Overview
Ankama, the French studio renowned for its isometric tactical RPGs Dofus and Wakfu, steps back into the arena with Waven, a free-to-play online title that attempts to carve its own niche. Positioned as a more accessible, yet still deeply strategic, evolution of their signature formula, Waven arrives with the ambitious promise of cross-platform play between PC (Steam) and mobile (Android). Waven is an island-hopping adventure, where players explore a vibrant, stylized world, undertaking quests and engaging in turn-based, elemental combat against a menagerie of foes. The game’s market positioning is clear: capture the tactical RPG enthusiast looking for both quick, digestible play sessions and a deeper meta-game, all wrapped in a free-to-play model designed to feel fair rather than predatory. This isn’t a mere cash grab; it’s a calculated effort by Ankama to broaden its appeal, leveraging years of expertise in a genre often considered niche. The distinctive artistic direction, a hallmark of Ankama’s work, immediately sets Waven apart from the sea of generic fantasy titles, offering a whimsical yet functional visual language that defines its identity. The proposition of deep character customization through an expansive library of spells, equipment, and companions, coupled with robust strategic combat, suggests a game built for longevity — provided its core loops can sustain player engagement.
Key features
- Distinctive Tactical Combat: Waven employs an elemental, turn-based combat system where mastering synergies between spells, companions, and hero abilities is paramount. Each turn demands careful positioning and resource management, transforming encounters into intricate puzzles.
- Expansive Customization & Progression: A wide roster of class/hero combinations and a large library of spells allow for immense build diversity. This granular control over character development extends to equipment and companions, fostering a sense of deep personalization.
- Cross-Platform Accessibility: Available on both Steam and Android, Waven offers cross-platform play, letting players move their experience between desktop and mobile devices.
Analysis
Waven, much like its predecessors, is built around its tactical combat system. The elemental interactions form the bedrock of strategy, forcing players to consider every movement, every spell cast. The design philosophy here emphasizes player agency, ensuring that success often hinges on intelligent decision-making rather than brute force or gear alone. Each hero, with their unique passive abilities and starting deck, offers a fundamentally different approach to combat, creating a strong impetus for experimentation. The breadth of spells and companions available means theory-crafting extends far beyond initial character selection, allowing for constant refinement and adaptation to new challenges. This depth is commendable, providing fertile ground for committed players to explore complex builds and emergent strategies.
However, where Waven’s ambition for depth shines, its practical application frequently devolves into a familiar free-to-play conundrum: the grind. While the game offers quick play sessions, sustaining character progression to its apex demands a significant time investment, often through repetitive content loops. The initial onboarding introduces core mechanics, but soon, players are funnelled into familiar patterns of repeating battles for incremental gains. This isn’t a unique failing in the genre, but Waven’s particular flavor of repetition can feel more pronounced due to the relatively limited variety in combat scenarios for certain hero archetypes. The allure of extensive customization is occasionally overshadowed by the effort required to unlock and upgrade those options, a barrier that many players will find off-putting.
Gameplay Loop & Retention
The core loop of Waven involves accepting quests, engaging in combat, collecting resources, and then upgrading characters. This cycle is fundamentally sound for a tactical RPG. Where it falters, and where the “grind” criticism firmly takes root, is in the variety within these loops. While the maps change, the objective often remains “defeat all enemies,” leading to a predictable rhythm. The design prioritizes replayability over narrative diversity, which is a calculated risk. For those who enjoy optimizing builds and perfecting combat execution, this repetition might be a feature, not a bug. For others, it quickly breeds stagnation. The fair monetization model, while a net positive, doesn’t entirely alleviate the feeling that progression could be smoother, even without direct pay-to-win elements.
Interface & User Experience
Ankama’s distinctive art style translates well into the user interface, maintaining a clean, whimsical aesthetic. Information density is managed effectively, presenting complex tactical data without overwhelming the player. However, the UI isn’t without its quirks. Control difficulties, particularly on mobile, suggest areas where the cross-platform ambition clashes with platform-specific design principles. The execution of certain UI elements could benefit from further refinement to enhance intuitive navigation and interaction, especially for players unfamiliar with Ankama’s unique visual language. The onboarding process, while functional, could do more to elucidate the deeper nuances of elemental interactions and spell synergies beyond basic tutorials.
Visuals & performance
Waven’s visual presentation is immediately striking. The distinctive artistic direction, characterized by vibrant colors, exaggerated character designs, and an isometric perspective, is a breath of fresh air in a genre often dominated by grimdark fantasy or photorealism. It’s a style that transcends generational hardware and allows for broad appeal. Character and spell animations are crisp and expressive, conveying tactical information effectively while maintaining a playful charm. A stylized 2D-leaning game of this scope is inherently light on hardware, which suits a cross-platform release spanning desktop and mobile. The UI, while visually appealing, is designed in a way that invites friction when adapting from a mouse-and-keyboard paradigm to touch controls.
Platform nuances
The cross-platform design of Waven is both its strength and, at times, its subtle Achilles’ heel. On Steam, the precision of mouse-and-keyboard input is well suited to selecting units, spells, and intricate pathfinding on the combat grid. This reads as the game’s native environment, where strategic depth can be fully leveraged. The larger screen real estate also aids in absorbing the considerable amount of information presented during complex turns.
On Android, Waven makes a commendable effort to adapt its complex mechanics to a touch interface. For quick sessions, the design largely succeeds. However, the inherent limitations of touch controls lend themselves to misclicks and a more cumbersome experience when attempting precise unit placements or targeting in tight quarters. While the game provides sufficient visual feedback, the tactile immediacy of a mouse simply cannot be fully replicated. The mobile version appears suited to casual engagement, but the most dedicated strategists would likely gravitate towards the PC client for critical matches or prolonged play sessions. It’s a reasonable port, but the tactical fidelity unquestionably benefits from a desktop environment.
Final verdict
Waven is a fascinating proposition, a tactical RPG that wears its Ankama heritage proudly while striving for broader appeal. Its vibrant aesthetic and intricate combat system are compelling, offering a refreshing take on the genre. However, its ambitious cross-platform design and free-to-play model introduce friction. The repetitive nature of its progression loops, the awkward mobile controls, and the lack of robust social features hold it back. We rate Waven as a mixed proposition: a worthy endeavor for existing Ankama fans and tactical aficionados, but difficult to recommend for most people until its grind and social shortcomings are addressed.
Reviewed by the Rankeno Strategy & Sim Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review