Trine 2: Complete Story
game
•Updated Aug 2026SteamIndie Games

Trine 2: Complete Story

byFrozenbyte

Frozenbyte's painterly puzzle-platformer remains one of the most beautiful 2D games ever shipped, and its physics sandbox still rewards improvisation in a way most modern puzzle games refuse to. Combat is filler, the story is wallpaper, and the physics can betray a good idea — but at three players on a couch, almost nothing touches it.

Where it ranks in Action

Scores 8.5 against a category average of 8.6 — below the Action average, ranking 431 of 763 Action games we've reviewed.

Scores

Score breakdown

How we weighted the criteria

Design
9.2/10
Innovation
7.5/10
Value
9.6/10
Utility
8/10

Our strongest category here is Value (9.6/10); the weakest is Innovation (7.5/10).

Price
$19.99
one-time or subscription
Released
Jun 6, 2013
Platforms
Steam · Nintendo Switch
Developer
Frozenbyte
Metacritic
84 / 100
Website
trine2.com

More Steam / PC app reviewsMore Indie Games ranked by score

Quick summary

Trine 2: Complete Story (Steam) — scored 8.5: Frozenbyte's painterly puzzle-platformer remains one of the most beautiful 2D games ever shipped, and its physics sandbox still rewards improvisation ...

Pros

  • Art direction and lighting that still lead the genre a decade on
  • Physics sandbox accepts multiple genuine solutions per obstacle
  • Three-player co-op is transformative, not a bolt-on

Cons

  • Combat is shallow, repetitive, and structurally unnecessary
  • Physics can be floaty enough to break a legitimate solution
  • Goblin Menace leans harder on the game's weakest pillar

Verdict

Is Trine 2: Complete Story worth it?

Thirteen years on, Trine 2: Complete Story is still doing something the industry mostly abandoned: trusting a physics simulation and a player's imagination more than a designer's scripted answer. That trust produces a game that's occasionally janky and never precise, but consistently generous — it lets you be clever, and it doesn't punish you for being clever in the wrong direction.

The flaws are real and they're the same flaws reviewers named at launch. Combat that should have been cut. An expansion that doubles down on the weakest element. Physics that can eat a good plan. A story nobody needed. None of that has improved, and no patch is coming.

But the core is intact and the price is absurd. Three campaigns, twenty stages, a soundtrack worth listening to on its own, and an art style that has outlasted the entire graphical arms race it declined to enter. Buy it on Steam if you're playing alone, on Switch if you're playing with people, and don't play it alone if you can help it.

Pros

  • Art direction and lighting that still lead the genre a decade on
  • Physics sandbox accepts multiple genuine solutions per obstacle
  • Three-player co-op is transformative, not a bolt-on
  • Three campaigns, 20 stages, shared upgrade tree in one package
  • Save-anywhere checkpointing removes nearly all frustration
  • Runs on anything; heavy, frequent discounting

Cons

  • Combat is shallow, repetitive, and structurally unnecessary
  • Physics can be floaty enough to break a legitimate solution
  • Goblin Menace leans harder on the game's weakest pillar
  • Story and narration are inert filler
  • ~10–12 hours; short by modern expectations
  • Dated controller handling and occasional online co-op flakiness

Pricing: $19.99

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Gallery

Screenshots

3 screenshots · tap to enlarge

What stands out

Key features

  1. Three-hero swap with zero friction: Instant character switching mid-air, mid-fall, mid-puzzle. No cooldown, no menu, no animation tax. The swap is the core mechanic, not a feature bolted onto one.
  2. A genuine physics sandbox: Fire, water, gravity, steam, and magic all interact under simulation rather than script. Freeze water to make a platform, boil it to drive steam, float a conjured box on it. Most obstacles accept several unrelated solutions, and the game rarely notices which one you used.
  3. 20 stages across three bundled campaigns: The base Trine 2 campaign, the combat-heavier Goblin Menace expansion, and the unlockable Dwarven Caverns level, unified into one progression.
  4. Three-player local and online co-op: Each player takes a hero. Puzzle-solving degrades — gloriously — into improvisation, arguing, and knocking each other into lava.
  5. Shared upgrade economy: Experience vials scattered through levels feed a skill tree spanning all three characters, so exploration pays into build variety rather than a numbers ladder.
  6. The quality-of-life layer: Save-anywhere checkpointing, Unlimited Character Mode, a Game+ replay mode, 97 achievements, and full voice-and-subtitle localization in 15 languages.

Full review

Trine 2: Complete Story in depth

Bottom Line: Frozenbyte's painterly puzzle-platformer remains one of the most beautiful 2D games ever shipped, and its physics sandbox still rewards improvisation in a way most modern puzzle games refuse to. Combat is filler, the story is wallpaper, and the physics can betray a good idea — but at three players on a couch, almost nothing touches it.

The Gameplay Loop

The loop is deceptively simple: traverse right, hit an obstacle, interrogate your three-verb toolkit, improvise. What makes it hold up is that the obstacle almost never has an author's answer waiting behind it.

