Mortal Sin

A Brutal, Bleeding Masterclass in First-Person Melee

by Nikola Todorovic

Action gameSteam$24.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Mortal Sin is an Action game for Steam. It is a confident rejection of generic aesthetics in favor of raw, high-contrast violence — clearly recommended, with real reservations about accessibility and comfort. It scores 8.8 out of 10 — Great.

8.8Great#99 of 785 Action games

How it scored How we score

  • Design9.0
  • Innovation8.5
  • Value9.0
  • Utility8.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Mortal Sin is a visceral, visually arresting melee-combat roguelike that channels the frenetic energy of Doom into something genuinely technical.

Released Aug 29, 2025

The verdict

It is a confident rejection of generic aesthetics in favor of raw, high-contrast violence — clearly recommended, with real reservations about accessibility and comfort.

What we liked

  • Outstanding "crunchy" melee feedback
  • Deep, meaningful class variety
  • Exceptional atmosphere and sound design

What could be better

  • Visual style can be physically straining
  • High difficulty may alienate casual players
  • Some "Scares" can feel repetitive over time

Pricier than 66% of the 732 Action games we price-check.

Is it for you?

Best for

  • Action-horror purists who find modern games too hand-holdy.
  • Roguelike veterans looking for a mechanical challenge that relies on skill over RNG.
  • Fans of Doom and Vermintide who want a more intimate, solitary experience.

More reviewed in Action

Overview

In a market saturated with pixel-art roguelites and uninspired Slay the Spire clones, Nikola Todorovic’s Mortal Sin arrives like a sledgehammer to the jaw. It is a calculated, aggressive reimagining of first-person combat that prioritizes “crunch” above all else. Developed with a singular focus on the tactile sensation of breaking things, the game positions itself as a “melee-focused Doom,” a comparison that—for once—is actually earned rather than used as marketing fluff.

The game plunges players into a nightmare rendered in a striking, high-contrast graphic novel style that feels like Frank Miller’s Sin City had a fever dream about medieval torture chambers. Players are cast into procedurally generated depths, tasked with surviving through sheer mechanical skill. The market positioning here is clear: this is a game for the hardcore enthusiast who values precision over luck. While many roguelikes allow players to “break” the game with lucky item synergies, Mortal Sin demands mastery of its parry windows, spacing, and dismemberment systems before it grants any modicum of success.

Todorovic’s design bypasses the “floaty” combat issues that plague most first-person melee titles. There is weight to every swing of a mace and a sickening snap to every severed limb. By utilizing over 200 handcrafted rooms as the building blocks for its procedural layouts, the game avoids the “empty corridor” syndrome, ensuring that every encounter feels deliberate and dangerous. This is a bold, uncompromising vision that respects the player’s intelligence while relentlessly testing their reflexes.

Key features

  • Visceral Dismemberment System: Combat is about tactical mutilation, not just depleting health bars. Stripping an enemy of their sword arm or decapitating a charging monstrosity provides immediate, functional feedback that alters the flow of the fight.
  • Diverse Class Synergy: With over a dozen classes including the Berserker, Reaper, and Monk, the game offers more than just stat tweaks. Each class demands a fundamental shift in how players manage distance and resources.
  • The Path of Torment: A comprehensive endgame system that ensures the challenge scales alongside player skill, offering permanent upgrades and new horrors for those who survive the initial descent.

Analysis

The core of Mortal Sin is its Gameplay Loop, a punishing but addictive cycle of violence that thrives on momentum. In many first-person games, melee combat feels like waving a pool noodle at a ghost; here, the design aims for a car crash. The “crunchiness” isn’t an exaggeration—it’s the result of expert hit-stop effects, screen shake, and sound design built to make every successful parry land like a heavy metal power chord.

The Mechanics of Aggression

Unlike slower, methodical “Souls-likes,” Mortal Sin rewards relentless aggression. The combat system is a sophisticated dance of slashes, bashes, and finishers. Players are managing a complex economy of posture and positioning, not just clicking until the enemy dies. The Reaper class, for instance, turns the game into a high-speed execution simulator, while the Monk forces a more rhythmic, timing-based approach. The depth comes from how these classes interact with the randomized loot and permanent upgrades. A run can start as a fragile glass cannon and end as a tank-like juggernaut of blood and iron, provided the player survives the “Scares”—environmental hazards and jump-frights designed to keep the tension from ever truly dissipating.

