Ghostlore

Eastpunk ARPG - A Folklore Expedition Fraught with Friction

by Andrew Teo, Adam Teo

Action gameSteam$19.99

Reviewed by the Rankeno RPG & Adventure DeskUpdated Oct 2026

Ghostlore is an Action game for Steam. But a clunky interface, messy inventory, and near-total lack of guidance make it hard to recommend for most players. It scores 6.5 out of 10 — Mixed.

6.5Mixed#686 of 785 Action games

How it scored How we score

  • Design5.5
  • Innovation7.0
  • Value6.5
  • Utility4.5

Each of the four criteria is scored out of 10. The headline score is our editorial verdict across them — weighing all four rather than taking an arithmetic average — and every review publishes the breakdown so you can see where the verdict came from.

How this score compares with every review we publish — Score atlas.

In one line

Ghostlore brings genuinely fresh Southeast Asian folklore to a classic ARPG shell, backed by deep character customization.

Released May 17, 2023

The verdict

But a clunky interface, messy inventory, and near-total lack of guidance make it hard to recommend for most players.

What we liked

  • Unique "Eastpunk" setting & rich folklore
  • Deep, flexible character customization via glyph grid
  • Satisfying classic hack-and-slash combat
  • Charming retro pixel art aesthetic
  • Local co-op and modding community support

What could be better

  • Clunky and unrefined user interface
  • Messy and inefficient inventory system
  • Significant lack of in-game guidance/tutorials
  • Repetitiveness in gameplay loops

Pricier than 40% of the 732 Action games we price-check.

Is it for you?

Best for

  • ARPG veterans craving a fresh, culturally rich, non-Western fantasy setting.
  • Players who prioritize deep character build crafting and experimentation over slick presentation.
  • Enthusiasts of 90s-era pixel art and isometric game design, seeking a nostalgic yet novel experience.
  • Groups looking for a "relaxing yet engaging" local co-op adventure with friends.

More reviewed in Action

Overview

From the indie studio led by Andrew Teo and Adam Teo comes Ghostlore, an “Eastpunk” Action-RPG that endeavors to carve its own niche in a genre dominated by titans. Ghostlore is an unapologetic homage to the isometric hack-and-slash games of the late 90s, taking clear inspiration from the foundational mechanics of Diablo. However, it distinguishes itself not with groundbreaking innovation in combat paradigms, but through a deeply atmospheric cultural lens: the vibrant, often chilling, weave of Southeast Asian folklore. The folklore runs deep in the design: the game populates its procedurally generated maps with creatures drawn from myth, from the vampiric Penanggal to the spectral Hungry Ghosts, offering a refreshing departure from the usual Western fantasy tropes.

Ghostlore champions a distinctive 90s retro pixel art style, a deliberate choice that, while evoking nostalgia, also contributes to its indie charm. The 2D isometric perspective grounds the game firmly in its classic inspirations. It invites players into a world where ancient legends collide with modern sensibilities, promising both familiarity for ARPG veterans and novelty for those weary of conventional settings. Market positioning places it as a “hidden gem” on Steam, a title whispered among enthusiasts seeking an authentic, if sometimes unpolished, take on the genre. The developers have committed to a vision that prioritizes atmosphere and unique character building, aiming for a “relaxing yet engaging” adventure that belies the supernatural horrors lurking within its digital confines.

Key features

  • Eastpunk Setting & Folklore Immersion: Ghostlore’s primary differentiator lies in its carefully crafted world, steeped in Southeast Asian mythology. Players confront a diverse bestiary of enemy types and bosses, including iconic figures like the Penanggal and Pontianak, directly pulled from regional legends, lending a genuine sense of cultural exploration.
  • Deep Character Customization & Skill Grid: The game offers six distinct hero classes, yet actively encourages players to mix abilities from up to three of these to forge truly unique builds. This is further enhanced by an intricate skill system featuring a glyph grid, allowing for strategic placement of buffs and trigger skills that automate complex actions, enabling nuanced tactical play.
  • Procedural Hack-and-Slash Core: Combat remains the heart of the experience. Players engage in hack-and-slash against hordes of supernatural entities across procedurally generated maps, ensuring a fresh layout with each run. This dynamic environment complements the diverse enemy roster, promising varied encounters.
  • Accessible Multiplayer & Modding: Recognizing the communal appeal of the genre, Ghostlore supports local co-op for up to four players, fostering shared adventures. Furthermore, mod support extends the game’s longevity and creative potential, empowering the community to tailor and expand upon the core experience.

Analysis

Ghostlore’s core appeal, and its most compelling argument, lies in its brave foray into an underutilized thematic space. The “Eastpunk” moniker permeates the game’s atmosphere, its creature design, and subtly influences the narrative beats of its procedurally generated zones. The creature designs are particular standouts, offering a refreshing change from goblins and zombies. Confronting a Pontianak or a Penanggal carries a different psychological weight than yet another demon from generic fantasy, grounding the combat in a cultural context that feels both exotic and authentic. This thematic richness is, without question, the game’s greatest strength, providing a potent antidote to genre fatigue.

