Hotel Barcelona

The Ghosts of Runs Past

by White Owls Inc.

Action gameSteam$29.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Nov 2026

Hotel Barcelona is an Action game for Steam. We rate it a niche cult pick for horror diehards and pre-formed co-op trios, not a general recommendation. It scores 5.8 out of 10 — Mixed.

5.8Mixed#780 of 785 Action games

How it scored How we score

  • Design5.0
  • Innovation7.0
  • Value5.5
  • Utility5.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

A distinctive slasher hook and a strong 1980s atmosphere can’t carry combat that needed rebuilding after launch, lingering PC performance concerns and a thin online community.

Released Sep 26, 2025

The verdict

We rate it a niche cult pick for horror diehards and pre-formed co-op trios, not a general recommendation.

What we liked

  • Slasher Phantoms turn each death into a tactical asset with a real planning layer
  • A distinctive 1980s slasher identity, now free of AI-generated content
  • Under New Management fixed the right variables: speed, recovery, parry and dodge value
  • The co-op-plus-invader structure suits the slasher fiction
  • Seven subgenre zones with boss milestones fight roguelite repetition

What could be better

  • Critic consensus (Metacritic about 58) was set by a launch build that needed major surgery
  • PC optimization was a launch complaint outside the update's stated scope
  • Steam Deck is playable but not ideal, with 30 FPS recommended
  • A small Steam review base suggests a niche community for an online-leaning game
  • Rebuilt combat has had far less time to settle than launch-ready systems

Pricier than 77% of the 732 Action games we price-check.

Is it for you?

Best for

  • SUDA51 and SWERY followers who value strangeness and ambition over polish
  • Action-roguelite players who want death to carry a mechanical payoff
  • Pre-formed trios looking for horror co-op with the threat of a rival invader
  • Fans of 1980s slasher cinema who want the genre's iconography in playable form

More reviewed in Action

Overview

Pairing SUDA51 with SWERY was always going to produce something strange. SUDA51 made Killer7 and No More Heroes; SWERY made Deadly Premonition and The Good Life. Hotel Barcelona carries both lineages openly. Developed and published by White Owls Inc., it is a 2.5D action-horror roguelite set in a luxurious hotel on the Pennsylvania–West Virginia border. The building exists to lure in America’s most dangerous murderers and keep them there.

You play Justine, a rookie U.S. federal marshal with an unwanted tenant: Dr. Carnival, a vicious serial killer who shares her mind. The only way out is to eliminate every killer inside. The premise is steeped in 1980s American slasher atmosphere, and it does much of the selling.

The game’s market position is unusual. Action roguelites are a crowded field, and most compete on the precision of their combat loop. Hotel Barcelona competes on personality, on a signature death mechanic, and on a multiplayer structure the genre rarely attempts: three-player online co-op, with a fourth slot for an invading rival.

Its history matters as much as its design. The game launched on September 26, 2025, on PC, PS5 and Xbox Series X|S. Critics were split, with a Metacritic score of about 58 and an OpenCritic score near 61. The complaints centered on balance, clunky combat, PC optimization and the use of AI-generated content, and the Steam rating sat at Mixed for months.

The free Under New Management update arrived in March 2026. It reworked movement, combat and balance, and the developers removed all AI-generated content. By June 2026, the Steam rating had climbed to Mostly Positive, and it now sits at 71% across 271 reviews. The Late Check-Out DLC adds further content on top. The version on sale today is a meaningfully different game from the one the critical consensus formed around.

Key features

  • Split-mind protagonist: Justine, a rookie U.S. marshal, shares her head with serial killer Dr. Carnival. This is the narrative frame for the game’s power curve.
  • Slasher Phantoms: Each death leaves an echo of your past self that replays your previous run’s movements and can damage enemies.
  • Skull Gauge and Carnival Awakening: Fighting fills a meter. Once it is full, you can unleash a powerful special attack.
  • Timing-driven melee: Gory close-quarters combat built on positioning, precise timing, parries and dodges, retuned by the free Under New Management update.
  • Seven themed zones: Each zone draws on a different horror subgenre and ends in a boss battle.
  • Co-op with invasions: Up to three players team up online, and a fourth can invade for PvP.
  • Post-launch support: A free overhaul of movement, combat and balance, plus the Late Check-Out DLC.

