The Elder Scrolls V: Skyrim
game
•Updated Aug 2026SteamRPG Games

The Elder Scrolls V: Skyrim

byBethesda Game Studios

Fifteen years and countless re-releases later, Skyrim remains the most confident open-world RPG ever shipped — a game whose freedom still embarrasses newer, prettier rivals. Buy it on PC for the mods, on Switch for the miracle of portability, and forgive it the creaky animations either way.

Where it ranks in RPG

Scores 9.3 against a category average of 8.5 — top 10% of the 57 RPG games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
9/10
Innovation
9/10
Value
10/10
Utility
9/10

Our strongest category here is Value (10.0/10); the weakest is Design (9.0/10).

Price
$19.99
one-time or subscription
Released
Nov 10, 2011
Platforms
Steam · Nintendo Switch
Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Metacritic
94 / 100

More Steam / PC app reviewsMore RPG Games ranked by score

Quick summary

The Elder Scrolls V: Skyrim (Steam) — scored 9.3: Fifteen years and countless re-releases later, Skyrim remains the most confident open-world RPG ever shipped — a game whose freedom still embarrasses ...

Pros

  • Unmatched freedom and world density — exploration that still leads the genre
  • Skill-based progression that turns play style into character build
  • PC mod ecosystem extends the game indefinitely

Cons

  • Combat is floaty and shallow by modern standards
  • Dated animations, stiff NPCs, and lingering jank
  • Vanilla UI is actively hostile; radiant quests are filler

Verdict

Is The Elder Scrolls V: Skyrim worth it?

Skyrim is not a flawless game. It's something rarer — a foundational one. Its combat has been surpassed, its engine wheezes, and Bethesda's re-release parade long ago crossed from savvy into shameless. None of it matters at the moment you crest a ridge at dusk, hear a distant roar, and realize the dragon circling that ruined tower is now your problem. No game since has bottled that feeling as reliably, at this scale, with this much respect for player agency. On Steam it's essential and effectively infinite; on Switch it's the best hundred-hour game you can fit in a jacket pocket. The industry has spent fifteen years chasing this game. It still hasn't caught it.

Pros

  • Unmatched freedom and world density — exploration that still leads the genre
  • Skill-based progression that turns play style into character build
  • PC mod ecosystem extends the game indefinitely
  • All three expansions bundled; Switch port is fully featured and portable

Cons

  • Combat is floaty and shallow by modern standards
  • Dated animations, stiff NPCs, and lingering jank
  • Vanilla UI is actively hostile; radiant quests are filler
  • Balance holes (stealth archery, crafting loops) trivialize difficulty

Pricing: $19.99

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Gallery

Screenshots

1 screenshot · tap to enlarge

What stands out

Key features

  1. Skill-based progression: You get better at what you actually do. Swing a mace, your mace skill climbs; sneak through a dungeon, your sneaking improves. Perks and constellation-style skill trees sit on top, and the result is a character that emerges from play rather than from a spreadsheet at level one.
  2. Dragon Shouts: The Thu'um — words of power torn from dragon souls — gives combat its signature. Sprinting off a cliff and shouting a Whirlwind Sprint across the gap never stops feeling illicit, like you've found a cheat the developers left in on purpose.
  3. Faction questlines: The Companions, Thieves Guild, Dark Brotherhood, and College of Winterhold each run self-contained campaigns with their own arcs, betrayals, and rewards. The Dark Brotherhood line remains some of Bethesda's best quest writing, full stop.
  4. A genuinely hand-crafted world: Hundreds of hand-placed locations, not procedural filler. Walk in any direction and you'll trip over a story someone deliberately buried there — a necromancer's journal, a skeleton clutching a sword, a dungeon with its own three-act structure.
  5. The mod ecosystem (PC): The single strongest argument for the Steam version. Overhauled visuals, new lands, rebuilt combat, unofficial patches that fix what Bethesda never did. Skyrim on PC is less a game than a platform.

Full review

The Elder Scrolls V: Skyrim in depth

Bottom Line: Fifteen years and countless re-releases later, Skyrim remains the most confident open-world RPG ever shipped — a game whose freedom still embarrasses newer, prettier rivals. Buy it on PC for the mods, on Switch for the miracle of portability, and forgive it the creaky animations either way.

