Suikoden I & II HD Remaster
game
•Updated Aug 2026SteamRPG Games

Suikoden I & II HD Remaster

byKONAMI

Konami finally lets two of the PlayStation era's greatest JRPGs out of the vault, and rather than modernizing them into mush, it sanded the splinters off and got out of the way. Suikoden II remains one of the finest stories the genre has produced — and this is now the only sane way to play it.

Where it ranks in RPG

Scores 8.5 against a category average of 8.6 — below the RPG average, ranking 29 of 57 RPG games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
9.2/10
Innovation
5.5/10
Value
7.8/10
Utility
8.5/10

Our strongest category here is Design (9.2/10); the weakest is Innovation (5.5/10).

Price
$49.99
one-time or subscription
Released
Mar 6, 2025
Platforms
Steam · Nintendo Switch
Developer
KONAMI
Metacritic
82 / 100
Website
konami.com
Support
konami.com

More Steam / PC app reviewsMore RPG Games ranked by score

Quick summary

Suikoden I & II HD Remaster (Steam) — scored 8.5: Konami finally lets two of the PlayStation era's greatest JRPGs out of the vault, and rather than modernizing them into mush, it sanded the splinters ...

Pros

  • **Suikoden II** is a genuine all-timer, finally accessible without paying collector prices
  • Redrawn art and repainted backgrounds respect the originals instead of smothering them
  • **Battle fast-forward** and **auto-save** remove hours of dead time without altering balance

Cons

  • **Per-character inventory** management is untouched and genuinely tedious
  • No in-game recruitment tracker — completing the 108 realistically requires a guide
  • RNG-heavy mini-games, especially dice gambling, gate content behind luck

Verdict

Is Suikoden I & II HD Remaster worth it?

Konami had two options: rebuild these games for modern expectations, or restore them for modern hardware. It chose restoration, and it was right. The additions here — fast-forward, auto-save, conversation log, a UI that doesn't require a magnifying glass — are all subtractions of friction, never additions of noise. Nothing has been rebalanced. Nothing has been "improved" into unrecognizability.

The cost of that philosophy is real. Inventory management is still an insult, the dice game is still a slot machine, and $49.99 with zero new content asks you to pay a 2025 price for 1998 scope. The 83 Metacritic average reflects exactly that tension, and it's a fair number for the package as a product.

But it undersells the thing itself. Suikoden II is not a good old game. It's a great game that happens to be old — a war story about friendship curdling into obligation, told with a restraint that most modern JRPGs, drowning in cutscene runtime, have forgotten how to manage. It has been effectively unplayable for a generation. It isn't anymore.

Buy it. Play the first one for the twenty-five hours it takes. Then play the second one and understand why people wouldn't stop talking about it.

Pros

  • Suikoden II is a genuine all-timer, finally accessible without paying collector prices
  • Redrawn art and repainted backgrounds respect the originals instead of smothering them
  • Battle fast-forward and auto-save remove hours of dead time without altering balance
  • Both games plus save-transfer continuity in one package
  • Rebuilt, legible UI and a strong audio refresh

Cons

  • Per-character inventory management is untouched and genuinely tedious
  • No in-game recruitment tracker — completing the 108 realistically requires a guide
  • RNG-heavy mini-games, especially dice gambling, gate content behind luck
  • $49.99 with no new content will strike some as steep for two 25-year-old games
  • New translation loses some of the original localization's cult-quoted character

Pricing: $49.99

From Rankeno

Today's top-rated reviews

Our newest scored reviews, every platform — see which titles lead today.

Browse the newest reviews

Gallery

Screenshots

4 screenshots · tap to enlarge

What stands out

Key features

  1. The 108 Stars of Destiny: A recruitment system that treats side content as the main structure. Missing characters is permanent, gates the best ending in Suikoden II, and turns the whole world map into a checklist you actually want to complete. Your castle physically fills up as you succeed.
  2. Three-Tier Combat: Six-character party battles with rune-based magic and unite attacks, one-on-one rock-paper-scissors duels read through dialogue tells, and large-scale army battles that abstract your entire recruited roster into strategic units. Three combat languages, one campaign.
  3. Quality-of-Life Modernization: Battle fast-forward, auto-save, and a conversation log — the three fixes that matter most for a 1990s JRPG. Fast-forward alone removes hours of random-encounter tax without touching balance or difficulty.
  4. Redrawn HD Presentation: New character portraits, upscaled and repainted backgrounds, refreshed battle effects and environmental audio, plus a rebuilt UI that finally uses the whole screen.
  5. The Suikoden II Save Transfer: Clearing the first game carries data into the sequel, altering recruitment and dialogue. Playing both in order, in one package, is how these games were meant to be experienced — and almost nobody got to do it at the time.

Full review

Suikoden I & II HD Remaster in depth

Bottom Line: Konami finally lets two of the PlayStation era's greatest JRPGs out of the vault, and rather than modernizing them into mush, it sanded the splinters off and got out of the way. Suikoden II remains one of the finest stories the genre has produced — and this is now the only sane way to play it.