Analysis

The Killer in the Passenger Seat

The split-mind premise does real mechanical work. Justine is the rookie, and Dr. Carnival is the expertise she would rather not have. The Skull Gauge formalizes that relationship. Fighting fills the meter, and a full meter releases the Carnival Awakening, a special attack that reads as the killer briefly taking the wheel.

Structurally, this is a familiar burst-meter design, and its value depends entirely on tuning. If the burst is too strong, the parry-and-dodge game flattens into “survive until the meter fills.” If it is too weak, the most marketable part of the premise becomes irrelevant. The pitch itself is sound: the protagonist’s most dangerous weapon is also the story’s central horror.

Combat After the Renovation

Hotel Barcelona’s melee asks for positioning, precise timing, parries and dodges. That is the vocabulary of a defense-first action game, and such systems live or die on recovery frames. When an attack locks the character in place too long, a missed parry becomes a death sentence instead of a lesson, and the timing game turns punitive.

“Clunky combat” was among the loudest launch complaints. The Under New Management update targeted exactly the variables that produce that feeling:

  • faster movement
  • shorter combat recovery
  • more useful parries and dodges
  • reworked enemy and level balance

That is the correct diagnosis, and the Steam rating’s climb from Mixed to Mostly Positive suggests the treatment took. The caveat is structural. Fundamentals rebuilt six months after launch have had less time to settle than a system designed that way from day one. We read the update as a strong correction, not as proof that the combat now matches the genre’s tightest offerings.

Slasher Phantoms: Dying Forward

Roguelites usually treat death as a reset with a consolation prize. Slasher Phantoms make death produce a teammate. Each failed run leaves an echo of your past self that replays that run’s movements on the next attempt and can damage enemies along the way. It is the game’s best idea, and critics singled it out for praise.

The design implications go further than the pitch. The phantom follows your old route, so its usefulness depends on overlap. Retrace the previous path and the ghost swings alongside you. Diverge, and it becomes a stray hazard to enemies somewhere else.

That invites a planning layer the genre rarely offers. You can pull enemies into a phantom’s known swing path, or pick a route partly because your former self already cut through it. The mechanic also fits the fiction precisely. Slasher cinema runs on killers who refuse to stay dead, and here the protagonist joins the club.

The weakness is the same feature seen from the other side. A phantom replays where you went, not where enemies are now, so its contribution is incidental by design. That rewards consistency over adaptation, which sits in mild tension with a combat system that demands reacting to the moment.

Seven Zones, Seven Subgenres

The hotel is split into seven zones, each inspired by a different horror subgenre and each closed by a boss battle. For a roguelite, this is a smart answer to the repetition problem. Every run walks the same building, but the building works like an anthology: a video-store horror shelf rendered as a floor plan.

The bosses give each run firm milestones, which matters to players measuring progress across many failures. Anthologies tend to have uneven chapters, though, and the March rework of level balance shows the zones needed adjustment after launch.

Three Guests and an Intruder

Up to three players can team up online, and a fourth can invade for PvP. The invasion slot is the most on-theme multiplayer decision available: a group of survivors in a hotel, stalked by one more killer than they planned for. It also gives co-op runs a source of unpredictability that scripted enemies cannot supply.

The concern is audience size. A Steam review count of 271 points to a niche community, and online features, invasions especially, depend on people being there. Groups that arrive with their own trio are the safest bet.

The Reputation Repair

The use of AI-generated content was a launch flashpoint. Removing all of it, rather than trimming around the edges, was the right response and deserves credit. The reputational cost remains, however. The game spent its launch window rated Mixed, and its critic aggregates still reflect that era. Many players now frame it as a flawed but ambitious cult game, and we agree with that framing.

