Overview
There’s a specific kind of game that died around 1997 and nobody filed the obituary. It was first-person, it was turnless, and it treated the player like an adult who could figure things out — or die trying. Turning Wheel LLC built Barony as a resurrection of that lineage, and the studio has spent the years since its June 2015 PC debut doing something almost unheard of in the indie space: quietly, relentlessly improving it for free.
The pitch is simple. Baron Herx, an undead lich, has enslaved a town and dragged its people beneath his citadel. You descend through procedurally generated dungeons to kill him. You will die. A lot. Permadeath is total, the combat is deliberately unforgiving, and the game’s idea of a tutorial is a locked door and your own curiosity.
What makes Barony more than a nostalgia act is the multiplayer layer grafted onto that old-school skeleton. Up to four players can crawl together via split-screen, LAN, local wireless, or online — with full crossplay between Steam, Epic, and Nintendo Switch, a feature plenty of AAA publishers still can’t ship without a live-ops roadmap and a prayer. The market positioning is shrewd: hardcore enough for the Daggerfall diaspora, social enough for a Friday night with three friends and pizza.
The design philosophy backs it up. This is not the profile of a cult curiosity; it’s the profile of a game built to find its audience and keep faith with them. The 2023 Switch port and a major UI overhaul suggest Turning Wheel isn’t done, either.
Key features
- Thirteen playable classes, some genuinely weird: Warriors, wizards, and rogues sit alongside the sexton and the joker — classes that bend the rules of a run rather than just reskinning it. Skills improve through use, Elder Scrolls-style, so a build emerges from behavior, not menus.
- Four-player co-op with true crossplay: Split-screen, LAN, local wireless, and online play, bridged across Steam, Epic Games Store, and Switch. The couch co-op dungeon crawler is nearly extinct; Barony keeps the species alive.
- The ghost mechanic: Die mid-run and you don’t sit out. You linger as a ghost with spectral powers, scouting, harassing enemies, and helping your still-breathing friends. It’s a smart fix for co-op permadeath’s biggest social problem — the dead guy checking his phone.
- A living game, a decade on: Substantial free content updates since 2015, including a full UI overhaul and ongoing DLC support, from a studio that could have walked away years ago.
Analysis
The Gameplay Loop
Barony’s loop is descent-as-pressure. Every floor deeper raises the stakes: better loot, nastier enemies, and more of the game’s cryptic secrets — hidden mechanics, unmarked interactions, and item properties learned through experimentation or a friend’s horrified warning. Curse mechanics, unidentified potions, and appraisal systems pull straight from classic roguelikes like NetHack, but rendered in real-time first-person, which changes the texture completely. A gnoll ambush in a turn-based grid is a puzzle. A gnoll ambush in first-person, in a dark corridor, with a torch guttering, is a panic attack.
The open progression system deserves particular credit. Skills level through practice — swing swords to get better at swords, sneak to get better at sneaking — which means every run tells a story about what a player actually did rather than what they planned in a menu. Combined with thirteen classes that start players in wildly different places, the replay math works. A wizard run and a joker run are not the same game wearing different hats.
Difficulty as Design, Not Accident
Let’s be honest about the friction, because Barony has plenty. This game will kill you for eating the wrong food, reading the wrong scroll, and trusting the wrong floor tile. There is no handholding — the phrase appears in the marketing, and for once the marketing undersells it. The early floors are built to repel newcomers until the game’s logic clicks.
The difficulty is largely earned — deaths trace back to decisions, not dice — and that’s the line separating hardcore design from hostile design. But the cryptic mechanics occasionally cross into obtuse. Some interactions are effectively undiscoverable without a wiki, and “go read the wiki” is a design decision, whether the developers frame it that way or not. Veterans call it charm. Onboarding friction is the honest term.
Where Co-op Changes Everything
Solo, Barony is a tense, sometimes punishing survival exercise. With friends, it becomes something closer to a slapstick horror film that occasionally lets you win. Friendly fire, shared scarcity, and one player’s cursed-item hubris create emergent comedy that no scripted co-op game can match. The ghost mechanic is the linchpin: because death demotes a player to spectral support rather than the lobby, the party’s momentum — and the evening’s social energy — survives individual failure. Other roguelikes should steal this immediately and without shame.
The crossplay implementation matters more than it looks on a feature list. A four-player niche game lives or dies on whether four specific people can actually get into a session. Bridging Steam, Epic, and Switch removes the most common point of failure before it happens.
Visuals & performance
Barony’s chunky voxel aesthetic is a stance, not a budget constraint, and it’s the game’s most divisive call. The blocky sprites and low-fi textures evoke the mid-90s ancestors it worships, and in motion — torchlight flickering across procedurally generated stone — the design achieves genuine atmosphere. It also looks, at a glance, like a game easy to dismiss while scrolling a store page. That’s a real commercial cost, and the game’s devoted following suggests the people who got past it were rewarded.
The technical upside of that restraint: the engine is light. A game of this visual scope asks little of modern hardware, and its demands sit comfortably within the Switch’s capabilities, split-screen included — a configuration that humbles far prettier games. The UI overhaul shipped in later updates was necessary and largely successful on paper; the original interface was authentic to 1994 in ways nobody asked for. The current design keeps inventory management and spell handling merely fiddly rather than actively adversarial, which for this genre counts as a win.
Platform nuances
Steam is the definitive way to play. Mouse-look precision matters in a game where combat is unforgiving and a mistimed swing gets you killed, and a keyboard makes the inventory-heavy roguelike layer — appraising, identifying, juggling cursed gear — dramatically faster. This is also where the community lives, and Barony is a game best played with a community.
The Switch port (2023) is a more interesting proposition than a simple downgrade. Aiming on sticks is workable but never as crisp, and menu-diving is slower on a controller — no way around either. What the Switch offers instead is the couch: local wireless and split-screen co-op on a handheld that travels to a friend’s apartment turns Barony into a social object, which is arguably its best self. Crossplay means Switch players aren’t quarantined from the PC population, which rescues the port’s long-term viability. Solo purists should buy on Steam; the co-op crowd can go either way.
Final verdict
Barony knows exactly what it is, and after nearly a decade of free updates, it has become a confident, well-honed version of that thing. It is not a game for everyone — it is barely a game for most people — and its refusal to soften is both why it works and why it earns only a qualified recommendation. The immersive-sim ancestry gives it depth, the roguelike structure gives it teeth, and the co-op layer, anchored by that clever ghost mechanic, gives it a social life its inspirations never had. Turning Wheel built a niche fortress and then spent ten years reinforcing the walls. For the right audience, that’s more than enough. For everyone else, the walls are the point.
Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review