CULTIC

A Masterclass in Lo-Fi Lethality

by Jasozz Games

Action gameSteam$9.99

Reviewed by the Rankeno Action DeskUpdated Oct 2026

CULTIC is an Action game for Steam. A strong recommendation, with reservations about its length and difficulty balance. It scores 8.8 out of 10 — Great.

8.8Great#99 of 785 Action games

How it scored How we score

  • Design9.0
  • Innovation8.0
  • Value9.5
  • Utility8.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

CULTIC is a visceral, unapologetic throwback that understands “retro” is about the mechanical crunch, the oppressive atmosphere, and the design of a well-placed headshot, not just chunky pixels.

Released Oct 13, 2022

The verdict

A strong recommendation, with reservations about its length and difficulty balance.

What we liked

  • Visceral, high-impact gunplay built for genuine satisfaction.
  • Incredible atmosphere driven by sound and lighting.
  • Creative environmental interactivity adds tactical depth.

What could be better

  • Difficulty spikes can occasionally feel cheap in later levels.
  • Short length (it is currently "Chapter One").
  • Visual style may be too "gritty/brown" for some tastes.

Cheaper than 82% of the 732 Action games we price-check.

Is it for you?

Best for

  • Fans of 90s classics like Blood, Doom, and Quake who want modern mechanics.
  • Tactical shooter enthusiasts who enjoy using the environment to their advantage.
  • Indie gaming aficionados who appreciate high-quality solo-developer projects.

More reviewed in Action

Overview

The “boomer shooter” revival has, in recent years, reached a point of saturation where “retro-inspired” often serves as a polite euphemism for “uninspired.” For every standout, there are a dozen clones that mimic the aesthetic of the 1990s without understanding the kinetic energy that made the era legendary. Jasozz Games, a solo-developer outfit led by Jason Smith, avoids this trap entirely. Published by the veteran hands at 3D Realms, CULTIC arrives not just as an homage to the past, but as a sharp refinement of it.

The premise is pure, distilled grindhouse: the player is a disgraced detective who, having been murdered by a shadowy cult, decides that death is merely a temporary career setback. The detective crawls out of a mass grave, finds a firearm, and begins a systematic, one-man demolition of the zealots who put them there. It is a narrative of pure momentum, shedding the need for elaborate cutscenes in favor of environmental storytelling and high-octane violence.

What sets CULTIC apart from its peers is its lineage. While many titles aim for the neon-soaked speed of Quake, CULTIC leans into the grime and “crunchy” interactivity of Blood. It is a game of mid-century firearms, TNT bundles, and dark, damp corners. However, Jasozz Games has infused this 90s skeleton with a modern nervous system. Underneath the pixelated veneer lies a sophisticated engine handling dynamic lighting, complex physics, and spatial audio that would have been impossible thirty years ago. It occupies a unique space in the market: it looks like a memory but plays like a modern tactical shooter.

Key features

  • Visceral Combat Mechanics: A combat loop that prioritizes high-lethality and physics-based feedback, designed so every shot lands with impact and every explosion carries real danger.
  • Environmental Tactical Depth: Players aren’t restricted to simple corridor shooting; the inclusion of traps, throwable objects, and destructible elements allows for creative, “thinking-man” carnage.
  • Sophisticated Lo-Fi Aesthetic: A “brown and gritty” visual style that uses low-resolution textures and sprites within a 3D space, enhanced by modern lighting and particles to create a haunting, cohesive atmosphere.

Analysis

The Rhythm of the Slaughter

In CULTIC, combat isn’t a mindless activity; it’s a high-stakes dance of kinetic energy and tactical attrition. The movement is built for fluidity, with slides and dodges that feel necessary rather than ornamental. Many retro shooters fail because they mistake “fast” for “fun,” but CULTIC understands that speed requires friction to be meaningful. Movement here means positioning, using cover, and managing a frantic battlefield.

The Gameplay Loop thrives on a “push forward” mentality. Enemies are lethal but fragile, and the game rewards aggression tempered with intelligence. Charging a room of cultists blindly is a quick route back to the grave. Sliding through a doorway, tossing a bundle of TNT into a group of zealots, and using the ensuing chaos to pick off survivors with a lever-action rifle is where the design sings. It is one of the few shooters where the environment functions as a secondary weapon. Kicking a chair into an enemy to stumble them, or leading a group into a pre-set trap, adds a layer of depth that most boomer shooters ignore in favor of simple “circle-strafing.”