Take a standard gap with a wooden platform hanging above it. You can grapple it with Zoya and swing. You can conjure a plank underneath and walk. You can levitate the platform down with Amadeus and ride it. You can stack two boxes and jump. The game accepts all four with equal indifference — and that indifference is the entire design thesis. Frozenbyte built a system, not a sequence of tricks, and systems reward players for being clever in ways the designer never anticipated. Very few puzzle-platformers, then or now, are willing to give up that much control.

The cost of that generosity is legibility. When every solution is valid, no solution feels earned in the way a well-constructed lock-and-key puzzle does. You rarely get the snap of insight that a Portal or a Baba Is You delivers. You get something looser and warmer — the satisfaction of having jury-rigged your way past a problem rather than having solved it. That's a real pleasure, but it's a different pleasure, and players expecting rigor will find this floaty in more ways than one.

Where It Breaks

Two things drag it down, and both are structural.

The combat is filler. Pontius swings a sword, Zoya fires arrows, goblins arrive in waves and die. The upgrade tree deepens this only marginally. In the base campaign it's an occasional interruption between the good stuff. In Goblin Menace, Frozenbyte leaned into it — more encounters, more waves — and the expansion is measurably weaker for it. There's a lesson buried there about studios misreading their own strengths: the audience came for the sandbox and got handed a beat-'em-up.

The physics occasionally lie. A simulation this open is a simulation that can slip. Conjured boxes stick where they shouldn't. Levitated objects wobble out of your grip. The grapple sometimes refuses a wooden surface that visually reads as grappleable. Most of the time this manifests as a two-second annoyance and a retry from a generous checkpoint — the save-anywhere system is doing quiet heroic work here. But every so often it kills a solution you'd genuinely engineered, and the game gives you no signal about whether you were wrong or the engine was. That ambiguity is corrosive to puzzle design.

The story deserves a shorter paragraph than it gets in the marketing. A narrator intones fairytale platitudes over levels that were clearly designed first and justified second. It's inoffensive wallpaper. Skip the cutscenes and lose nothing.

Co-op Changes the Genre It's In

Play this alone and it's a good 10–12 hour puzzle-platformer with gorgeous art. Play it with three people and it becomes something else entirely.

Because each player is locked to one hero, the solo player's fluid swap-swap-swap rhythm is replaced by negotiation. The wizard has to conjure a box where the thief wants it. The knight has to hold a shield while someone else moves. The physics sandbox stops being a private thinking space and becomes a shared, contested, hilariously unreliable one. Puzzles that took forty seconds solo take four minutes and produce actual laughter.

This is where the design's looseness pays off hardest. In a game with one correct solution, three players would just wait for the smart one to figure it out. Here, three simultaneous half-solutions collide and something works. Unlimited Character Mode — letting multiple players run the same hero — pushes this further into chaos, and the game is better for the chaos than it is for the order.

The infrastructure isn't flawless. Online co-op draws periodic reports of connection trouble, and matchmaking has the feel of a 2013 system because it is one. Local play is the reliable path.

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Top in Action

How Trine 2: Complete Story ranks among our 763 published Action reviews.

RankNameOur scorePlatformsPrice
#1CelesteScores 1.3 higher than Trine 2: Complete Story9.8Steam, Nintendo Switch$19.99
#1Deus ExScores 1.3 higher than Trine 2: Complete Story · Also on Steam9.8Steam$6.99
#1God of War (2018)Scores 1.3 higher than Trine 2: Complete Story · Also on Steam9.8Steam$49.99
#431Trine 2: Complete StoryThis review8.5Steam, Nintendo Switch$19.99

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FAQ

Common questions

Is Trine 2: Complete Story worth it?

Thirteen years on, Trine 2: Complete Story is still doing something the industry mostly abandoned: trusting a physics simulation and a player's imagination more than a designer's scripted answer. Our experts scored Trine 2: Complete Story 8.5 out of 10 — recommended.

Why does Trine 2: Complete Story score 8.5 out of 10?

With a score of 8.5 out of 10, Trine 2: Complete Story lands in our recommended band. Value is its strongest category at 9.6 out of 10. Innovation is the weakest at 7.5.

What do our experts like most about Trine 2: Complete Story?

Art direction and lighting that still lead the genre a decade on. Physics sandbox accepts multiple genuine solutions per obstacle.

What do our experts say is Trine 2: Complete Story's biggest weakness?

Combat is shallow, repetitive, and structurally unnecessary. Physics can be floaty enough to break a legitimate solution.

About this review

How we scored Trine 2: Complete Story

Trine 2: Complete Story was scored on Design, Innovation, Value and Utility — each from 1 to 10, with the same rubric as every other game in its category — for an overall 8.5. Research and drafting follow Rankeno's fixed editorial rules; the rubric, the checks before publishing and the decision to publish are ours. Published Aug 19, 2026.

Editorial disclaimer The reviews and scores on this site are based on our editorial team's independent analysis and personal opinions. While we strive for objectivity, gaming experiences can be subjective. We are not compensated by developers for these scores.

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8.5Trine 2: Complete StorySteam