Metal Gear Solid V: The Phantom Pain
game
•Updated Oct 2026Steam

Metal Gear Solid V: The Phantom Pain

byKONAMI

The best stealth sandbox ever built is attached to a story that visibly runs out of road. Play it for the systems, forgive it for the ending, and switch the online features off.

Get it$19.99

Where it ranks in Action

Scores 9.2 against a category average of 8.6 — top 14% of the 763 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
9.5/10
Innovation
9/10
Value
9.5/10
Utility
9/10

Our strongest category here is Design (9.5/10); the weakest is Innovation (9.0/10).

Price
$19.99
one-time or subscription
Released
Sep 1, 2015
Platform
Steam
Developer
KONAMI
Metacritic
91 / 100
Support
konami.com

More Steam / PC app reviews

Quick summary

Metal Gear Solid V: The Phantom Pain (Steam) — scored 9.2: The best stealth sandbox ever built is attached to a story that visibly runs out of road. Play it for the systems, forgive it for the ending, and swit...

Pros

  • Best-in-class stealth mechanics with exceptional freedom of approach
  • Fulton and Mother Base loop makes every encounter feed long-term progression
  • Buddies meaningfully change tactics rather than acting as cosmetic companions

Cons

  • Story feels unfinished, with a rushed second chapter built on repeated missions
  • Open-world maps are sparse between the well-designed outposts
  • FOB mode and microtransactions intrude on the single-player economy

Verdict

Is Metal Gear Solid V: The Phantom Pain worth it?

The Phantom Pain is two things at once: the most mechanically accomplished stealth game ever made and a visibly truncated finale to a storied series. Those facts do not cancel out. The missing third act hurts, the empty stretches of map drag, and the FOB economy is a cynical graft on an otherwise generous design.

But the core holds. No other game gives you this many tools, this much room and this little hand-holding, then responds so intelligently to what you do with them. A decade of open-world releases has not produced a better infiltration sandbox, and most have not come close. Buy it for the hundred small disasters you will improvise your way out of. Accept that the story stops rather than ends. Play it offline. On those terms, it remains essential.

Pros

  • Best-in-class stealth mechanics with exceptional freedom of approach
  • Fulton and Mother Base loop makes every encounter feed long-term progression
  • Buddies meaningfully change tactics rather than acting as cosmetic companions
  • Adaptive enemies punish repetitive play and keep the sandbox fresh
  • Fox Engine delivers strong, stable performance on a wide range of PCs

Cons

  • Story feels unfinished, with a rushed second chapter built on repeated missions
  • Open-world maps are sparse between the well-designed outposts
  • FOB mode and microtransactions intrude on the single-player economy
  • Helicopter rides, per-mission credits and slow iDroid menus add needless friction
  • Narrative pushed into cassette tapes, with a nearly silent protagonist

Pricing: $19.99

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Gallery

Screenshots

1 screenshot · tap to enlarge

What stands out

Key features

  1. Open-Ended Mission Design: Each objective sits inside a sandbox outpost or base with multiple entry points, patrol routes and escape options. The game scores you but rarely dictates a method.
  2. Fulton Recovery and Mother Base: Strap a balloon to a stunned soldier, a jeep or a shipping container and it becomes part of your offshore headquarters. Staff feed research teams, which unlock new weapons, gadgets and upgrades.
  3. Buddy System: D-Horse provides mobility, D-Dog marks enemies by scent, Quiet offers sniper overwatch and D-Walker brings armored firepower. Each one changes how a mission plays, not just how it looks.
  4. Adaptive Enemy AI: Lean on headshots and guards start wearing helmets. Operate at night and they issue night-vision goggles. The game notices your crutches and kicks them away.
  5. Dynamic Time and Weather: Sandstorms hide you and blind you. Rain masks footsteps. Guard shifts change at dawn and dusk, and visibility shifts with them.
  6. Online Components: Forward Operating Base infiltrations pit you against other players' defenses, and the bundled Metal Gear Online adds team-based multiplayer.

Full review

Metal Gear Solid V: The Phantom Pain in depth

Bottom Line: The best stealth sandbox ever built is attached to a story that visibly runs out of road. Play it for the systems, forgive it for the ending, and switch the online features off.

Gameplay Loop

The loop is deceptively simple: scout, infiltrate, extract, upgrade. What makes it special is how tightly each stage feeds the next. You scout an outpost through binoculars, tagging guards and spotting the specialist you want for your R&D team. You infiltrate, improvising when a patrol turns unexpectedly. You Fulton the specialist, a mortar and a stray sheep into the sky. Back at Mother Base, that haul becomes a suppressed sniper rifle with tranquilizer rounds, which opens a new way to approach the next outpost.