The Loop That Ate a Decade

Skyrim's core loop is deceptively simple: see a landmark, walk toward it, get distracted by three other landmarks, and surface four hours later carrying someone else's family heirloom. Critics have a name for this — the "compass problem," where the UI dangles undiscovered locations at the edge of your vision — but calling it a problem misreads it. It's the engine of the entire experience. Bethesda understood, better than any studio before or since, that curiosity is a stronger motivator than objective markers. The map isn't a checklist; it's bait.

What makes the loop hold up is density with authorship. Open worlds since 2011 have gotten vastly bigger and consistently emptier. Skyrim's dungeons — and there are well over a hundred — were built by hand, each with environmental storytelling, a light puzzle cadence, and a loot-and-exit flow that respects your time. Compare that to the copy-pasted outposts of most modern open-world games and the difference is stark: Skyrim's world feels written, not generated.

Progression: Become What You Do

The skill system deserves more credit than it gets. By tying advancement to use rather than allocation, Skyrim eliminates the classic RPG failure mode of building a character wrong at hour one and paying for it at hour forty. You drift into a build. The stealth-archer meme — the joke that every playthrough eventually becomes a stealth archer — is actually the system working as designed: sneaking and archery offer the tightest feedback loops, so players gravitate there. That's a balance critique, not a design failure, and it's a fair one. Destruction magic scales poorly into the late game, and the perk trees reward crafting exploits (the smithing-enchanting loop can trivialize difficulty entirely) that a firmer designer would have patched.

Where It Creaks

Honesty time. The combat, judged as combat, is mediocre. Melee is a floaty exchange of health bars with minimal feedback; enemies rarely react to being hit until they die. The Souls games and their descendants have thoroughly exposed this weakness. Skyrim survives it because combat was never the point — it's connective tissue between exploration and story — but anyone arriving in 2026 expecting modern action mechanics will bounce off hard.

The radiant quest system — procedurally assigned fetch-and-clear jobs — is filler and reads as filler. It exists to give the world perpetual motion, and it works as ambient texture, but nobody will remember a single radiant quest. The hand-written content carries everything.

And then there are the bugs. Launch-era Skyrim was infamous — backwards-flying dragons, quest-breaking scripting errors — and while a decade of patches (official and, more importantly, unofficial) has sanded down the worst of it, jank remains part of the package. A giant will still occasionally launch you into low orbit. At this point, that's less a defect than a regional dialect.

The Meta-Game: Skyrim as Platform

On PC, the review almost has to be split in two, because modded Skyrim is a different product. The Nexus and Steam Workshop ecosystems have produced full visual overhauls, survival systems, thousands of quest mods, and total conversions with professional voice acting. Bethesda's re-release habit — Special Edition, Anniversary Edition, ports to everything short of a smart fridge — draws deserved eye-rolls, but it obscures the real story: the community rebuilt this game continuously for fifteen years, and Bethesda's engine openness is what made that possible. No other studio has earned that kind of free labor, because no other studio shipped a world worth this much devotion.

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Top in RPG

How The Elder Scrolls V: Skyrim ranks among our 57 published RPG reviews.

RankNameOur scorePlatformsPrice
#1Chrono TriggerScores 0.7 higher than The Elder Scrolls V: Skyrim · Also on Steam10.0iOS, Steam, Android$14.99
#2The Witcher 3: Wild HuntScores 0.5 higher than The Elder Scrolls V: Skyrim9.8Steam, Nintendo Switch$49.99
#4Disco Elysium - The Final CutScores 0.4 higher than The Elder Scrolls V: Skyrim9.7Steam, Nintendo Switch$39.99
#6The Elder Scrolls V: SkyrimThis review9.3Steam, Nintendo Switch$19.99

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FAQ

Common questions

Is The Elder Scrolls V: Skyrim worth it?

Skyrim is not a flawless game. Our experts scored The Elder Scrolls V: Skyrim 9.3 out of 10 — best in class.

Why does The Elder Scrolls V: Skyrim score 9.3 out of 10?

With a score of 9.3 out of 10, The Elder Scrolls V: Skyrim lands in our best in class band. Value is its strongest category at 10.0 out of 10. Design is the weakest at 9.0.

What do our experts like most about The Elder Scrolls V: Skyrim?

Unmatched freedom and world density — exploration that still leads the genre. Skill-based progression that turns play style into character build.

What do our experts say is The Elder Scrolls V: Skyrim's biggest weakness?

Combat is floaty and shallow by modern standards. Dated animations, stiff NPCs, and lingering jank.

About this review

How we scored The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 9.3. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 16, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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