Promenade

The 2D Collectathon We Didn’t Know We Needed

by Holy Cap

Adventure gameSteamSwitch$19.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Promenade is an Adventure game for Steam and Nintendo Switch. It's solid but flawed in ways that matter, and best recommended to the right audience. It scores 7.6 out of 10 — Good.

7.6Good#316 of 624 Adventure games

How it scored How we score

  • Design8.0
  • Innovation7.0
  • Value7.5
  • Utility6.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Promenade is a smart, well-built attempt to distill the sprawling joy of 3D “collectathons” into a dense, mechanically rich 2D adventure.

Released Feb 23, 2024

The verdict

It’s solid but flawed in ways that matter, and best recommended to the right audience.

What we liked

  • Strong movement mechanics that reward experimentation.
  • Attractive hand-drawn aesthetic with high production values.
  • Creative level design that successfully mimics 3D collectathons.

What could be better

  • Lack of a detailed map makes late-game completion frustrating.
  • Unexpected difficulty spikes in later trials and boss fights.
  • Some backtracking feels tedious without better fast-travel logic.

Pricier than 54% of the 585 Adventure games we price-check.

Is it for you?

Best for

  • Genre Enthusiasts: Fans of Banjo-Kazooie or A Hat in Time looking for a 2D spin on the formula.
  • Completionists: Those who find zen in clearing a map of every single hidden objective.

More reviewed in Adventure

Overview

The “collectathon” is a genre that lived and died—and was eventually resurrected—in the third dimension. The golden age of Banjo-Kazooie and the modern design of Super Mario Odyssey are defined by depth, 360-degree exploration, and the tactile satisfaction of scanning a horizon for hidden baubles. Translating that specific itch to a 2D plane is a fool’s errand for most, yet Holy Cap has managed to do exactly that with Promenade. This is a calculated effort to map the non-linear logic of 90s Nintendo classics onto a beautifully hand-drawn 2D world.

You play as Nemo, a boy whose world is literally falling apart. The Great Elevator, the central hub of this fantastical universe, has seen its golden cogs scattered by a shadowy doppelgänger. It’s a familiar narrative trope, but in Promenade, the story takes a backseat to the mechanical relationship between Nemo and his cephalopod companion, Poulp. The game doesn’t just ask players to run from left to right. It demands that each world be treated as a vertical and horizontal playground, packed with environmental puzzles and challenges that reward curiosity over raw speed. By positioning the game as a non-linear exploration piece, Holy Cap avoids the “level-to-level” fatigue that plagues the genre, instead creating a cohesive, interconnected world designed to reward deconstruction.

Key features

  • The Poulp Propulsion System: Nemo’s octopus friend is a multi-tool that functions as a grappling hook, a projectile, and a mobile springboard for mid-air movement tech.
  • Non-Linear Progression: Eschewing the traditional “World 1-1” structure, players collect cogs across various fantastical biomes in whatever order they choose to repair the Great Elevator.
  • Aesthetic Artistry: A vibrant, hand-drawn art style that evokes a premium animated feature, paired with a soundtrack that adapts to the whimsy of the environment.

Analysis

The strength of Promenade lies in its movement tech. In most 2D platformers, a double jump is a static ability—press a button twice, gain height. In Promenade, verticality is earned. By throwing Poulp at an enemy or a specific object, Nemo can “hop” off them in mid-air. This creates a rhythmic, physics-based loop where players are constantly scanning the environment for “fuel” to keep momentum going. It’s a design that scales with player skill. Early levels read as a gentle stroll, but later challenges demand a level of precision that should satisfy the Super Meat Boy crowd without alienating the casual explorer.

The Collectathon Loop

The game’s primary currency, the golden cogs, are hidden behind a variety of gates. Some require solving environmental puzzles that feel plucked from a Zelda dungeon, while others are locked behind high-speed races or combat trials. This variety is critical. It prevents the “100-item checklist” from feeling like a chore. One moment players are navigating a deep-sea ruin with unique buoyancy physics, and the next they are platforming across snowy peaks where traction becomes the primary antagonist.

However, the game’s commitment to non-linearity does come with a cost: navigation friction. As the world expands, the lack of a detailed, granular in-game map becomes a glaring omission. For a game that encourages 100% completion, expecting players to maintain a mental map of every missed cog across multiple massive worlds is a tall order. It leads to moments of aimless wandering that clash with the otherwise frantic and precise gameplay.

Difficulty and Design

While the aesthetic suggests a cozy, low-stress experience, Promenade hides a jagged edge. The difficulty curve isn’t so much a slope as it is a series of stairs. Players will breeze through a world only to hit a “challenge room” or a boss fight—particularly the final encounter—that demands near-perfect execution of the game’s most complex mechanics. These difficulty spikes can feel jarring, especially when the game’s “onboarding” process is so gentle. Yet, for those who value mastery, these moments provide the only real proof that Poulp has been handled effectively. It is a game that respects the player’s intelligence, even if it occasionally loses its patience.

Visuals & performance

Visually, Promenade is a strong showing of 2D hand-drawn animation. The colors are saturated and bold, giving the various worlds—from the industrial elevators to the ethereal ruins—a distinct personality. The character animations for Nemo and Poulp are expressive and fluid, which is vital for a game where “feel” is everything. As a 2D game of this scope, it is light on hardware demands, and the design keeps the screen readable even when crowded with particles and enemies—important in a game where failures should always be the player’s own.

Platform nuances

On Steam, the game benefits from the precision of a high-polling rate controller and the potential for higher refresh rates, which should make the advanced movement tech feel crisp. However, Promenade seems most at home on the Nintendo Switch. The vibrant art style is suited to the OLED screen, and the “pick up and play” nature of the cog-collecting loop suits handheld play. While some of the technical headroom of PC is lost, the portability is a fair trade for a game that invites players to chip away at its secrets during a commute.

Final verdict

Promenade is a rare breed: an indie title that understands its influences well enough to subvert them. It captures the “just one more secret” magic of the 64-bit era and repackages it into a modern, visually appealing 2D package. While its late-game difficulty and map-less exploration might bruise a few egos, the appeal of its movement system makes it a worthwhile pick for the right audience—anyone who still believes that the best way to tell a story is through the soles of a protagonist’s feet.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$19.99
Store ratings
843

Questions about Promenade

Is Promenade worth it?

Promenade is a rare breed: an indie title that understands its influences well enough to subvert them. Our editors scored Promenade 7.6 out of 10, which puts it in our Good band.

Why does Promenade score 7.6 out of 10?

With a score of 7.6 out of 10, Promenade lands in our Good band. Design is its strongest category at 8.0 out of 10. Utility is the weakest at 6.5.

What do our editors like most about Promenade?

Strong movement mechanics that reward experimentation. Attractive hand-drawn aesthetic with high production values.

What do our editors say is Promenade's biggest weakness?

Lack of a detailed map makes late-game completion frustrating. Unexpected difficulty spikes in later trials and boss fights.

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