Olija

A Five-Hour Fever Dream With a Harpoon Through Its Heart

by Skeleton Crew Studio, Thomas Olsson

Action gameSteamSwitchPlayStationXbox$14.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

Olija is an Action game for Steam, Nintendo Switch, PlayStation and Xbox. It's too easy and over too fast — solid, but flawed in ways that matter, and best recommended to the right audience. It scores 7.2 out of 10 — Good.

7.2Good#578 of 785 Action games

How it scored How we score

  • Design7.5
  • Innovation7.5
  • Value6.0
  • Utility7.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Skeleton Crew Studio’s grimy, striking action-platformer builds one of the best traversal mechanics in recent memory and has the discipline to quit before it wears thin.

Released Jan 28, 2021

The verdict

It’s too easy and over too fast — solid, but flawed in ways that matter, and best recommended to the right audience.

What we liked

  • The harpoon-teleport mechanic unifies combat and platforming brilliantly
  • Striking, filmic pixel art with an unsettling world
  • Superb flamenco/Japanese-fusion soundtrack
  • Zero filler; the village hub makes progress tangible

What could be better

  • Too easy — the combat system's ceiling is never tested
  • Five hours, with no post-game outlet for your mastery
  • Low-res sprites can hurt combat readability in busy fights
  • Minimalist story will frustrate players who want answers

Cheaper than 64% of the 732 Action games we price-check.

Is it for you?

Best for

  • Players who value craft over runtime — the Katana ZERO and Hotline Miami crowd who'd rather have five tight hours than thirty loose ones.
  • Atmosphere-first adventurers drawn to strange, underexplained worlds in the Another World / Hyper Light Drifter tradition.
  • Switch owners hunting a handheld weekend game — the session structure is tailor-made for it.
  • Not for completionists, difficulty junkies, or anyone who measures value strictly in dollars-per-hour.

More reviewed in Action

Overview

Devolver Digital has a type. The publisher’s catalog is stuffed with short, stylish, violent indie games that commit hard to a single idea — Hotline Miami, Downwell, Katana ZERO — and Olija, released January 28, 2021, slots into that lineage without embarrassing itself. That’s a high bar.

Developed by Kyoto-based Skeleton Crew Studio under director Thomas Olsson, Olija casts you as Lord Faraday, a nobleman shipwrecked in Terraphage — a rotting, half-drowned land stitched together from sailors’ legends and Asian fantasy. Your job: rescue fellow castaways, grow a ramshackle hub village, and untangle the story of the spectral Lady Olija. Your tool: a legendary harpoon you can throw into enemies, crates, and anchor points, then teleport to instantly. That single verb carries the entire game, and it carries it well.

Market positioning matters here. Olija launched at $14.99 on PC, PlayStation 4, Switch, and Xbox One, running roughly five hours front to back. In a genre glutted with 30-hour Metroidvanias padded by backtracking, Olija is deliberately the opposite: handcrafted, linear-ish expeditions with no filler. Its critical reception has been broadly positive — Metacritic sits at 77 — with the consensus criticisms being short runtime and low difficulty. Those are real, and the analysis below gets to them. But the pitch is honest: one great mechanic, one strange world, no wasted motion. Most studios can’t manage that in 40 hours. Skeleton Crew does it before dinner.

Key features

  • The Teleporting Harpoon: Throw it, then flash to wherever it landed — an enemy’s chest, a ceiling anchor, a crate mid-air. It unifies combat, platforming, and puzzles under one input.
  • A Living Hub Village: Rescued castaways populate your home port between expeditions. It’s a quiet, effective progression tracker — the village grows because you did something.
  • Magical Hats: A hatmaker crafts headgear from boss materials, each granting distinct abilities and buffs. It’s the game’s entire build system: light, legible, and charming.
  • Cinematic Lo-Fi Presentation: Chunky, low-resolution pixel art shot like a film, backed by a melancholic score that swerves between flamenco, lo-fi beats, and traditional Japanese instrumentation.

Analysis

The Gameplay Loop

Olija’s structure is expedition-based: sail from your hub to a handful of cursed islands, fight and puzzle through them, rescue who you can, come home, spend materials, repeat. It’s a clean loop with genuine rhythm — tension out in the field, decompression back at the village. The village itself is the game’s smartest piece of ambient storytelling. Castaways you save actually show up, mill about, build things. Progress isn’t a percentage on a menu; it’s a town that didn’t exist five hours ago.

The Harpoon, Dissected

Plenty of games have a grappling hook. Olija’s insight is removing the travel — you don’t swing or reel, you teleport. That deletion changes everything. Throw the harpoon into an airborne enemy and you can be on top of it in the same breath, mid-combo, before your brain has finished processing the throw. Chain that across three enemies and a wall-mounted anchor point and combat becomes something closer to choreography than button-mashing — a fast, fluid dance of dashes and strikes that the game’s own marketing undersells.

