Pentiment

An Illuminated Manuscript of Murder

by Obsidian Entertainment

Adventure gameSteamSwitchXbox$19.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Pentiment is an Adventure game for Steam, Nintendo Switch and Xbox. It scores 8.8 out of 10 — Great.

8.8Great#59 of 624 Adventure games

How it scored How we score

  • Design9.0
  • Innovation9.0
  • Value8.5
  • Utility8.0

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Obsidian Entertainment’s Pentiment is a superb piece of narrative design, a slow-burn historical thriller that trades the sword for the pen and demonstrates the power of choice in a world rendered as a living manuscript.

Released Nov 14, 2022

The verdict

What we liked

  • A truly unique and beautiful art style.
  • Meaningful choices with long-term consequences.
  • A masterfully written and deeply researched historical narrative.
  • Memorable characters that evolve over 25 years.

What could be better

  • The slow pace and heavy reading will not appeal to everyone.
  • Lack of a "correct" answer can be frustrating for some players.
  • Gameplay is almost entirely dialogue-based, with minimal action.
  • Some plot threads feel unresolved, by design.

Pricier than 54% of the 585 Adventure games we price-check.

Is it for you?

Best for

  • Narrative Game Aficionados: Players who loved Disco Elysium, Return of the Obra Dinn, or Telltale's best work.
  • History Buffs: Anyone with an interest in the Reformation, the Holy Roman Empire, or late medieval history.
  • Patient Readers: This is a game for those who savor dense, well-written prose and complex characters.

More reviewed in Adventure

Overview

In an industry saturated with high-fidelity photorealism and explosive action, Pentiment arrives as a quiet, profound statement. Developed by the RPG artisans at Obsidian Entertainment, this is not a game about reflexes or loot, but about listening, reading, and wrestling with the weight of consequence. Set in the small Bavarian alpine town of Tassing during the tumultuous 16th century, the game casts you as Andreas Maler, a journeyman artist working at the local abbey’s scriptorium. When a high-profile murder occurs, Andreas, with his outsider’s perspective and educated mind, is thrust into the role of investigator.

This isn’t your typical whodunnit. The mystery is merely the inciting incident for a sprawling, 25-year chronicle of a community on the brink of profound social, religious, and political change. The Protestant Reformation is simmering, peasant anxieties are boiling over, and the traditions of the old world are colliding with the new. Pentiment positions itself not as a power fantasy, but as a historical document you actively shape. It’s a bold, almost academic-level exploration of a specific time and place, eschewing the broad strokes of most historical fiction for a granular, deeply researched dive into the lives of ordinary people. Obsidian, a studio known for blockbuster RPGs like Fallout: New Vegas and The Outer Worlds, has taken a significant creative risk here. They’ve sidelined combat entirely, building a gameplay loop around dialogue, investigation, and difficult, often ambiguous, choices. The result is a game that feels less like a product and more like a passion project, a rare and beautiful artifact in the modern gaming landscape. It demands patience and a willingness to engage with dense historical and theological themes, but the payoff is an experience of remarkable intellectual and emotional depth.

Key features

  • A Living Manuscript: The most striking feature is its art style, which recreates the look of 16th-century illuminated manuscripts and early print down to the script, corrections, and flourishes. Characters are drawn as if from a woodcut, and dialogue unfolds in period-appropriate script, complete with in-line corrections and flourishes.
  • Branching 25-Year Narrative: The story unfolds over three acts spanning a quarter-century. The decisions you make as Andreas—who you accuse, who you alienate, who you befriend—have lasting, often unpredictable, consequences that ripple through the town and its inhabitants for decades.
  • Deeply Researched Historical Setting: Pentiment is steeped in the specific social, religious, and political turmoil of early 16th-century Bavaria, from the intricacies of Catholic doctrine to the rising tensions of the German Peasants’ War.
  • Choice-Driven Investigation: With no combat, gameplay revolves around conversation, exploration, and deduction. Time is a constant pressure; you can’t be everywhere or talk to everyone, forcing you to commit to leads and accept that some secrets will remain buried.

Analysis

The Burden of Choice

Pentiment’s core mechanical thesis is that choices are not about finding the “right” answer, but about living with the one you pick. The initial murder investigation sets the template. You are given a limited number of days to poke around the abbey and town, interviewing monks, peasants, and nobles. Each activity, from sharing a meal with a family to digging through the abbey’s library, consumes precious time. It is impossible to follow every lead. This is not a design flaw; it is the central pillar of the experience. The game forces you to make decisions based on incomplete information, mirroring the very real limitations of pre-modern justice.