Environmental Intentionality

A recurring flaw in the roguelike genre is the “sameness” of procedural levels. Mortal Sin mitigates this by using a modular approach. Because the 200+ rooms are handcrafted, they possess a sense of verticality and architectural logic that purely random algorithms lack: cramped torture cells one moment, sprawling vaulted cathedrals the next. This variety dictates combat strategy, not just aesthetics. A long-reaching polearm is a godsend in a wide-open hall but a liability in a tight corridor where swings might clip the environment.

Interface & User Experience

The UI is as minimalist and sharp as the game’s art style. It stays out of the way, providing only the essential information needed to survive the chaos. The onboarding friction is surprisingly low for a game this complex; while the difficulty curve is steep, the design teaches through failure. The parry timing for a skeleton knight is learned not through a tutorial prompt, but through repeated, brutal correction.

Visuals & performance

The aesthetic direction is polarizing and brilliant. The high-contrast, etched look masks the limitations of a smaller budget while creating a unique visual identity that is instantly recognizable. That said, the intensity of the visuals—the flickering reds and stark whites—is designed to be abrasive, and the style is a plausible fatigue risk over long stretches. It’s a “punk rock” approach to graphics: loud, abrasive, and entirely committed to its theme. A 2D-styled game of this scope is light on hardware demands, which suits a genre where a split-second delay in a parry can end a run.

Platform nuances

On Steam, the game is clearly built for the precision of a Mouse and Keyboard. While controller support exists, the flick-aiming required to target specific limbs or quickly parry an enemy attacking from the periphery is a far better fit for a high-DPI mouse. The field-of-view options and graphical toggles are robust, allowing players to tune the visual intensity to their comfort level—a necessary concession given the “eye-searing” nature of the default art style.

Final verdict

Mortal Sin is a rare breed of indie title that knows exactly what it wants to be and executes that vision with precision. It ignores the trend of making games “for everyone” and instead focuses on being the best possible version of a high-octane, first-person slasher. Nikola Todorovic has delivered a game with exceptional feel, proving that with enough mechanical depth and a bold enough aesthetic, the roguelike genre still has plenty of room to surprise. It is brutal, it is beautiful, and it comes strongly recommended for anyone who enjoys a bit of digital blood on their hands — with the caveats that its difficulty and visual intensity will not be for everyone.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

Your rating for Mortal Sin:
Was this helpful?

Are you the developer of Mortal Sin?

Submit for review or ask about a placement. Paid $49 · expedited $149

Submit your product

Reviewed on Rankeno? Show the badge on your site — a free copy-paste snippet.

Embed this score badge on your site

Embed this review badge

Paste this snippet on your site to show your Rankeno score. The link back to rankeno.com is a normal followed link — no redirect, no ad tracking.

Store facts (last checked Oct 2026)

Price
$24.99
Store ratings
5,598

Quick facts

Developer
Nikola Todorovic
Released
Aug 29, 2025
Platform
Steam
From
$24.99
Genres
Action, Indie, RPG

Questions about Mortal Sin

Is Mortal Sin worth it?

Mortal Sin is a rare breed of indie title that knows exactly what it wants to be and executes that vision with precision. Our editors scored Mortal Sin 8.8 out of 10, which puts it in our Great band.

Why does Mortal Sin score 8.8 out of 10?

With a score of 8.8 out of 10, Mortal Sin lands in our Great band. Design is its strongest category at 9.0 out of 10. Innovation is the weakest at 8.5.

What do our editors like most about Mortal Sin?

Outstanding "crunchy" melee feedback. Deep, meaningful class variety.

What do our editors say is Mortal Sin's biggest weakness?

Visual style can be physically straining. High difficulty may alienate casual players.

If you liked Mortal Sin

Similar picks our editors rate highly.

Get our picks when they're worth it

We'll write when there is something worth your time — our newest verdicts and the top-ranked picks across apps and games. No fixed schedule, and we will never share your address.

We use your email only for these picks. See our privacy policy.