The mechanic is just as load-bearing in traversal. Puzzle rooms ask you to thread the harpoon through gaps, pin it to moving objects, and reposition mid-fall. None of the puzzles will stump a genre veteran, but they consistently ask you to think in harpoon, which is the point. When a game’s combat verb and platforming verb are the same verb, mastery in one domain compounds in the other. That’s elegant systems design, and it’s rarer than it should be.

Where the Blade Dulls

Now the firm part of the critique. Olija is easy. Enemy variety is modest, most threats fall to the same harpoon-teleport-slash pattern, and death carries little sting. The boss battles are visual highlights — genuinely unsettling creature design — but only one or two demand real adaptation. The hat system, delightful as it is, exacerbates this: several hats trivialize encounters that were already lenient. A hard mode, or even smarter enemy compositions in the back half, would have let the combat system stretch its legs. It never gets to.

The five-hour runtime is a subtler issue. Brevity is a virtue here — Olija has zero padding. But the harpoon’s skill ceiling is visibly higher than anything the game asks of you. You finish just as your fluency peaks, with no post-game arena, no remixed challenge content, nothing to spend that mastery on. It’s the rare game worth criticizing not for overstaying its welcome but for setting a magnificent table and serving one course.

The storytelling, by contrast, knows exactly what it’s doing. Dialogue is sparse to the point of abstraction — characters speak in a garbled invented tongue, meaning carried by animation and context. The Faraday–Olija thread stays enigmatic by design. If you need lore dumps and quest logs, you’ll bounce off. The restraint is affecting; Terraphage feels like a place half-remembered from a nightmare, and explaining it would have killed it.

Visuals & performance

The pixel art is divisive, and we’re on the pro side. Skeleton Crew uses big, chunky, low-resolution sprites — faces are a handful of pixels — but frames every scene like cinema: dramatic lighting, letterboxed cutscenes, violence rendered in sudden red geysers. It’s closer to Another World‘s rotoscoped austerity than to the polished neon-pixel house style flooding Steam, and it gives Olija an identity most retro-styled indies never find. The tradeoff is readability: the design invites busy fights where low-res enemies against dark backgrounds can smear together, and the harpoon’s speed means hits can arrive faster than they can be parsed.

The soundtrack deserves its own paragraph. Flamenco guitar, lo-fi percussion, and traditional Japanese instrumentation shouldn’t cohere. Here they do — melancholic, salt-stained, and specific. It’s one of 2021’s most distinctive scores.

Technically, a 2D game at this resolution is light on hardware, and the design leaves little room for performance trouble. There’s no technical excuse for hitching here, and nothing in the game’s makeup suggests it should.

Platform nuances

Steam: The definitive way to play if you own a controller — and you should use one; keyboard aim for harpoon throws works but feels clinical for a game this kinetic. At $14.99, the value math is already reasonable for a game this tight.

Nintendo Switch: Arguably the better fit, if not the better version. Olija’s expedition structure — short, self-contained islands — maps perfectly onto handheld sessions, and the chunky art style loses nothing on the smaller screen; if anything, the low-res sprites look more intentional at 720p handheld than blown up on a monitor. The one caveat: the game’s darker environments can get murky in handheld mode outdoors, so crank the screen brightness.

Final verdict

Olija is a game built the way we wish more indies had the nerve to build: one exceptional mechanic, one coherent vision, and an editor’s ruthlessness about everything else. Its flaws are real — the difficulty never rises to meet the harpoon’s potential, and the credits roll right as your hands get truly dangerous. But it’s a solid, distinctive piece of work, and we recommend it to the right audience: players who prize a single sharp idea over scale. Skeleton Crew Studio made something with a pulse. At $14.99, on either platform, the trip to Terraphage is worth taking — if it sounds like your kind of place.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Quick facts

Developer
Skeleton Crew Studio, Thomas Olsson
Publisher
Devolver Digital
Released
Jan 28, 2021
Price
$14.99
Genres
Action, Adventure, Indie
Metacritic
77

Questions about Olija

Is Olija worth it?

Olija is a game built the way we wish more indies had the nerve to build: one exceptional mechanic, one coherent vision, and an editor's ruthlessness about everything else. Our editors scored Olija 7.2 out of 10, which puts it in our Good band.

Why does Olija score 7.2 out of 10?

With a score of 7.2 out of 10, Olija lands in our Good band. Design is its strongest category at 7.5 out of 10. Value is the weakest at 6.0.

What do our editors like most about Olija?

The harpoon-teleport mechanic unifies combat and platforming brilliantly. Striking, filmic pixel art with an unsettling world.

What do our editors say is Olija's biggest weakness?

Too easy — the combat system's ceiling is never tested. Five hours, with no post-game outlet for your mastery.

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