Oddworld: New 'n' Tasty!
game
•Updated Sep 2026iOSIndie Games

Oddworld: New 'n' Tasty!

Just Add Water rebuilt Abe's Oddysee so carefully that its satire of industrial greed lands as hard as it did in 1997, and the new quicksave finally makes the game fair. Its trial-and-error design and fussy GameSpeak still punish impatient players, and on phones the touch controls are cramped enough that you'll want a controller.

Where it ranks in Action

Scores 8.3 against a category average of 8.6 — below the Action average, ranking 530 of 750 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
8.5/10
Innovation
7.5/10
Value
8.8/10
Utility
8/10

Our strongest category here is Value (8.8/10); the weakest is Innovation (7.5/10).

Price
$19.99
one-time or subscription
Released
Feb 25, 2015
Platforms
iOS · Steam · Android · Nintendo Switch
Developer
Just Add Water (Developments), Ltd.
Publisher
Oddworld Inhabitants, Inc.
Age rating
12+
Store rating
4.8 ★ · 1,443 ratings
from the app store listing
Metacritic
86 / 100

More iPhone & iPad app reviewsMore Indie Games ranked by score

Quick summary

Oddworld: New 'n' Tasty! (iOS) — scored 8.3: Just Add Water rebuilt Abe's Oddysee so carefully that its satire of industrial greed lands as hard as it did in 1997, and the new quicksave finally m...

Pros

  • Faithful, beautifully rebuilt 3D environments with dynamic lighting
  • Quicksave makes the hardest puzzles fair without softening them
  • 299 Mudokons and two endings give rescues real moral weight

Cons

  • Steep trial-and-error difficulty will turn away casual players
  • GameSpeak commands are finicky and easy to misfire under pressure
  • Uneven automatic checkpoints punish players who forget to save

Verdict

Is Oddworld: New 'n' Tasty! worth it?

Remakes usually fall into one of two traps. Some are so reverent that they preserve every flaw, and others are so eager to modernize that they lose what made the original special. New 'n' Tasty! mostly avoids both. Just Add Water kept the puzzle design, the moral stakes and the jet-black satire untouched. The changes that matter are to presentation and to respect for the player's time. Quicksave, dual control schemes and a much richer world make a 1997 design playable for a 2026 audience without dulling its teeth.

It isn't friction-free. GameSpeak still has too little tolerance for misinputs, the checkpoints still occasionally show the original's cruelty, and the mobile ports need a controller to be more than a curiosity. This is a demanding game that expects patience, observation and a lot of deaths.

If you're willing to meet it on those terms, it's one of the smartest and funniest puzzle-platformers you can buy. It's also still one of the few games that makes rescuing a stranger feel like a choice that matters.

Pros

  • Faithful, beautifully rebuilt 3D environments with dynamic lighting
  • Quicksave makes the hardest puzzles fair without softening them
  • 299 Mudokons and two endings give rescues real moral weight
  • Dark humor and satire about industrial exploitation still land
  • Choice of modern or classic controls respects veterans and newcomers

Cons

  • Steep trial-and-error difficulty will turn away casual players
  • GameSpeak commands are finicky and easy to misfire under pressure
  • Uneven automatic checkpoints punish players who forget to save
  • Touch controls on iOS and Android are cramped without a controller
  • Scrolling camera occasionally frames jumps less clearly than the original

Pricing: $19.99

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Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. Full 3D Rebuild of a 2D Classic: Every environment was rebuilt with depth, dynamic lighting and a scrolling camera. The level logic still matches the original's screen-by-screen puzzle design.
  2. 299 Mudokons to Rescue: The rescue count is higher than the original's, and it isn't just a collectible counter. It decides which of two endings you get and how the story remembers Abe.
  3. GameSpeak and Possession: Abe survives with his voice. He greets, commands and calms other Mudokons, and he can chant to possess armed Slig guards and turn their weapons on their comrades.
  4. Quicksave: You can save your progress anywhere. That turns the original's harshest trial-and-error stretches into puzzles you can iterate on.
  5. Modern and Classic Control Schemes: Choose analog movement or the original grid-based, step-precise input.
  6. Local Co-op and Leaderboards: A second player can share the escape, and leaderboards give completionists something to chase after the credits.

Full review

Oddworld: New 'n' Tasty! in depth

Bottom Line: Just Add Water rebuilt Abe's Oddysee so carefully that its satire of industrial greed lands as hard as it did in 1997, and the new quicksave finally makes the game fair. Its trial-and-error design and fussy GameSpeak still punish impatient players, and on phones the touch controls are cramped enough that you'll want a controller.

The Gameplay Loop: Observe, Die, Understand, Execute

New 'n' Tasty! isn't an action game. It's a sequence of lethal logic puzzles dressed up as an action game. Abe has no attack. He can run, sneak, jump, pull levers, throw grenades and rocks, and talk. Every room is a small deterministic machine made of patrolling Sligs, sleeping Slogs, mines, trapdoors and meat saws. Your job is to work out its timing.

