Tormented Souls
game
•Updated Sep 2026Steam

Tormented Souls

Tormented Souls brings back fixed-camera survival horror with real skill and very little irony. Its puzzles are smart and its dread is earned. The clunky controls and weak dialogue are also part of the revival, and not every one of those old habits deserved to come back.

Where it ranks in Action

Scores 8.0 against a category average of 8.6 — below the Action average, ranking 611 of 748 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
8.5/10
Innovation
6.5/10
Value
8.5/10
Utility
7.5/10

Our strongest category here is Design (8.5/10); the weakest is Innovation (6.5/10).

Price
$19.99
one-time or subscription
Released
Aug 26, 2021
Platforms
Steam · Nintendo Switch
Developer
Dual Effect, Abstract Digital
Publisher
PQube
Metacritic
75 / 100

More Steam / PC app reviews

Quick summary

Tormented Souls (Steam) — scored 8.0: Tormented Souls brings back fixed-camera survival horror with real skill and very little irony. Its puzzles are smart and its dread is earned. The clu...

Pros

  • Clever, multi-stage puzzles that reward spatial memory
  • Richly detailed mansion-turned-hospital setting
  • Tape-reel saves and scarce supplies create real tension

Cons

  • Fixed camera angles often hide enemies during combat
  • Tank controls remain awkward, and the modern scheme clashes with camera cuts
  • Stiff voice acting and flat dialogue undercut the story

Verdict

Is Tormented Souls worth it?

Tormented Souls knows exactly what it is, and that clarity is its biggest asset. Dual Effect and Abstract Digital have built a survival horror game that understands why the 1990s formula worked. The mansion is a puzzle box, scarcity drives fear, and saving the game is itself a tense decision. The puzzles are genuinely clever, the setting is beautifully realized, and the tape-reel economy still delivers the anxiety it did decades ago.

The same devotion also brings back the genre's worst habits: combat that the camera sabotages, controls that fight you, and voice work that drains the tension from its own story. The game does not innovate so much as restore. For its target audience that is enough, and more than enough. For everyone else, it is an impressive, well-made reminder of why the genre changed.

If a mansion full of locked doors appeals to you, go to Winterlake and keep your lighter close.

Pros

  • Clever, multi-stage puzzles that reward spatial memory
  • Richly detailed mansion-turned-hospital setting
  • Tape-reel saves and scarce supplies create real tension
  • Choice of classic or modern controls
  • Multiple endings add replay value

Cons

  • Fixed camera angles often hide enemies during combat
  • Tank controls remain awkward, and the modern scheme clashes with camera cuts
  • Stiff voice acting and flat dialogue undercut the story
  • Small enemy roster makes fights predictable
  • Opaque progression with almost no guidance for newcomers

Pricing: $19.99

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Cinematic Fixed-Camera Exploration: Every room is framed like a shot from a film. The camera works both as mood lighting and as a threat, because the angle decides what you can and cannot see coming.
  2. Layered Mechanical and Logic Puzzles: Keys, clues and combinable objects form a web of gates across the mansion. Most puzzles need you to remember something from three rooms back, not just find the item that fits a slot.
  3. Tape-Reel Save System: You can only save at tape recorders, and every save uses up a limited reel of tape. That turns saving into a resource decision and not a reflex.
  4. Darkness as a Mechanic: The lighter is a survival tool, not just a light source. Staying in the dark is dangerous in its own right, which adds a steady low-level pressure to exploration.
  5. Scarce Arsenal: The nail gun, shotgun and other weapons run on ammunition you will never have enough of, and healing items are rare. Avoiding fights is often the right call.
  6. Dual Control Schemes: Classic tank controls sit alongside a modern, camera-relative option, so you choose how much authenticity you want.
  7. Multiple Endings: The branching conclusions tie into the priest and otherworld mystery and give completionists a reason to go back to Winterlake.

Full review

Tormented Souls in depth

Bottom Line: Tormented Souls brings back fixed-camera survival horror with real skill and very little irony. Its puzzles are smart and its dread is earned. The clunky controls and weak dialogue are also part of the revival, and not every one of those old habits deserved to come back.

The Gameplay Loop: Map, Gate, Key, Repeat

At its core, Tormented Souls runs on the same engine as its inspirations: the locked door as a unit of progress. You find a door you can't open. You find an object that doesn't make sense yet. Twenty minutes later, in a room on the other side of the mansion, the two connect. Good survival horror has always done this, and Dual Effect does it with real confidence.