The true weight of this system doesn’t become apparent until you must name a culprit. You will almost certainly not be 100% sure. You’ll have suspects, motives, and clues, but the “truth” remains tantalizingly out of reach. You make your accusation, a person is punished, and the story moves on. The brilliance of Pentiment is what happens next. Years later, in the game’s second and third acts, you see the fallout. The family of the person you condemned may be destitute and harbor a deep-seated hatred for you. The true killer, if you chose wrong, may have gone on to commit other sins, their secret guilt twisting them into something monstrous. The narrative doesn’t just branch; it fractures and reforms, scarred by your decisions. This creates a profound sense of accountability that few games ever achieve.

A World Etched in Ink

The game’s interface and presentation are inseparable from its narrative. The world of Tassing is presented as a vibrant, interactive book. The art, inspired by sources like the Nuremberg Chronicle, is strikingly effective. The style informs the entire experience rather than serving as a visual gimmick. Different fonts denote a character’s social standing and education level—a learned monk speaks in elegant, printed script, while a gruff peasant’s words are scrawled in a rougher hand. Clicking on certain terms brings up glossary entries, an elegant way of providing historical context without breaking immersion.

This focus on the written word is Pentiment’s greatest strength and its most significant barrier to entry. There is a tremendous amount of reading. If you are not prepared to engage with long, branching conversations about theology, town politics, and agricultural practices, you will be bored. But for those willing to invest, the writing is superb. The characters are not archetypes but flawed, complex individuals whose beliefs and motivations are shaped by their world. The dialogue is sharp, intelligent, and deeply human. It is a game that respects the player’s intelligence, trusting them to navigate its complexities without intrusive hand-holding.

Visuals & performance

The aesthetic is the star. Pentiment is one of the most visually distinctive games in recent memory. The commitment to the illuminated manuscript style is absolute and executed with scholarly precision. Character animations are deliberately choppy, like figures moving across a page. Scene transitions often involve a paintbrush “wiping” the screen or a page-turning effect. It’s a cohesive and brilliantly realized artistic vision. And as a 2D game of modest graphical scope, it should run comfortably on a wide range of hardware; the beauty is in the artistry, not the polygon count.

Platform nuances

On Steam (PC), the game is best experienced with a mouse. The point-and-click interface is built for it, allowing you to easily hover over text to see definitions or select dialogue options. It feels like interacting with a digital document, which is perfectly in keeping with the game’s themes.

On the Nintendo Switch, the experience is slightly compromised but still strong. Using a controller to navigate the dialogue trees and world is less direct than a mouse. However, the game’s deliberate pacing lends itself well to handheld play. Pentiment in handheld mode is akin to reading an engrossing, interactive novel, which is a compelling experience in its own right. The touch screen can also be used, which helps mitigate the controller’s slight clumsiness in menus.

Final verdict

Pentiment is a high-water mark for interactive storytelling. It is a brave, intellectual, and deeply moving game that trusts its players to engage with complex themes. Obsidian Entertainment has crafted a memorable experience that is less about winning and more about living with the consequences of your choices. It is a slow, methodical, and demanding game, but it is also one of the most rewarding and beautifully crafted narrative adventures of the last decade. It proves the idea that games can be more than just entertainment; they can be art, history, and a mirror to our own fallible humanity. We rate it Great, and recommend it wholeheartedly to anyone willing to meet it on its own terms.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$19.99
Store ratings
9,338

Quick facts

Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Released
Nov 14, 2022
From
$19.99
Genres
Adventure, Casual
Metacritic
88

Questions about Pentiment

Is Pentiment worth it?

Pentiment is a high-water mark for interactive storytelling. Our editors scored Pentiment 8.8 out of 10, which puts it in our Great band.

Why does Pentiment score 8.8 out of 10?

With a score of 8.8 out of 10, Pentiment lands in our Great band. Design is its strongest category at 9.0 out of 10. Utility is the weakest at 8.0.

What do our editors like most about Pentiment?

A truly unique and beautiful art style. Meaningful choices with long-term consequences.

What do our editors say is Pentiment's biggest weakness?

The slow pace and heavy reading will not appeal to everyone. Lack of a "correct" answer can be frustrating for some players.

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