Few games convert moment-to-moment play into long-term progression this cleanly. Every guard is both an obstacle and a resource, and that single design decision changes how you behave. Killing is easy and wasteful. Non-lethal play is harder and pays better. The game never lectures you about it; the economy does the persuading.

Controls and Player Expression

Snake is the best-handling protagonist the stealth genre has produced. He sprints, dives, crawls, rolls and scales cracks in cliff faces with almost no animation lag between intent and action. The diving prone move alone rescues dozens of situations per hour. Reflex Mode, a brief slow-motion window when you are spotted, gives you one chance to fix a mistake before the alarm goes out. Purists can disable it. Most players should leave it on, because it keeps momentum high and reloads low.

This responsiveness matters because the game's best stories are unscripted. A sandstorm rolls in mid-extraction. A guard you forgot about wakes up and radios in. Your decoy inflates at exactly the wrong moment. The systems collide, and the controls are sharp enough that you can improvise your way out.

The Adaptation System

The enemy response system deserves more credit than it gets. It is a soft difficulty curve that reacts to the individual player rather than a slider. Headshot-dependent players meet helmets. Night raiders meet floodlights and goggles. You can dispatch Mother Base combat teams to destroy supply shipments and strip those countermeasures back out, which turns the management layer into a tactical tool instead of a menu chore. It is smart, legible design.

Where It Breaks Down

Now the bill. The story is unfinished, and it shows. Chapter One builds a credible arc. Chapter Two pads its runtime with harder remixes of earlier missions, scatters its real story beats among them and then stops without a proper final act. Much of the narrative is exiled to cassette tapes, which means the series' famous cinematic excess has been replaced by audio logs you play while riding a horse. Snake himself barely speaks. For a franchise defined by its plot, this is a strange and deflating way to bow out.

The open world is also thinner than the mission spaces inside it. Outposts and bases are superbly constructed. The terrain between them is mostly empty rock, and steep cliffs funnel you along roads more often than the "go anywhere" premise suggests. Calling a helicopter, sitting through the ride and watching opening credits before every single mission adds friction that compounds over a 60-plus-hour campaign.

Then there are the Forward Operating Bases. The mode is a clever idea, asynchronous heists against other players' defenses, but it arrives bolted to a premium currency, real-money timers and an insurance product for your virtual staff. Resources you earned in single-player can be stolen while you are offline. It is the one part of the game that feels designed by a spreadsheet, and it is intrusive enough to sour an otherwise generous package. Quiet's character design, justified by an in-fiction explanation nobody found convincing, is the other blemish that has aged poorly.

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Top in Action

How Metal Gear Solid V: The Phantom Pain ranks among our 763 published Action reviews.

RankNameOur scorePlatformsPrice
#1CelesteScores 0.6 higher than Metal Gear Solid V: The Phantom Pain9.8Steam, Nintendo Switch$19.99
#1Deus ExScores 0.6 higher than Metal Gear Solid V: The Phantom Pain9.8Steam$6.99
#1God of War (2018)Scores 0.6 higher than Metal Gear Solid V: The Phantom Pain9.8Steam$49.99
#50Metal Gear Solid V: The Phantom PainThis review9.2Steam$19.99

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FAQ

Common questions

Is Metal Gear Solid V: The Phantom Pain worth it?

The Phantom Pain is two things at once: the most mechanically accomplished stealth game ever made and a visibly truncated finale to a storied series. Our experts scored Metal Gear Solid V: The Phantom Pain 9.2 out of 10 — best in class.

Why does Metal Gear Solid V: The Phantom Pain score 9.2 out of 10?

With a score of 9.2 out of 10, Metal Gear Solid V: The Phantom Pain lands in our best in class band. Design is its strongest category at 9.5 out of 10. Innovation is the weakest at 9.0.

What do our experts like most about Metal Gear Solid V: The Phantom Pain?

Best-in-class stealth mechanics with exceptional freedom of approach. Fulton and Mother Base loop makes every encounter feed long-term progression.

What do our experts say is Metal Gear Solid V: The Phantom Pain's biggest weakness?

Story feels unfinished, with a rushed second chapter built on repeated missions. Open-world maps are sparse between the well-designed outposts.

About this review

How we scored Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 9.2. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Oct 1, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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9.2Metal Gear Solid V: The Phantom PainSteam