RUINER
game
•Updated Oct 2026SteamIndie Games

RUINER

byReikon Games

RUINER has some of the most aggressive and best-tuned top-down combat of its generation, wrapped in a striking blood-red cyberpunk look. The fights are excellent. The story, the hub and the length all feel like they were cut to make room for them.

Where it ranks in Action

Scores 8.2 against a category average of 8.6 — below the Action average, ranking 561 of 763 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
8.6/10
Innovation
7.8/10
Value
8.1/10
Utility
8/10

Our strongest category here is Design (8.6/10); the weakest is Innovation (7.8/10).

Price
$1.99
one-time or subscription
Released
Sep 26, 2017
Platforms
Steam · Nintendo Switch
Developer
Reikon Games
Publisher
Devolver Digital
Metacritic
75 / 100

More Steam / PC app reviewsMore Indie Games ranked by score

Quick summary

RUINER (Steam) — scored 8.2: RUINER has some of the most aggressive and best-tuned top-down combat of its generation, wrapped in a striking blood-red cyberpunk look. The fights ar...

Pros

  • Fast, punishing combat built around four augmentations that work together
  • Free skill-tree resets encourage experimenting with builds
  • Striking red-soaked cyberpunk art direction that stays readable

Cons

  • Story is cryptic and fragmented, and it often feels unfinished rather than mysterious
  • Several bosses spike in difficulty abruptly
  • Hub district looks great but has little to do

Verdict

Is RUINER worth it?

RUINER is a game of uneven ambition. Reikon Games put nearly everything into the combat, and that focus shows: the dash, slow-motion, shield and hack form one of the most cohesive action toolkits in the genre, and the free-respec skill tree means you're never locked out of trying something new. The art direction and soundtrack lift every fight above how it would play without them.

Around that core, the game feels thin. The story waves at depth it never reaches, the hub is mostly scenery, and some boss spikes feel like poor tuning rather than real challenge. On Switch, the performance hit takes away some of what makes the combat so good.

None of that undoes the central achievement. If you buy action games for how they feel in your hands, RUINER is close to essential, and Steam is the version to get. If you need a reason to care beyond the next fight, you'll finish it impressed but not moved.

Pros

  • Fast, punishing combat built around four augmentations that work together
  • Free skill-tree resets encourage experimenting with builds
  • Striking red-soaked cyberpunk art direction that stays readable
  • Powerful industrial/synthwave soundtrack
  • Weapon scarcity keeps every fight improvised

Cons

  • Story is cryptic and fragmented, and it often feels unfinished rather than mysterious
  • Several bosses spike in difficulty abruptly
  • Hub district looks great but has little to do
  • Short 6–8 hour campaign
  • Switch version has lower resolution and frame dips

Pricing: $1.99

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Gallery

Screenshots

1 screenshot · tap to enlarge

What stands out

Key features

  1. Augmentation-driven combat: A quick dash, slow-motion bullet time, a deployable energy shield and an enemy hack that turns foes against each other. These four tools are the core of the game.
  2. Twin-stick top-down shooting: Movement and aiming are separate. This gives you precise control over positioning during chaotic fights.
  3. Free-respec karma skill tree: Enemies drop karma, and you spend it on upgrades. You can reset the tree whenever you like, so you can rebuild your loadout between fights.
  4. Scavenged arsenal: Fallen enemies drop weapons, from pistols and shotguns to plasma rifles and plain metal pipes. You keep improvising as you go.
  5. Hub district: Between missions you can walk a part of Rengkok that holds NPCs, side jobs and lore.
  6. Varied level design: Missions move through gangland slums, corporate towers and digital spaces, and they end in demanding boss encounters.
  7. Multiple difficulty settings: These open the game to players who are less precise, without removing the challenge for those who want it.
  8. Heavy electronic soundtrack: The industrial and synthwave score drives the pace as much as the level design does.

Full review

RUINER in depth

Bottom Line: RUINER has some of the most aggressive and best-tuned top-down combat of its generation, wrapped in a striking blood-red cyberpunk look. The fights are excellent. The story, the hub and the length all feel like they were cut to make room for them.