The Engineering of Impact

The arsenal in CULTIC is a triumph of sound design and animation. The mid-century firearms carry a specific “heft” that makes modern military shooters sound like they’re firing airsoft pellets. The Mauser C96 and the pump-action shotgun don’t just make noise; they command the audio space. The shotgun’s kickback and the resulting “gib” effects on enemies are engineered for immediate, lizard-brain satisfaction.

This sense of impact is bolstered by a physics engine that is surprisingly robust for an indie title. Enemies don’t just play a “death animation”; they react to the force and direction of shots. This creates a procedural feel to the violence—one cultist might fly backward over a railing after a blast, while another might slump against a wall. It keeps encounters from feeling repetitive, even across repeated runs through the same subterranean tunnels.

Atmospheric Cohesion

Where many shooters use horror elements as window dressing, CULTIC weaves them into the core experience. The level design shifts from desolate, wind-swept wilderness to claustrophobic, bone-filled catacombs with a natural flow. The “lo-fi” aesthetic is a deliberate choice that works in the game’s favor, leaving room for the imagination to fill in the grotesque details of the pixelated horrors. The lighting is particularly impressive; flickering torches cast long, jagged shadows, and the glow of a dynamite fuse provides the only illumination in some of the game’s most tense moments.

The UI and Interface are refreshingly minimalist, keeping the focus on the world rather than the stats. It manages to feel “old school” without the clunkiness that usually accompanies that label. Inventory management and weapon switching are built to be instantaneous, so the “flow state” of combat is never interrupted by menus or “onboarding friction.”

Visuals & performance

Visually, CULTIC shows aesthetic intentionality in every choice. It uses a muted, almost monochromatic palette of browns, grays, and deep reds, which sounds drab on paper but creates a suffocating, effective atmosphere in practice. The “retro” look is a deliberate choice, and the low-fidelity surface masks a sophisticated 3D engine that handles hundreds of physics objects and complex light maps. A pixel-art style of this scope is light on hardware, and the aesthetic should hold up well across setups, with the chunky sprites looking especially sharp on a smaller screen like the Steam Deck. The spatial audio deserves its own praise—the design of distant, distorted cult chanting bleeding through stone walls is a genuinely unsettling touch.

Platform nuances

PC via Steam is the intended platform, and the design shows it. The precision of mouse-and-keyboard control is vital for the game’s high-difficulty spikes and headshot-reliant combat. While the game supports controllers, the “flick” shots required to survive a cultist ambush are naturally better suited to a mouse. The inclusion of Steam Workshop support also suggests a long tail for the game, giving the community room to build custom levels and mods.

Final verdict

CULTIC is a rare beast: a retro-inspired shooter that isn’t afraid to innovate. By marrying the aesthetic of the 1990s with modern physics and lighting, Jasozz Games has created an experience that feels both nostalgic and cutting-edge. It is a grim, bloody, and highly entertaining journey that proves there is still plenty of life left in the “boomer shooter” genre—provided the developer has the vision to move beyond mere imitation. For anyone with affection for the “golden age” of shooters, CULTIC comes recommended, with the caveat that its short first chapter and occasional balance stumbles keep it short of essential.

Reviewed by the Rankeno Action Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$9.99
Store ratings
8,098

Quick facts

Developer
Jasozz Games
Publisher
3D Realms
Released
Oct 13, 2022
Platform
Steam
From
$9.99
Genres
Action, Indie

Questions about CULTIC

Is CULTIC worth it?

CULTIC is a rare beast: a retro-inspired shooter that isn't afraid to innovate. Our editors scored CULTIC 8.8 out of 10, which puts it in our Great band.

Why does CULTIC score 8.8 out of 10?

With a score of 8.8 out of 10, CULTIC lands in our Great band. Value is its strongest category at 9.5 out of 10. Innovation is the weakest at 8.0.

What do our editors like most about CULTIC?

Visceral, high-impact gunplay built for genuine satisfaction. Incredible atmosphere driven by sound and lighting.

What do our editors say is CULTIC's biggest weakness?

Difficulty spikes can occasionally feel cheap in later levels. Short length (it is currently "Chapter One").

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