Gameplay Loop & Character Progression

The minute-to-minute gameplay adheres closely to the established ARPG blueprint: click to move, click to attack, loot, level up, repeat. For veterans of the genre, this familiarity is a comfort, a well-worn groove that provides immediate gratification. Combat is built to deliver that satisfying sense of clearing screens of foes. However, the procedural generation, while offering replayability, is designed in a way that struggles to maintain a consistent sense of progression or visual variety. While individual zones present unique challenges and enemy types, the loop is built such that a certain repetitiveness can set in over extended play, making some expeditions feel less like an epic quest and more like a series of interconnected, if slightly randomized, arenas.

Where Ghostlore truly differentiates itself within this established loop is its character customization. The ability to hybridize classes — say, a warrior with arcane powers or a hunter steeped in shadow magic — opens up a vast array of build possibilities. This creative freedom is significantly amplified by the glyph system. Beyond spending skill points, players strategically arrange runes on a grid to activate powerful buffs or automate secondary skills. This deep, almost puzzle-like layer of character building rewards thoughtful theory-crafting and experimentation. Players who revel in carefully optimizing their character sheets should find immense satisfaction here, crafting truly unique avatars of destruction. It adds tactical depth beyond gear score and elemental resistance, pushing players to consider synergy and efficiency in a meaningful way.

Interface & Usability Friction

Despite these thematic and mechanical highs, Ghostlore stumbles significantly in its execution of fundamental user experience elements. The user interface is clunky and unrefined, a persistent barrier between the player and the game’s deeper systems. The messy inventory system is built with little discernible organization, and sorting through loot becomes an exercise in patience rather than an enjoyable part of the ARPG loop. The complaint goes beyond looks: a cumbersome inventory directly impacts pacing and engagement, forcing frequent, frustrating pauses in the action.

Further compounding these issues is a striking lack of in-game guidance. Ghostlore presumes a significant degree of prior ARPG knowledge, offering minimal explanations for its unique mechanics, especially the intricate glyph system. New players, or even seasoned veterans unfamiliar with its specific intricacies, will find themselves experimenting blindly, often missing crucial optimizations or struggling to understand core systems. This onboarding friction can be a considerable deterrent, requiring players to either consult external resources or endure a protracted period of trial-and-error that saps the early game’s momentum. The game’s complexity, a strength in its character building, becomes a weakness when not adequately introduced.

Visuals & performance

Ghostlore’s 90s retro pixel art style is a deliberate aesthetic choice that works largely in its favor. It evokes a powerful sense of nostalgia while also lending a distinct, almost illustrative quality to the Southeast Asian folklore. Characters and creatures, though pixilated, are rendered with enough detail to be identifiable and often unsettling. The 2D isometric graphics are true to the genre’s roots, providing a clear top-down view of the action without unnecessary graphical clutter. While not pushing any technical boundaries, the visual consistency and charm contribute significantly to the game’s overall identity. A 2D game of this scope is also light on hardware demands, which suits the retro presentation.

Platform nuances

As a Steam-native experience, Ghostlore is inherently designed around traditional PC controls. The mouse and keyboard interface is the de facto standard for isometric ARPGs, and Ghostlore adheres to this. While functional, the aforementioned UI clunkiness is not mitigated by the input method; in fact, the precision demanded by mouse clicks often highlights the inventory’s disorganization rather than alleviating it. Players familiar with console ARPGs might find the lack of controller support (or at least, highly optimized controller support) a notable drawback, but for the traditional PC ARPG audience, the control scheme is par for the course.

Final verdict

Ghostlore is undoubtedly a passion project, a labor of love that shines brightest in its ambition to bring Southeast Asian folklore to the forefront of the ARPG genre. Its thematic richness and deep character customization systems offer compelling engagement for those willing to look past its rough exterior. This is a game with a unique soul. However, the persistent issues with its clunky UI, disorganized inventory, and a frustrating lack of in-game guidance are not minor quibbles; they are significant friction points that impede the enjoyment of an otherwise fascinating experience. Ghostlore is a hidden gem, yes, but one that demands a considerable level of patience and independent exploration to unearth its full brilliance. For the right player — one who values originality and mechanical depth over polished accessibility — it can be a rewarding journey. For most, the barrier to entry is too steep to recommend with confidence.

Reviewed by the Rankeno RPG & Adventure Desk. Scores are out of 10; the overall score is the desk’s editorial judgement, informed by the four sub-scores above. How we review

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Store facts (last checked Oct 2026)

Price
$19.99
Store ratings
705

Quick facts

Developer
Andrew Teo, Adam Teo
Publisher
AT-AT Games
Released
May 17, 2023
Platform
Steam
From
$19.99
Genres
Action, Indie, RPG

Questions about Ghostlore

Is Ghostlore worth it?

Ghostlore is undoubtedly a passion project, a labor of love that shines brightest in its ambition to bring Southeast Asian folklore to the forefront of the ARPG genre. Our editors scored Ghostlore 6.5 out of 10, which puts it in our Mixed band.

Why does Ghostlore score 6.5 out of 10?

With a score of 6.5 out of 10, Ghostlore lands in our Mixed band. Innovation is its strongest category at 7.0 out of 10. Utility is the weakest at 4.5.

What do our editors like most about Ghostlore?

Unique "Eastpunk" setting & rich folklore. Deep, flexible character customization via glyph grid.

What do our editors say is Ghostlore's biggest weakness?

Clunky and unrefined user interface. Messy and inefficient inventory system.

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