The Gameplay Loop

Suikoden's genius is that it inverts the usual JRPG incentive. Most games of this era punished exploration with encounter grind. Suikoden rewards it with people. That merchant in a back alley, that soldier sulking in a tavern, that chef who challenges you to a cook-off — each is a Star, and each one materially changes your base. Recruit an inventor and you get item customization. Recruit a certain trader and shop stock improves. Recruit the right people and a war council actually gives useful strategic advice.

The result is a loop where the "optional" content is load-bearing. You aren't grinding for XP; you're headhunting. It's closer to building a guild than clearing a dungeon, and it makes the castle the emotional center of the game. Watch your headquarters go from echoing stone corridors to a crowded, noisy town over 40 hours and you understand why this series has a cult that never shut up about it.

Suikoden II sharpens all of it. The story — the hero and his friend Jowy ending up on opposite sides of a war neither of them started — earns its reputation. The antagonist, Luca Blight, is still one of the most genuinely frightening villains in the medium, and the game's mid-point set pieces land harder than most modern titles managing ten times the budget. The multiple endings are not cosmetic; the best one requires the full 108, and the difference between endings is devastating.

Combat and Systems

Party combat is fast and shallow by design. Six characters, four-command turns, no elaborate positioning. The depth lives in the rune system — each character equips runes that dictate spells and passives, with magic charges allotted per level tier rather than a shared MP pool, which forces genuine resource discipline through a dungeon. Unite attacks between specific character pairs reward experimenting with your roster instead of settling on a fixed six.

The duels are a three-option mind game — attack, defend, desperate attack — telegraphed by your opponent's dialogue. They're small, tense, and remarkably effective. The army battles are the weakest leg: Suikoden I's are a simple rock-paper-scissors resolution, and Suikoden II's grid-based tactical version is more interesting but never deep. They function as spectacle and payoff for recruitment, not as a strategy game. Judge them that way and they work.

The Friction Konami Kept

Here's where the restraint stops being a virtue. Inventory management is still per-character, untouched, and it is genuinely bad. Every character carries their own limited slots. Swapping party members means manually shuffling items between individuals through menus that were designed when 240p was ambitious. There is no shared bag. For a remaster that added a conversation log — a thoughtful, modern touch — leaving this alone reads less like fidelity and more like triage.

The mini-games are a mixed bag. Some are charming. The dice gambling remains a pure RNG wall, and several Stars are gated behind luck-based challenges that will have you save-scumming. Auto-save helps; it doesn't fix the underlying design.

And then there's onboarding friction that no remaster can patch: recruiting all 108 without a guide is, for most players, unrealistic. Several Stars are missable, some behind timing windows or unmarked conversations. Suikoden II is a game that expects you to be reading a strategy guide in 1999. Konami added no in-game recruitment tracker beyond the basics, no hint system, no nudge. That's a defensible purist call. It's also the single most requested feature that isn't here.

Your rating for Suikoden I & II HD Remaster:
Was this helpful?

Rankeno Play

Take a break — play our original games, free

No download, leaderboards with friends. Original Rankeno games.

Top in RPG

How Suikoden I & II HD Remaster ranks among our 57 published RPG reviews.

RankNameOur scorePlatformsPrice
#1Chrono TriggerScores 1.5 higher than Suikoden I & II HD Remaster · Also on Steam10.0iOS, Steam, Android$14.99
#2The Witcher 3: Wild HuntScores 1.3 higher than Suikoden I & II HD Remaster9.8Steam, Nintendo Switch$49.99
#4Disco Elysium - The Final CutScores 1.2 higher than Suikoden I & II HD Remaster9.7Steam, Nintendo Switch$39.99
#29Suikoden I & II HD RemasterThis review8.5Steam, Nintendo Switch$49.99

Alternatives

If not Suikoden I & II HD Remaster, then what?

Our scores

Also highly rated in RPG

FAQ

Common questions

Is Suikoden I & II HD Remaster worth it?

Konami had two options: rebuild these games for modern expectations, or restore them for modern hardware. Our experts scored Suikoden I & II HD Remaster 8.5 out of 10 — recommended.

Why does Suikoden I & II HD Remaster score 8.5 out of 10?

With a score of 8.5 out of 10, Suikoden I & II HD Remaster lands in our recommended band. Design is its strongest category at 9.2 out of 10. Innovation is the weakest at 5.5.

What do our experts like most about Suikoden I & II HD Remaster?

Suikoden II is a genuine all-timer, finally accessible without paying collector prices. Redrawn art and repainted backgrounds respect the originals instead of smothering them.

What do our experts say is Suikoden I & II HD Remaster's biggest weakness?

Per-character inventory management is untouched and genuinely tedious. No in-game recruitment tracker — completing the 108 realistically requires a guide.

About this review

How we scored Suikoden I & II HD Remaster

Suikoden I & II HD Remaster was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.5. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 17, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

Publish an app? Submit it for review

Embed this score badge on your site

Embed this review badge

Paste this snippet on your site to show your Rankeno score. The link back to rankeno.com is a normal followed link — no redirect, no ad tracking.

From Rankeno

Keep reading

More scored reviews from our editors — verdicts, alternatives and head-to-heads.

8.5Suikoden I & II HD RemasterSteam