Throttle Flip

Physics gameBackflip a dirt bike over 100 tracks and land it square

Throttle Flip

Throttle Flip

Backflip a dirt bike over 100 tracks and land it square

© 2026 Rankeno. All rights reserved.

Leaderboard

How to play

Ride a stunt dirt bike across 100 side-view trial tracks, from a dirt yard to sky rails above the clouds. Hold to ride, keep holding in the air to backflip and let go to land square on the downslope: every clean flip buys seconds on the clock and NITRO to race the pace ghost to each checkpoint.

  1. Hold anywhere (the mouse button, or ↑ / → / W / D on a keyboard) to open the throttle. Let go to coast. On a keyboard, ← / ↓ / A / S brake on the ground.
  2. Keep holding after the bike leaves a ramp and it spins backward. Let go and it settles along its flight path, so release a moment before you meet the ground. A dashed outline shows how the bike would land if you let go now: green is clean, red is a crash.
  3. Every landed flip fills a NITRO pip, and a PERFECT landing adds one more. Hold the NITRO pad in the bottom-right corner (Space on a keyboard) to burn them for a burst of speed.
  4. The clock starts with time for the first leg and each checkpoint gate adds the next leg. Every landed flip adds 2.5 seconds and a PERFECT one more, and from about level 10 the clock is set so you need them. A crash costs only time: you are back at the last gate a moment later. If the clock runs out you lose one of your three lives and ride the same track again with a little extra time.
  5. Finish inside the pace ghost’s time for three stars. Levels ending in 5 are low-gravity Air Shows, and levels ending in 0 are longer Stunt Show finals that pay a bonus and a life.

Controls

  • ↑ → W D hold to ride and flip
  • Space nitro
  • ← ↓ A S brake
  • P or Esc to pause

On a touchscreen: Hold anywhere to ride and flip; let go to land; hold NITRO for a boost.

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About Throttle Flip

Throttle Flip is a side-view motocross trials game where one button does everything. Holding drives the bike on the ground and spins it backward in the air; letting go makes it straighten out along its arc like a dart, so a clean landing is all about when you release. Each of the 100 tracks is a single ride from a rolling start to a confetti finish arch, with checkpoint gates and landed flips that top up a running clock, and the run climbs through ten chapters of ten: Dirt Yard, Junk Yard, Docks, Desert Canyon, Forest Logs, Snow Peaks, Construction Site, Night City, Volcano and Sky Rails. Each chapter brings its own set pieces, from confetti barrels and moving crane pallets to crumbling rope bridges, see-saw logs, ice, ski jumps, swinging wrecking balls, stunt loops and geysers, and after level 100 the chapters return mixed as endless tracks.

This game is an original made for Rankeno Play and released in 2026. It runs in a phone or desktop browser with nothing to install, and a finished run can go on the Rankeno Play leaderboards. Every run begins on the first dirt-yard track, so each board score was ridden from level 1.

Game facts

Category
Physics
Scores
Points, highest wins
Works on
Desktop and phone browsers
Made by
Rankeno

Throttle Flip tips and strategy

  • One backflip pays 250 points, a double 750 and a triple 1,500, and each landed flip is also a NITRO pip and two and a half seconds on the clock. A PERFECT landing, with both wheels down together within 10 degrees of the slope, adds half the flip points again, one more pip and one more second.
  • The landing outline is the release-now forecast. Hold while it is red, and let go as soon as it turns green with the flip count you want; holding past that point over-rotates the bike.
  • Flips, one-second wheelies, loops and smashed confetti barrels build a stunt chain when they come within four seconds of each other, up to four times the points. A crash or four quiet seconds resets it.
  • Nitro burns one pip per second and lifts top speed by almost half. Spend it on the climbs and long flats before a gate, where the clock is tight, rather than just before a jump you need to time.
  • Every unused tenth of a second at the finish is worth 10 points, up to 1,500. Three stars also carry an extra NITRO pip into the next track.
  • Runs start with three lives and can hold five. Stunt Show finals give one back, and a rare heart bubble turns up on some tracks after level 15 (once per level: it stays taken if you ride that track again). A SHIELD forgives one bad landing or wrecking-ball hit (not a fall into a pit), LOW GRAVITY gives six floaty seconds, and the MAGNET pulls in coins and nitro cans for eight.

Throttle Flip FAQ

How do I land flips in Throttle Flip?
Keep holding after takeoff to rotate, then let go a moment before touchdown so the bike can settle along its arc. Watch the dashed outline ahead of you: it shows the landing you would get by letting go right now, green when it is clean. The first tracks also level the bike a little just above the ground, and that help is gone by level 12.
What happens when I crash in Throttle Flip?
A crash never ends the run by itself. The rider tumbles off and the bike stands back up at the last checkpoint gate about half a second later, so a crash only costs time. A life is lost only when the clock reaches zero, and then you ride the same track again with a little more time on the clock.
Is Throttle Flip free to play?
Yes. Throttle Flip is free on Rankeno Play and runs in your web browser, so there is nothing to download or install. You can play straight away as a guest; a free account is only needed to save scores to the leaderboards.
Can I play Throttle Flip on my phone or tablet?
Yes. It runs in mobile and desktop browsers, and the square stage scales to fit your screen. On a touchscreen: hold anywhere to ride and flip; let go to land; hold NITRO for a boost. On a computer: ↑ → W D hold to ride and flip; Space nitro; ← ↓ A S brake.
How do the Throttle Flip leaderboards work?
When you are signed in, every finished run is submitted automatically; a run you leave part-way does not count. Played as a guest? Sign in within an hour in the same browser tab and your guest scores are posted too. Boards rank one best score per player (highest points first) for Today, This week and All time, globally or among your friends. Today and This week reset at midnight UTC, and the week starts on Monday.