The Combat Loop

RUINER's whole argument comes down to one idea: speed is your armor. You aren't a tank. A few hits will drop you, and enemies swarm hard. The game works because it gives you enough tools to answer that pressure, then forces you to use all of them.

The dash is the most important verb. You can chain dashes along a planned path, which lets you cross a room in a burst, close in on a gunner, and put a pipe through their face before their squad reacts. Bullet time lets you read a messy room and pick your targets. The shield soaks up a volley while your energy recovers. The hack is the smartest of the four. Turning an armored enemy against its own allies thins a crowd and changes the shape of the fight at the same time.

What makes this work is how these systems feed each other. Energy powers your augments, and aggression refills it. So the game pays you for taking risks, not for hanging back. Each encounter turns into a short problem-solving exercise done at full speed. The rhythm becomes: read the room, commit, adapt and clean up. When it clicks, RUINER produces some of the most satisfying ten-second bursts in the genre.

Weapons and Improvisation

Weapon pickups keep you from settling into a routine. You'll start a fight holding a shotgun and finish it swinging a pipe because your ammo ran out halfway through. That scarcity is deliberate, and it works. It pulls you into melee range when caution says otherwise, and that is where RUINER's combat is at its best. Plasma weapons hit hard, but no single gun dominates for long, because the next room will probably take it away from you.

The Skill Tree: Flexibility Done Right

Most action games treat skill points as a permanent commitment. RUINER doesn't. Free respecs turn karma spending into a tactical choice rather than a life decision. If a boss shreds you with a shield-heavy build, you can rebuild around the dash or the hack and try again. It's a small design choice with a big effect, because it removes the fear of a "wrong" build and encourages experimenting. More action games should copy it.

Difficulty and Boss Fights

The bosses are where RUINER splits its audience. Several are spectacular: fast, readable pattern fights that test everything the earlier levels taught you. Others bring difficulty spikes that feel more abrupt than earned, and they show up regularly in player complaints. The lower difficulty settings help. Still, there are moments where the curve jumps instead of climbing, and repeated deaths start to feel like friction rather than learning.

Narrative and the Hub

This is the weakest part of the game, and it's hard to excuse. RUINER tells its story in a cryptic, fragmented way. You get terse dialogue, flashes of revelation and a lot of implication. Some of that ambiguity is intentional and fits a character whose mind has been hacked. But much of it reads as unfinished rather than mysterious. By the end you'll understand the plot's outline without having felt much of it.

The hub district has the same problem. It looks great and suggests a lived-in city, but it's thin. The side jobs and NPCs add some texture, not real depth. It works as a breather between missions, but it never becomes a reason to spend time in Rengkok outside the next fight.

Pacing and Length

At around six to eight hours, RUINER doesn't outstay its welcome. In a genre full of padding, that restraint is refreshing. But the short length, combined with the thin hub, means the game's value rests almost entirely on whether you'll replay it on higher difficulties. If you will, it's a great buy. If you finish games once and move on, the campaign may feel short.

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Top in Action

How RUINER ranks among our 763 published Action reviews.

RankNameOur scorePlatformsPrice
#1CelesteScores 1.6 higher than RUINER9.8Steam, Nintendo Switch$19.99
#1Deus ExScores 1.6 higher than RUINER · Also on Steam9.8Steam$6.99
#1God of War (2018)Scores 1.6 higher than RUINER · Also on Steam9.8Steam$49.99
#561RUINERThis review8.2Steam, Nintendo Switch$1.99

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FAQ

Common questions

Is RUINER worth it?

RUINER is a game of uneven ambition. Our experts scored RUINER 8.2 out of 10 — recommended.

Why does RUINER score 8.2 out of 10?

With a score of 8.2 out of 10, RUINER lands in our recommended band. Design is its strongest category at 8.6 out of 10. Innovation is the weakest at 7.8.

What do our experts like most about RUINER?

Fast, punishing combat built around four augmentations that work together. Free skill-tree resets encourage experimenting with builds.

What do our experts say is RUINER's biggest weakness?

Story is cryptic and fragmented, and it often feels unfinished rather than mysterious. Several bosses spike in difficulty abruptly.

About this review

How we scored RUINER

RUINER was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.2. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Oct 1, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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