilation. One vignette has players skateboarding; another has them sneaking through a shuttered theme park after closing; another puts them in the backseat of a car staging a fireworks show. The mechanics change with every song. Consistency isn’t the point—mood is.

Market-wise, this is Annapurna doing what Annapurna does: prestige, mid-length, narrative-forward experiences aimed at players who read Kentucky Route Zero and Florence as vindication rather than curiosities. It launched May 7, 2026 for $19.99 on Steam and Nintendo Switch. Critically, it’s landed well—an 87 on Metacritic. The audience it’s built for adores it. The question worth interrogating is where the seams show.

Key features

  • The Licensed Soundtrack: This is the star, full stop. DEVO, Roxy Music, Lush, The Smashing Pumpkins, Iggy Pop, Siouxsie and the Banshees, Joy Division, and The Cure—a post-punk and alt-rock murderers’ row. Each level is scored to a specific track, and the design bends to the music rather than the other way around.
  • Vignette-Based Structure: No single gameplay loop. Instead, a sequence of short, mechanically distinct memories—skating, flying, sneaking, batting—strung together like tracks on a cassette. Variety is the design philosophy.
  • Art Direction & Emotional Throughline: A hand-crafted, dreamlike aesthetic wrapped around a John Hughes-flavored story about friendship and the ache of moving on. The narrative isn’t decoration; it’s the product.

Analysis

The Gameplay Loop (Or Deliberate Lack of One)

Let’s be honest about what Mixtape is, because the marketing won’t be. This is an interactive experience far more than it is a game in the mechanical sense. Anyone coming expecting systems to master, tools to master, a difficulty curve to climb will be disappointed, and no amount of soundtrack can paper over that mismatch of expectations.

Each vignette introduces a mechanic, teaches it in seconds, and moves on before it’s fully internalized. The skateboarding section isn’t Skate. The flying isn’t a flight sim. The baseball isn’t a batting minigame with depth. These are verbs in service of a feeling, and the moment a mechanic threatens to become a challenge, the game gracefully steps out of the way. That’s not laziness—it’s intentional. The studio wants players inside the memory, not fighting the controller.

Whether that works is entirely a matter of what a player values. When it clicks, there’s a rare kind of flow on offer: the music swells, the level geometry rearranges itself to the beat, and inputs fade from thought entirely. It’s the closest a game has come to replicating the sensation of a perfect needle-drop in cinema, that moment when image and sound fuse.

Onboarding and Friction

Here’s where the design philosophy pays real dividends: there is almost zero onboarding friction. No sprawling tutorial, no ability trees, no menus to memorize. For a narrative piece, that frictionlessness is exactly right. Nothing stands between the player and the emotional payload.

But frictionlessness has a cost, and Mixtape pays it in stakes. Because failure is essentially impossible, most vignettes carry no tension beyond the emotional. The abandoned theme park sequence—easily the standout, a moody after-hours prowl that channels every teenager who ever trespassed somewhere they shouldn’t—wants to feel dangerous. It doesn’t, quite, because the game will never truly punish anyone. The mischief is aesthetic, not mechanical.

Pacing and Runtime

The vignette structure is a double-edged sword. The variety keeps things fresh—no one thing lasts long enough to tire of—but it also means the game rarely builds momentum. Just as a mechanic starts to sing, it’s gone, replaced by the next track. Some players will find this rhythm intoxicating. Others will find it frustratingly ephemeral, a game that keeps introducing ideas and then abandoning them.

And it’s short. Deliberately so, but short. The near-universal critical caveat—light gameplay, brief runtime, largely on-rails—is fair and worth internalizing before purchase. This is an evening, maybe two. If value is measured in hours-per-dollar, this is not that game. If it’s measured in whether something stays with you on the drive home, the calculus flips entirely.

Visuals & performance

The aesthetic is Mixtape‘s second-greatest weapon after its soundtrack. Beethoven & Dinosaur has a house style—saturated, dreamlike, unapologetically stylized—and here it’s tuned toward memory and haze rather than the cosmic maximalism of The Artful Escape. Levels dissolve and reassemble. Lighting does emotional work. The whole thing looks like a half-remembered photograph, which is precisely the intent.

Technically, there’s nothing here built to stress modern hardware—this isn’t a game of dense simulation or particle chaos—and that restraint should translate to smooth performance across platforms. The UI wisely stays out of the way; menus are minimal, HUD elements nearly absent. Form and function agree, for once.

The one critique: because so much of the visual language leans on mood and abstraction, a few sequences tip from evocative into vague. When it’s not entirely clear where to go or what the game wants, the dreamlike quality curdles slightly into disorientation. It’s rare, but it happens.

Platform nuances

On Steam, this is a game that wants a controller. Mouse-and-keyboard is functional but beside the point. PC is the natural home for a title built on polish and licensed-audio mixing, and it’s the version best positioned to deliver that.

On Nintendo Switch, the story is arguably more interesting. A short, emotionally intimate, music-driven experience played handheld, headphones on, in bed—that’s the platonic ideal of this game’s delivery. The intimacy of the small screen suits the intimacy of the material. For players who can accept whatever visual compromises portable play entails, the Switch version may be the one to own.

Final verdict

Mixtape is not trying to be the best-designed game of 2026, and judging it on that axis misses the point entirely. It’s trying to bottle a specific, universal feeling—the last night before everything changes—and set it to the best music it can license. On that mission, it largely succeeds.

The honest caveat stands: this is a slight, on-rails experience that ends too soon and never asks much of your hands. If that description makes you roll your eyes, trust the instinct and skip it. But if it makes you lean in—if you understand why a game might choose feeling over challenge and mood over mastery—then Beethoven & Dinosaur has made something genuinely affecting, if not quite essential. We recommend it to the right audience, with expectations calibrated. It’s less a game you play than an album you live inside for a couple of hours. And like the best mixtapes, its power isn’t in any single track. It’s in the ache it leaves behind after the last one fades out.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

Your rating for Mixtape:
Was this helpful?

Are you the developer of Mixtape?

Submit for review or ask about a placement. Paid $49 · expedited $149

Submit your product
Embed this score badge on your site

Embed this review badge

Paste this snippet on your site to show your Rankeno score. The link back to rankeno.com is a normal followed link — no redirect, no ad tracking.

Store facts (checked Oct 2026)

Store ratings
7,528

Quick facts

Developer
Beethoven and Dinosaur
Publisher
Annapurna Interactive
Released
May 7, 2026
Price
$19.99
Genres
Adventure, Indie
Metacritic
87

Questions about Mixtape

Is Mixtape worth it?

Mixtape is not trying to be the best-designed game of 2026, and judging it on that axis misses the point entirely. Our editors scored Mixtape 7.4 out of 10, which puts it in our Good band.

Why does Mixtape score 7.4 out of 10?

With a score of 7.4 out of 10, Mixtape lands in our Good band. Innovation is its strongest category at 7.5 out of 10. Value is the weakest at 6.5.

What do our editors like most about Mixtape?

One of the strongest licensed soundtracks in a game. Gorgeous, emotionally intelligent art direction.

What do our editors say is Mixtape's biggest weakness?

Gameplay is light and largely on-rails. Short runtime; over before it fully lands for some.

If you liked Mixtape

Similar picks our editors rate highly.

Get our verdicts weekly

One email a week with our newest reviews and the top-ranked picks across apps and games.

We use your email only for this weekly roundup. See our privacy policy.