The puzzles are the strongest part of the game. They are not the sliding-tile busywork that filled the genre's weaker entries. Many are multi-stage mechanical puzzles that ask you to read the environment, cross-reference documents and combine inventory items in ways that feel physical and plausible. When one clicks, you feel it. That feeling comes from the game trusting you to hold a mental model of the building, not from it pointing you at a solution.

This design also creates onboarding friction, and the game does nothing to reduce it. There is no objective marker and not much hand-holding. If you miss a note or a detail in the background of a fixed shot, you can wander for a long time. Genre veterans will see that as the point. Newcomers will see it as padding. Both are partly right.

Scarcity and the Economics of Fear

Survival horror is really a resource-management game dressed up as horror, and Tormented Souls understands that. Ammunition is scarce, healing is scarce, and saves are scarce. Together they make every encounter an economic question: is this creature worth three nails, or can I get past it?

The tape-reel save system is the sharpest of these pressures. Because saving costs you something, you hold off, and holding off means each unsaved minute adds risk. When you finally reach a recorder after a bad stretch, the relief is real. It is an old design, and it still works because it turns the player's own caution into tension.

The darkness mechanic adds a quieter layer. Having to keep your lighter ready makes light itself a tactical concern and gives exploration a pulse even when no enemy is on screen. It is a smart way to keep dread going through the long stretches between fights.

Combat and the Camera Problem

This is where the faithfulness starts to cost the game. Fixed cameras are great for composition and poor for combat readability. Too often, an enemy attacks from outside the frame, or a camera cut in the middle of a corridor flips your sense of direction just as you need to back away. A small amount of that disorientation is intentional. Some of it is simply unfair.

The limited enemy variety makes things worse. Once you have learned the handful of creature types, fights stop being frightening and become routine: a matter of timing and ammunition. The game's real horror lives in its spaces, not its monsters, and the bestiary never catches up with the architecture.

Controls: Authenticity Versus Usability

Including a modern control scheme next to classic tank controls is the most important usability decision in the game. It is also only a partial fix. Tank controls are fully authentic and still awkward under pressure. They stay coherent across camera cuts, which is their one real advantage. The modern option feels more natural moment to moment, but it can fight the fixed angles when the camera changes perspective in the middle of a movement. Neither option is completely comfortable. Try both in the first hour and stick with whichever frustrates you less.

Narrative and Performance

The story is ambitious and hard to follow: missing twins, a converted hospital, a sinister priest and an otherworld. The ambition is a strength. The delivery is not. The voice acting is stiff and the dialogue is often flat, which undercuts scenes that should hit harder. Some of that stiltedness fits the B-movie spirit of the games that inspired it, but here it reads as a limitation, not a stylistic choice. The world-building in documents and environmental detail does more narrative work than any cutscene does.

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FAQ

Common questions

Is Tormented Souls worth it in 2026?

Tormented Souls knows exactly what it is, and that clarity is its biggest asset. Our experts scored Tormented Souls 8.0 out of 10 — recommended.

Is Tormented Souls good?

With a score of 8.0 out of 10, Tormented Souls lands in our recommended band. Design is its strongest category at 8.5 out of 10. Innovation is the weakest at 6.5.

How much does Tormented Souls cost?

Tormented Souls costs $19.99. Its Value category scores 8.5 out of 10.

What do users like most about Tormented Souls?

Clever, multi-stage puzzles that reward spatial memory. Richly detailed mansion-turned-hospital setting.

What do users dislike most about Tormented Souls?

Fixed camera angles often hide enemies during combat. Tank controls remain awkward, and the modern scheme clashes with camera cuts.

What platforms is Tormented Souls available on?

Tormented Souls is available on Steam, Nintendo Switch.

Who makes Tormented Souls?

Tormented Souls is made by Dual Effect, Abstract Digital.

What are good Tormented Souls alternatives?

The closest alternatives to Tormented Souls are Rain on Your Parade, Jenny LeClue – Detectivú, Knights and Bikes.

Is our Tormented Souls review up to date?

We last refreshed our Tormented Souls review in Sep 2026.

About this review

How we scored Tormented Souls

Tormented Souls was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.0. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 28, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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