Visuals & performance

The 1980s American horror atmosphere is the game’s sharpest asset. Critics praised its strange slasher style and world-building even while the combat drew fire. A luxury hotel is a strong canvas for gory melee, because the contrast between refinement and carnage is classic slasher tension. Seven subgenre-themed zones should keep the 2.5D presentation varied across repeated runs.

The removal of AI-generated content matters most here. A game that sells on authored style cannot afford art that looks generated, and its absence strengthens the aesthetic case considerably.

Readability is the design challenge. Co-op partners, invaders, enemies and Slasher Phantoms all compete for attention on the same 2.5D plane. In a parry-driven system, clear silhouettes and attack telegraphs are what separate a fair death from a cheap one. The Skull Gauge needs to read at a glance for the same reason.

Performance carries question marks:

  • PC optimization was part of the launch criticism. The Under New Management update’s stated scope covers movement, combat and balance, and optimization is not on that list.
  • Hardware load should be light by design for a 2.5D action game, so the launch complaints point to engineering rather than ambition.
  • Steam Deck performance is reported as playable but not ideal, with 30 FPS recommended. That is a meaningful compromise in a game where timing windows and frame rate are closely linked.

Platform nuances

  • Input: Timing-based parries and dodges on a 2.5D plane map naturally to a gamepad. Keyboard and mouse players should expect a defensive system shaped around controller-style inputs.
  • Handheld play: On the Steam side, the Deck is the portable route today, at a recommended 30 FPS. Switch and Switch 2 versions from publisher Eden Industries were announced in May 2026 at $34.99, but they have no confirmed release date or eShop listing.
  • Online features: Three-player co-op and the fourth-player PvP invasion are the multiplayer draws. With a modest Steam review base, the size of the community deserves weighing before purchase.
  • Purchase signal: Steam’s user reviews are where the turnaround is visible, moving from months at Mixed to Mostly Positive in June 2026. That trajectory is a more current signal than the launch-era critic scores.
  • Content: The free Under New Management update applies to everyone. The Late Check-Out DLC extends the hotel beyond the base game.
  • Other platforms: The game also launched on PS5 and Xbox Series X|S, so Steam is one of several homes rather than an exclusive.

Final verdict

Hotel Barcelona arrived with a superb hook and a launch build that could not carry it. Slasher Phantoms are the kind of mechanic other roguelites will want to borrow. The split-mind framing gives the Skull Gauge real thematic weight, and seven subgenre zones turn a single hotel into a horror anthology.

The launch exposed the foundations. The combat was clunky, the balance was off, PC optimization drew complaints, and the AI-generated content cost the game goodwill it could not spare. The free Under New Management update and the removal of that content addressed the most damaging problems directly, and the Steam rating’s recovery shows players noticed.

Rebuilt fundamentals are still young, performance concerns linger on PC and Steam Deck, and the online community is small. The good idea and the atmosphere are real, but they arrive attached to a game most people should approach with caution. We recommend it only to the right guest: someone who values a bold premise over reliable execution.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Quick facts

Developer
White Owls Inc.
Released
Sep 26, 2025
Platform
Steam
Price
$29.99
Genres
Action, Adventure, Indie, RPG

Questions about Hotel Barcelona

Is Hotel Barcelona worth it?

Hotel Barcelona arrived with a superb hook and a launch build that could not carry it. Our editors scored Hotel Barcelona 5.8 out of 10, which puts it in our Mixed band.

Why does Hotel Barcelona score 5.8 out of 10?

With a score of 5.8 out of 10, Hotel Barcelona lands in our Mixed band. Innovation is its strongest category at 7.0 out of 10. Design is the weakest at 5.0.

What do our editors like most about Hotel Barcelona?

Slasher Phantoms turn each death into a tactical asset with a real planning layer. A distinctive 1980s slasher identity, now free of AI-generated content.

What do our editors say is Hotel Barcelona's biggest weakness?

Critic consensus (Metacritic about 58) was set by a launch build that needed major surgery. PC optimization was a launch complaint outside the update's stated scope.

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