The loop is simple and unforgiving. You go in, you watch, and you almost certainly die. Then you understand the room and try again. When it works, a precise run past three guards with two Mudokons in tow is as satisfying as anything in the genre. When it doesn't, you're repeating a 40-second setup to retry a two-second jump.

Quicksave changes that. In the original, a mistake late in a long puzzle chain sent you back to a distant checkpoint, and you had to replay everything you'd already solved. In the remake, you save once you've solved a section and practice only the part that's giving you trouble. Purists will call that softening. I call it respect for the player's time. The puzzle design is intact. The busywork between attempts is gone.

The fix isn't complete, though. Automatic checkpoint placement is still uneven. Some sections checkpoint generously, while others drop you back past several screens of solved material if you haven't saved manually. The game expects you to build a quicksave habit and never really teaches it. Many of the frustration complaints you'll find in user reviews come from players who never built that habit.

GameSpeak: Brilliant Idea, Clumsy Interface

GameSpeak is still the series' boldest idea. Rescuing Mudokons isn't a matter of touching them. You talk to them. You say "Hello," then "Follow me," then "Wait," and you lead a nervous line of workers past guards and into a bird portal. Some Mudokons are depressed, some are angry, and some have been drugged into giggling, so the language has social layers. It's a conversation system as a puzzle mechanic, and in 1997 it was years ahead of its time.

The weakness is the input. The commands are mapped to shoulder buttons and modifiers, and when you're under pressure it's easy to issue the wrong one. A mistimed "Wait" instead of "Follow me" can get an entire escort killed. The remake lets you address groups of Mudokons at once, which makes the bigger rescues manageable. Commands still have no margin for error, though, and moving Mudokons around the space can feel fiddly. It's the most common specific complaint, and it's fair.

Possession: Power With a Price

Chanting to possess a Slig is the game's power fantasy. You take over the guard, walk him down the corridor and shoot his colleagues, then detonate his body when you're done. It's darkly funny. It also puts a verb into a game that otherwise has none. But chanting leaves Abe exposed, some zones block it, and possessed Sligs can't do everything. The game hands you power only on its own terms, and that keeps possession from breaking the stealth design.

Moral Weight and the Two Endings

This is where New 'n' Tasty! stands out from most platformers. The rescue count is the story. Save enough Mudokons and Abe becomes a liberator. Abandon them and the game remembers that too. It's a binary ending system, and in 2026 it can feel blunt. Still, it gives the collection mechanic a meaning that "collect all 100 coins" never had. Leaving a worker behind because the escort was too hard feels bad, and it's meant to.

Controls: Modern vs. Classic

The modern analog scheme makes Abe feel more like a contemporary platformer character, with fluid acceleration and freer movement. The classic scheme snaps him back to the original's grid logic, with measured steps and exact jump distances. That debate still divides fans. Some prefer the original's pacing and precision. For a first playthrough, I'd recommend classic controls. The puzzles were designed around discrete movement, and analog input sometimes adds slop to jumps that demand exact placement. Offering both is the right call. Leaving the choice to the player without explaining the trade-off isn't.

Co-op

The local co-op mode lets two players share the adventure by passing control back and forth. It's a nice way to play with someone on the couch. It's not a co-op game in the modern sense, and it shouldn't factor into your purchase decision.

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FAQ

Common questions

Is Oddworld: New 'n' Tasty! worth it in 2026?

Remakes usually fall into one of two traps. Our experts scored Oddworld: New 'n' Tasty! 8.3 out of 10 — recommended.

Is Oddworld: New 'n' Tasty! good?

With a score of 8.3 out of 10, Oddworld: New 'n' Tasty! lands in our recommended band. Value is its strongest category at 8.8 out of 10. Innovation is the weakest at 7.5.

How much does Oddworld: New 'n' Tasty! cost?

Oddworld: New 'n' Tasty! costs $19.99. Its Value category scores 8.8 out of 10.

What do users like most about Oddworld: New 'n' Tasty!?

Faithful, beautifully rebuilt 3D environments with dynamic lighting. Quicksave makes the hardest puzzles fair without softening them.

What do users dislike most about Oddworld: New 'n' Tasty!?

Steep trial-and-error difficulty will turn away casual players. GameSpeak commands are finicky and easy to misfire under pressure.

What platforms is Oddworld: New 'n' Tasty! available on?

Oddworld: New 'n' Tasty! is available on iOS, Steam, Android, Nintendo Switch.

Who makes Oddworld: New 'n' Tasty!?

Oddworld: New 'n' Tasty! is made by Just Add Water (Developments), Ltd..

What are good Oddworld: New 'n' Tasty! alternatives?

The closest alternatives to Oddworld: New 'n' Tasty! are Here Comes Niko!, Unexplored, Overload.

Is our Oddworld: New 'n' Tasty! review up to date?

We last refreshed our Oddworld: New 'n' Tasty! review in Sep 2026.

About this review

How we scored Oddworld: New 'n' Tasty!

Oddworld: New 'n' Tasty! was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.3. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Sep 28, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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8.3Oddworld: New 'n' Tasty!App Store